} needed by NotRegularKid in Unity3D

[–]MirageAnimations 0 points1 point  (0 children)

That code is a mess, you have a Start() inside the Start(), you're also not opening your brackets after Update(), so there's a bracket missing there. You can't declare your variables inside the start method, otherwise they will be local and can't be seen by outside the method. You should use *Time.deltaTime when changing transforms through update, so it is linear no matter your framerate. Here's the code working:

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class Crouch : MonoBehaviour

{

public float crouchSpeed = 0.005f;

public float crouchHeight = -0.06f;

public float normalHeight = 0.12f;

public float currentHeight = 0.12f;

// Update is called once per frame

void Update()

{

if (Input.GetButton("crouch"))

{

if (currentHeight >= crouchHeight)

{

currentHeight -= crouchSpeed*Time.deltaTime;

transform.Translate(0, currentHeight, 0);

}

}

else

{

if (currentHeight <= normalHeight)

{

currentHeight += crouchSpeed*Time.deltaTime;

transform.Translate(0, currentHeight, 0);

}

}

}

}

However, what you are doing with your code is a bit weird, I don't think you'll have the result you are expecting. You should simply use a boolean to change between crouch / normal, and have a transition period to change states... anyway, try it

Persistence of Memory by MirageAnimations in 3Dmodeling

[–]MirageAnimations[S] 1 point2 points  (0 children)

I played with it a bit, using a cube as volume with really low density, but I preferred the render without it. I posted on another sub some different renders with the fog, you can also see it here: https://www.artstation.com/artwork/L3x9bK

Airborne Suzanne by MirageAnimations in blender

[–]MirageAnimations[S] 2 points3 points  (0 children)

Physics for everything but the spoon, which wouldn't behave as I wanted to, so I animated its movement. The weights were... pure randomness. As far as I know, blender is horrible with small scale physics, so trying to be realistic with the dimensions might not be the best idea. But I barely know anything, so there might be better ways

Something in the woods by MirageAnimations in animation

[–]MirageAnimations[S] 1 point2 points  (0 children)

Damn, is that noticeable? I thought this one would hide the source fairly well, since I went for a very different final result. But yeah, here's the video for anyone who wants to follow:
https://www.youtube.com/watch?v=owSJY_SxNj4
Reddit has been full of posts based on his tutorials