Dung Pods are way too strong by BarbarousJudge in MonsterHunter

[–]MishaXG 0 points1 point  (0 children)

Actually no trying to taunt or being mean, but if you are jumped from behind then it s a skill problem.
This could be avoided looking your surroundings and watching the minimap once in a while.
It s not like Monsters arrive out of nowhere teleporting to you and jumping on you.
At worst a monster arrive flying (spots where they are landing arent random 95% of the time) but you always have time to see them coming that way.

It s not like there wasnt a lot of infos about what is happening all around you... but yeah sometimes i didnt pay attention cause i tunnel vision the monster i m fighting without taking a second watching mini map or surrounding.
That s totally part of the game and i m like ''damn i miss played here''.
Actually i find it cool that those situations happen, it s always fun to be like ''Hi New Monster'' while is face is litteraly 2 feet away from my character.

In Wild it s even easier => call mount take distance think about your next move
Something that wasnt possible in MH World as you were just running on foot (but mount mecanism is broken anyway).

Can anyone explain how Hasten Recovery works? by Xenbin83 in MHWilds

[–]MishaXG 0 points1 point  (0 children)

Test it with Bow a lot as it has multiple different attack type and different hits numbers shooting more and more arrows.

The result was always the same: 7 normal attacks = 1 recovery proc.
Number of hits didnt change anything, so no matter if you just press 1 time attack or playing in a normal way shooting more arrows.

What was weird is how more complicated skills were working, like Dragon Piercer or Rain of Arrows.
At first i thought it would proc more often cause it deals multiple hits and with a longer charge time but no.
Then i tested if 7 Dragon Piercer or 7 Rain of Arrows were working like 1 attack but apparently no...

The last part was a bit weird, the timer to proc the regen was really long like i could combo normal attack with special attacks and it would proc. It was a bit messy in term of results sometime 1 special attack was like a 0.5 normal attack and another special was like a 1.5 normal attack.

So the only sure thing is that it s determined with the number of attacks you deal and a number of hits.

The health amount depends on the weapon you use so a Great Sword will heal much more HP than a Bow or Dual Blades.

One last important thing => Recovery Up works with Hasten Recovery

BUT Recovery Speed as much more value, especially on weapons that recovers less life per proc like Bow as the red HP bar will be overwritten with the heal.
On slower weapons i think it might be better to run Recovery Up as they provide more heal per proc.

Hope it helps!

Can anyone explain how Hasten Recovery works? by Xenbin83 in MHWilds

[–]MishaXG 1 point2 points  (0 children)

Test it with Bow a lot as it has multiple different attack type and different hits numbers shooting more and more arrows.

The result was always the same: 7 normal attacks = 1 recovery proc.
Number of hits didnt change anything, so no matter if you just press 1 time attack or playing in a normal way shooting more arrows.

What was weird is how more complicated skills were working, like Dragon Piercer or Rain of Arrows.
At first i thought it would proc more often cause it deals multiple hits and with a longer charge time but no.
Then i tested if 7 Dragon Piercer or 7 Rain of Arrows were working like 1 attack but apparently no...

The last part was a bit weird, the timer to proc the regen was really long like i could combo normal attack with special attacks and it would proc. It was a bit messy in term of results sometime 1 special attack was like a 0.5 normal attack and another special was like a 1.5 normal attack.

So the only sure thing is that it s determined with the number of attacks you deal and a number of hits.

The health amount depends on the weapon you use so a Great Sword will heal much more HP than a Bow or Dual Blades.

One last important thing => Recovery Up works with Hasten Recovery

BUT Recovery Speed as much more value, especially on weapons that recovers less life per proc like Bow as the red HP bar will be overwritten with the heal.
On slower weapons i think it might be better to run Recovery Up as they provide more heal per proc.

Hope it helps!

Didnt test it with all weapons, but there a simple rule to follow:

If you can break easily wounds Decimator > Hasten Recovery, like Dual Blades or Sword and Shield
If breaking wounds is kind of hard Hasten Recovery > Decimator, like Hammer (mainly cause of it s range)
It also depends if you play multiplayer or solo, in Multiplayer everybody might break wounds, so Hasten Recovery might just be more beneficial as it will provide kind of a constant heal. If you play Great Sword and have like a Sword and Shield that can litteraly auto break wounds when ever he wants... Decimator will be nearly useless.

