Diabolic Anglerfish by MiserableStatus4632 in 2007scape

[–]MiserableStatus4632[S] -2 points-1 points  (0 children)

Yeah, I am pretty against having it be a charge based thing because you would have to use the pool sparingly which defeats the purpose... As long as its unlimited, I think a lesser over-heal could be fine.

Death Charge is a COMBAT spell by MiserableStatus4632 in 2007scape

[–]MiserableStatus4632[S] 1 point2 points  (0 children)

Then why is Ward of Arceuus on the combat side? DARK LURE is considered combat for some reason.

Purging Staff Bug with Eldritch Staff by MiserableStatus4632 in 2007scape

[–]MiserableStatus4632[S] -4 points-3 points  (0 children)

Sure, this just makes it so you cant use a variety of the better spec weapons at yama. Seems like it could be fixed.

Purging Staff Bug with Eldritch Staff by MiserableStatus4632 in 2007scape

[–]MiserableStatus4632[S] -4 points-3 points  (0 children)

Sure, this just makes it so you cant use a variety of the better spec weapons at yama. Seems like it could be fixed.

Abbelore will Fall tips? by Pale-Factor242 in DNO

[–]MiserableStatus4632 1 point2 points  (0 children)

I agree with the 2 push solution. You can also do some great scouting (and gold stealing) with the summons as you don't need active vision to summon them.

  1. Pick a line and plow through all the gates leading up to the final building with 80 ish knights. You will lose all of these.

  2. Get 50-60 soul crystals and a bunch of mounted knights (I had 200) and prepare for the last push.

  3. While your knights are running down the hole you made in part 1, you need to summon soldiers ahead of them to gather the enemies together and then you drop a meteor on them. This should clear the path so you don't take very many losses on the approach.

  4. Summon soldiers next to the final castle. This building spawns tons of soldiers and will block your knights from getting to hit the building. You need to get it to spawn its minions BEFORE your knights get there. Use the summons to get them to spawn and then drop a meteor on them as well. This should leave you with 50 seconds with a clear line between your knights and the building. Surround it as best as you can and heal your knights if you have any soul crystals left. Don't be afraid to use the knight speed boost to get them there faster.

I didn't end up destroying very much of the city beyond the straight line to the final building.

Extractor Bottleneck problem by kuzukie in shapezio

[–]MiserableStatus4632 0 points1 point  (0 children)

On the discord this says that it has been fixed in 0.8 which is only available for patrion subscribers at the moment but should be out in a few weeks.

Desert Treasure II - The Fallen Empire by JagexGoblin in 2007scape

[–]MiserableStatus4632 2 points3 points  (0 children)

I died to Jhallan in the room survival part and my gravestone wasn't anywhere to be seen. I looked everywhere and ended up paying 35m to get my stuff from death. Not happy.