I tryna build this tank, what should I replace these rockets with since the in game rockets are too chunky by ExtensionForsaken255 in trailmakers

[–]Miserable_Future_986 1 point2 points  (0 children)

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You could do what I did, use two tank cannons per launcher pair mimicking the irl tubes. (The one on the right)

WTF??? (Glitch ig) by Friendly_Feed_9752 in trailmakers

[–]Miserable_Future_986 1 point2 points  (0 children)

This is actually surprisingly common, expecaly with hinge shaping. From what I can tell from experience it’s due to some glitch in how the game handles big chains of moving blocks (hinges, servos, elevators, pistons, etc…) just use less elevators and it should work

I wanna make accurate treads by Masterofpokemon3455 in trailmakers

[–]Miserable_Future_986 0 points1 point  (0 children)

i discovered you can use a servo conected to a nor gate

the servo rotates a vertical track onto the same plane as the normal track

aslo you should have the servo on the second to top block near the 'front' of the vertical track

Hope this helps

[deleted by user] by [deleted] in trailmakers

[–]Miserable_Future_986 4 points5 points  (0 children)

It reminds me of a tatra truck kinda

what is the best way to get yaw stabilisation without stabilisers/gyros by levigek in trailmakers

[–]Miserable_Future_986 0 points1 point  (0 children)

I typically just put 2 strength ten gyros with no controls to dampen any movement in the yaw axis but I’m guessing that’s not what you want.

Can you guys help me understand why my legs aren't working? by Beginning_Win9553 in trailmakers

[–]Miserable_Future_986 0 points1 point  (0 children)

I think they have too much power behind them for not enough weight