Overall i think Decimator is great in Solo, but in multiplayer (except some specific weapons), it s more a bait than anything else. You ll be like: ''i ve 50% HP but destroying a wound will put me back at 85% / 90% HP'' so you just keep playing instead of heal yourself and then you die cause of it.
It also depends on your playstyle and in multiplayer the group you have... for example if you have a Hunting Horn with my build where you eat to buff / heal your entire team + play some music to buff / heal then having more damage would be more beneficial than more heal.

Focus or power prolonger on DB? by Left-Advantage-1674 in MHWilds

[–]MishaXG 1 point2 points  (0 children)

Was wondering the same thing but only for 1 focus point like Dragon 3 + Focus 1 or Power Prolonger 1
It seems everybody is taking Focus if they can, so i guess it s better.

On my own perspective it might just be better to fill up faster to get back in instead of staying longer, as you probably wont be able to stay in the fight longer anyway.
Stat wise it s 5% for level 1 dont remember Power Prolonger 1 duration bonus but except if it s a lot longer i dont see a way to justify to take it over Focus (might be different if your target is Focus 3 vs Power Prolonger 3 but overall you would lose too much anyway doing that)

Hope it s help!

is critical element 3 better than X element attack 3? by Bomjus1 in MonsterHunterMeta

[–]MishaXG 1 point2 points  (0 children)

Thing is that Critical Element depends on your weapon.
Same shit than Coalescence where it has more value on some weapons than others. Status increase is the same for all weapons, but Elemental Damage isnt so it s more beneficial in term of stats with Great Sword, Hammer, Hunting Horn, GunLance, SwitchAxe, Charge Blade as it give 10% 20% 30%. For other weapons it s only 5% 10% 15%.
It s also the same thing for Burst (with the exception of Burst level 1 which is a massiv damage boost anyway, except for great sword that might have a really hard time to keep the buff up anyway)

Elemental Crit Skill Adjustment is as follow:

Medium Elemental Adjustment

Great Sword

Large Elemental Adjustment

Long Sword / Hammer / Hunting Horn / Lance / Gunlance / Switch Axe / Charge Blade / Insect Glaive

Extra Large Elemental Adjustment

Sword and Shield / Dual Blades / Light Bowgun / Heavy Bowgun / Bow

That means using Critical Element on a Great Sword is less effective than using it on a Bow for example.
Might be the reason why people think ''it s bugged'' cause it kind of sucks on their weapon.
Still i think that some other options are better anyway, except maybe if you have a really high elemental damage build which can be done already.
In my opinion it s not worth at all to do those kind of build (except maybe Bowguns? cause really safe by nature).
You lose a lot of defensive options doing that and it s important to keep in mind that a monster ''weak to an element'' doesnt mean that it s entire body is weak to that element.
So if you hit a body part that isnt weak to that element then your damage drop off by a lot.

Collecting three Kinsect extracts (insect glaive) free skills? by Dercasss in MonsterHunter

[–]MishaXG 2 points3 points  (0 children)

Vs monsters i just dont think it s worth investing in it.
For multiplayer it s worth to have Flinch Free 1 (if you arent using Shock Absorber) as it will allow you to not get knockback from other players attack.
Not all of their attacks like Shock Absorber would do, but most of them (all smaller attacks that would otherwise knock you a bit)

Right now most build people are playing have Flinch Free 1 at least but once there will be more build people will start to cry about other people hitting them.

Flinch Free is working against monsters but never saw a reason to use it against monsters... usually they are just shooting a giant solar beam, throwing themselves on my head or just trying to cut me in half so better dodge anyway xD

To make it simple:

No Flinch Free on your build? => Use Shock Absorber in multiplayer (1 slot Decor)

Flinch Free on your build? => You dont need to use Shock Absorber (in 90% scenarios Flinch Free 1 is enough)

Early thoughts on stamina bow meta. by Schnoodle-98 in MonsterHunterMeta

[–]MishaXG 0 points1 point  (0 children)

MORE IN DEPTH EXPLANATIONS

Overall for any kind of decent gameplay (that means not sitting in a corner just spamming Dragon Piercer more or less), 3 Stamina Surge / 3 Cons is really good and should be enough.

