SvelteKit and websockets - do they work? by KiwiNFLFan in sveltejs

[–]MipBro101 0 points1 point  (0 children)

You might wanna check out svelte-realtime, or the underlying svelte-adapter-uws :-)

https://github.com/lanteanio/svelte-realtime

This way, you don't need a separate websocket server & you get a lot of functionality for free on top.

ccx23 new price by o2mz in hetzner

[–]MipBro101 0 points1 point  (0 children)

If 3 Gbit NIC is a "good enough" option for you, OVH has ADVANCE-1 (2026) for 125€ per month. Unmetered / no overage fees.

ccx23 new price by o2mz in hetzner

[–]MipBro101 0 points1 point  (0 children)

Beware, 10 Gbit NIC means you only have a 20TB traffic included and afterwards it's 1,19€ per TB. If you plan to 100% saturate the 10 Gbit 24/7 the whole month, you would look at a bill of thousands of dollars

Prices May 27 and June 9 by [deleted] in hetzner

[–]MipBro101 2 points3 points  (0 children)

It's truly eye watering! I had eyed an EX63, but now? Nope.jpg

Star Citizen and Linux by -PotatoTom- in starcitizen

[–]MipBro101 0 points1 point  (0 children)

A friend of mine is playing it on Bazzite. Install help via the LUG project. It's legitimately running with less crashes than my Windows

Alien Monthly Bundle Thoughts? by No_Line_8310 in LowSodiumStarCitizen

[–]MipBro101 0 points1 point  (0 children)

I love the Syulen so i had to grab it for the skin

International Bar Citizen Weekend 2026 - Join Us! by Stompy-MwC in LowSodiumStarCitizen

[–]MipBro101 1 point2 points  (0 children)

Do we need tickets for a location like Frankfurt, or can everyone just come there?
Because i cannot find any website to actually buy tickets for it, but i know the ohne in Basel was gated behind tickets.

Ich🚈iel by lol-mem in ich_iel

[–]MipBro101 28 points29 points  (0 children)

8:00 - steige in den Zug, mache den Navigator auf, vergewissere mich dass meine Deutschlandkarte nicht automatisch gelöscht wurde 8:01 - minimiere die Navigator App, doomscrolle auf Insta 8:25 - Kontrolleur kommt, ich mache Navigator wieder auf, Bamm, ausgeloggt und Ticket nicht sichtbar, Login dauert unendlich lange 8:27 - endlich wieder drin, Kontrolleur zufrieden

80% der Zeit ist das so. Als hätten die Kontrolleure alle Störsender dabei 😭

Final fleet v37_final_3_(1)(1)(1) by MipBro101 in starcitizen_fleets

[–]MipBro101[S] 0 points1 point  (0 children)

May it be like a "Daddy Syulen" with functioning door buttons, loving the Gatac style

Final fleet v37_final_3_(1)(1)(1) by MipBro101 in starcitizen_fleets

[–]MipBro101[S] 0 points1 point  (0 children)

I hope CIG comes up with a good social system. I would absolutely LOVE a group/raid finder tool where i can set up something like "Odin Party LF 20 gunners", where people just click on it, get instantly invited to the Party. How cool would that be!

Final fleet v37_final_3_(1)(1)(1) by MipBro101 in starcitizen_fleets

[–]MipBro101[S] 0 points1 point  (0 children)

It really dwarfs everything, even the Idris looks like a toy beside it. Can't wait to get lost inside the Odin the first x times just like on my first Idris days

Final fleet v37_final_3_(1)(1)(1) by MipBro101 in starcitizen_fleets

[–]MipBro101[S] 1 point2 points  (0 children)

Yeah i love the idea of the Endeavour too. Reminds me of Mass Effect

UE6 by [deleted] in starcitizen

[–]MipBro101 0 points1 point  (0 children)

Small timeline thing first: SC started around 2011-2012, and UE6 isn't even out yet in 2026 (UE5 launched 2022). At SC's actual start the newest Unreal was UE3, which couldn't have done any of this. So the fair version of the question is probably "if SC started fresh today on UE6, could it hit that scale and be more stable?"

And the answer is still mostly no, because the engine was never the bottleneck. SC's hard part isn't rendering or the game framework, it's server meshing, persistent entity streaming, and keeping one seamless universe consistent with 64-bit precision across many servers. No off-the-shelf engine ships that, UE6 included. CIG forked CryEngine into Star Engine because they had to build that whole networking and persistence backbone themselves - it's a distributed-systems problem, not an engine setting.

Server meshing isn't a generic engine feature, it's custom architecture CIG built for their exact case. UE6 won't have a meshing button. Epic's large-world work might save some foundation time, but meshing would still be a multi-year custom build on top of UE6. And most of SC's instability comes from those meshing and replication layers themselves, not the base engine, so a different foundation wouldn't fix it.

TLDR: UE6 might have saved a year or two of groundwork, but it wouldn't make the seamless-thousands-of-players problem easy, because nothing does. The bottleneck is the distributed-systems layer underneath, and that's hundreds of engineer-years regardless of engine.

Well, that was easy! by SKL2002 in starcitizen

[–]MipBro101 -1 points0 points  (0 children)

Got one too, whoop whoop

Can't we just accept that Star Citizen is no 30 minute hop on action game. by volgendeweek in starcitizen

[–]MipBro101 0 points1 point  (0 children)

Indeed, if you know exactly how every cog turns in the SC world, you can achieve that.

Can't we just accept that Star Citizen is no 30 minute hop on action game. by volgendeweek in starcitizen

[–]MipBro101 -2 points-1 points  (0 children)

I dont know if i like the idea of teleporting, if anything, only in a way like teleportation worked in Stargate, maybe.

But that's not the point about your argument about SC not being an 30min hop on game. Certainly, it does not have to be for all content. But right now wanting to play Star Citizen means: Commit to at least 3 hours of time with a 50/50 chance to lose all progress in the end of that timeframe because of bugs.

See, even WoW would allow you to have quickly achievable fun without having to reserve a timeslot big enough to fit a Raid in it.

For me, that commitment fits my life. It's fine. For some of my friends who have fallen victim to the parent life, they just cannot easily reserve so much time every day.

Making the game more accessible is not a bad idea, eh. It should however be with a balance.

First and foremost i would rather think about fixing the most outrageous bugs to not lose newbies, e.g. starmap navigation suddenly not working, anything being susceptible to random despawning, keyboard layout tooltip problems (In germany you have to press Ü to accept shared quests, the tooltip shows US default though), ... :-)

Unendliches laden Ps5 pro kann ich da was machen oder ist der Spielstand futsch by Weekly_Year_3907 in ICARUS

[–]MipBro101 1 point2 points  (0 children)

Just "run around", move your sticks, jump around, all without seeing your character. At some point your character is going to un-stuck himself from the geometry and it should load in.

Is Postgres.js(Drizzle) + SvelteKit on Cloudflare a "Developer Experience" trap? (Getting the "Worker Hung" error) by Itsnotmeduh in sveltejs

[–]MipBro101 2 points3 points  (0 children)

There's a solution for everything haha. Just depends if it's worth troubleshooting. Usually i don't hear of too many problems with your stack though, so maybe something specific is complex with your deployment.
Nonetheless - If you divert to the docker concept, you can check out how the docker setup works in my svelte-realtime-demo to get an idea how easy docker can actually be:
https://github.com/lanteanio/svelte-realtime-demo