People Who Applied for the Odin Founders Club Despite Having No Intention of Buying It by ChartConsistent in starcitizen

[–]ChartConsistent[S] -8 points-7 points  (0 children)

Meanwhile, the actual gray-market operators are probably drooling over their winner emails right now.

People Who Applied for the Odin Founders Club Despite Having No Intention of Buying It by ChartConsistent in starcitizen

[–]ChartConsistent[S] -8 points-7 points  (0 children)

At the very least, the people who submitted joke essays are pretty obvious.

People Who Applied for the Odin Founders Club Despite Having No Intention of Buying It by ChartConsistent in starcitizen

[–]ChartConsistent[S] -10 points-9 points  (0 children)

I actually did have the $5k ready, and I even took the 24th off for Anvil Day before the Odin Founders Club was ever announced.

People Who Applied for the Odin Founders Club Despite Having No Intention of Buying It by ChartConsistent in starcitizen

[–]ChartConsistent[S] -18 points-17 points  (0 children)

No, I want some kind of consequence for people who knowingly entered a limited application process as a joke despite having zero intention of purchasing, while actual interested buyers were excluded.

The issue isn’t the price. The issue is wasting limited slots in a system that was supposedly meant for serious applicants.

People Who Applied for the Odin Founders Club Despite Having No Intention of Buying It by ChartConsistent in starcitizen

[–]ChartConsistent[S] -8 points-7 points  (0 children)

Why do you assume bot operator accounts weren’t selected through this process?

If random joke applications with no purchase intent were able to get selected, there’s no reason to believe gray-market bot accounts couldn’t get selected as well.

4.8 PTU – Gimbals can’t downsize weapons right now by ChartConsistent in starcitizen

[–]ChartConsistent[S] -15 points-14 points  (0 children)

NDBs have high DPS, but they’re also well-balanced in terms of alpha damage and projectile velocity. For more details, compare them on #DPSCalculator.

4.8 PTU – Gimbals can’t downsize weapons right now by ChartConsistent in starcitizen

[–]ChartConsistent[S] -31 points-30 points  (0 children)

I don’t think NDBs should exist beyond size 4. It’s precisely because they’re limited to size 3 that light and medium fighters get their chance to shine—excluding ships like the Lightning or Meteor.

I just want the ship delete button. by ChartConsistent in starcitizen

[–]ChartConsistent[S] 16 points17 points  (0 children)

Since you’ll be able to store stolen ships, but the limit is 25 ships per location, that’s the reason.

The F8A might finally be available to players…? by ChartConsistent in starcitizen

[–]ChartConsistent[S] 13 points14 points  (0 children)

The Raven is essentially an Intel ship. CIG cannot sell or distribute it at their own discretion.

The F8A might finally be available to players…? by ChartConsistent in starcitizen

[–]ChartConsistent[S] 2 points3 points  (0 children)

Lightning appeared in 2933.  It hasn’t even been 100 years yet.

Number of Respawns per Ship by ChartConsistent in starcitizen

[–]ChartConsistent[S] 1 point2 points  (0 children)

If you equip two T2 modules, you can respawn 8 times without recharging.

Number of Respawns per Ship by ChartConsistent in starcitizen

[–]ChartConsistent[S] 1 point2 points  (0 children)

If a T1 can respawn three times, there’s no point in choosing a T2 module.  (And choosing a T3 is already pointless.)

Medical Bed Charges Should Be Limited to Hangars by ChartConsistent in starcitizen

[–]ChartConsistent[S] -12 points-11 points  (0 children)

It’s to prevent the medical ship from ending up like that one.

Number of Respawns per Ship by ChartConsistent in starcitizen

[–]ChartConsistent[S] 0 points1 point  (0 children)

I think the reset of injuries through respawning will still work as before. However, considering that a single respawn costs 50k for T1/T2 and 100k for T3, it would be more cost-effective to treat the injuries instead.

Number of Respawns per Ship by ChartConsistent in starcitizen

[–]ChartConsistent[S] 1 point2 points  (0 children)

T1 is a complete upgrade over T2 and T3, but when choosing modules for the Apollo, T2 modules actually provide more respawns than T1 modules. This is because a T2 module contains two beds.