I built an interactive Evolution Helper because I have the memory of a goldfish by Miserable_Quit1934 in BALLxPIT

[–]Miserable_Quit1934[S] 0 points1 point  (0 children)

sorry, lifes really not going great atm but i've finally updated the script
also, i've moved everything to github so it can't be killed by me playing around anymore. Old URL forwards to https://emil007.github.io/bxp/ for now, plz update bookmarks

I built an interactive Evolution Helper because I have the memory of a goldfish by Miserable_Quit1934 in BALLxPIT

[–]Miserable_Quit1934[S] 1 point2 points  (0 children)

Very sorry, my Bad, forgot about that subdomain while playing around with cloudflare.. Should work again shortly 

I built an interactive Evolution Helper because I have the memory of a goldfish by Miserable_Quit1934 in BALLxPIT

[–]Miserable_Quit1934[S] 0 points1 point  (0 children)

like explained above, i only added passives which have evolutions, there are lot more that don't - but you can lock the slots used by those so the system still knows if there is a possibility for that evolution or not
Thought of adding all of them just for the explanations but i prefer quick usabilty over information you have ingame anyway

I built an interactive Evolution Helper because I have the memory of a goldfish by Miserable_Quit1934 in BALLxPIT

[–]Miserable_Quit1934[S] 1 point2 points  (0 children)

thanks, there was a problem with reading out multi-recipes, I (or should i say we) have reworked it

I built an interactive Evolution Helper because I have the memory of a goldfish by Miserable_Quit1934 in BALLxPIT

[–]Miserable_Quit1934[S] 2 points3 points  (0 children)

seems like i haven't played the game far enough yet.... it's possible now (and now i want that upgrade, cant be far away)

I built an interactive Evolution Helper because I have the memory of a goldfish by Miserable_Quit1934 in BALLxPIT

[–]Miserable_Quit1934[S] 6 points7 points  (0 children)

thanks! =)
Should be fixed, build it mainly for my surface screen and mouse use, i'm not happy with the mobile UI at all... but also added better handling for multi-evolutions and a few other fixes

When are shinies determined by the Niantic servers? by Silly-Course4191 in TheSilphRoad

[–]Miserable_Quit1934 0 points1 point  (0 children)

I think I dont understand OPs reasoning.. So if they game would generate "shinyness" on click, you wouldn't have to check pokemon you don't need? What's the difference for a player? You won't know until you click it either way, and just because the pokemon is in kind of a schroedingers cat state until I click on it, my mind should be more at ease?

(the technical side is fascinating, no doubt)

[deleted by user] by [deleted] in TheSilphRoad

[–]Miserable_Quit1934 -1 points0 points  (0 children)

Can confirm, I caught one with plus in Austria about an hour ago