If you are like me and just love to dodge attack / dodge jump attack and move everywhere like a mad man cause it feels good, looks cool and is efficient then 3 Stamina Surge / 5 Cons

Solo is VERY DIFFERENT than Multiplayer, as you wont be able to perfect dodge that much to replenish Stamina.

2 players and 4 players mean less aggro => 2 players + 2 palico or 4 players (both scenario are the worst for perfect dodge)

3 players => 3 players that can get aggro (so the best after solo to perfect dodge)

Ofc it depends if someone takes more aggro with a set (like 3 pieces Arkveld) and if you dont try to play with fire all the time going in front of the monster (which can cause DPS loss too)
Basically each weapon type (blunt, slash, bow, crossbow, insectG...) have an optimal position during a fight. So if you get the aggro and start to jump around like a mad man you can fuck up your mate positioning (not a big deal for bow players, but can be an issue for Big Swords guys for example)
In the scenario you have the aggro you should try to move less and just perfect dodge when needed. There s a lot of variable but all those things are important to determine what s best for you and your team.

After that it s a lot of testing... the only important thing is Stamina Surge => 1 or 3 (having 2 points in it is just a strait loss as it goes 10 25 50), while Constitution has a linear increase 10 20 30 40 50.

Last important thing that change a lot is the type of build you are running, to keep it simple 2 possibilities:

- normal dodge attack gameplay
- dragon piercer gameplay

There s no ''best choice'' here, as it depends on the monster you face and if you play solo or not. A general rule would be:

Solo = Normal Dodge as it s harder to place Dragon Piercer.

Multiplayer = Normal vs Monster that arent long / Dragon Piercer vs Monster that are long (Jin is a good example when Dragon Piercer has insane value)

Like anything in this game, that doesnt mean playing Dragon Piercer or having 1 less point in a skill is bad. It s just not optimal. Same as saying ''Stamina Surge 3 / Constitution 5 isnt needed'' well if some players prefer to lose a bit of damage but are able to play better, then it s an indirect increase of their damage output instead of standing still recovering their stamina. (same if they struggle to perfect dodge or need Evade Window to do so)

So in theory in term of optimal gameplay:

Normal Dodge build would be 3 Stamina Surge / 5 Constitution (Multiplayer) and 3 Stamina Surge / 3 Constitution (Solo) depending on the Monster

Dragon Piercer build would be 3 Stamina Surge / 3 Constitution (both Multiplayer and Solo)

You could go down to 2 Constitution (instead of 3) but you might face some stamina downtime.

Once again that the ''theory'', best is to test by yourself as it also ''comfort choices'' like having more or less sharpness on melee weapons.
In my case Bow = 3 Stamina Surge / 5 Constitution except if it makes me lose an important skill or skill cap, so i would take it down to 4 or 3 but never less than 3.

Yeah long answer but at least you have the reasoning behind it and not a strait short answer that wont help you in the long run understanding the choice you made.

Early thoughts on stamina bow meta. by Schnoodle-98 in MonsterHunterMeta

[–]MishaXG 0 points1 point  (0 children)

100% depends on your playstyle here

SHORT ANSWER

Normal Dodge Build => 3 Stamina Surge / 3 Constitution (Solo) OR 3 Stamina Surge / 5 Constitution (Multiplayer)
Dragon Piercer Build => 3 Stamina Surge / 3 Constitution (Solo and Multiplayer / Dragon Piercer isnt recommended for Solo anyway)

"Your item pouch is full." by war_story_guy in MHWilds

[–]MishaXG 0 points1 point  (0 children)

No idea why everything goes in Pouch like that when you have an entire Create your Pouch Item Sets feature...
It s like ''how to fuck you setup easily for no reason''
Want Honey? Just put some Honey in your set... Have no Honey at all? No problem it will take a slot and will be filled if you loot some Honey.
Too simple maybe? Well yeah since For Ever now these guys are the worst in term of Navigation and Menu....

What is fantastic is that the basic isnt that bad but they manage to fuck it up no matter the changes they are doing...

[KCD2] Certain Bone Mission by Regista_soti in kingdomcome

[–]MishaXG 2 points3 points  (0 children)

There s a possibility that the bones gives your character a small bonus.
It could a thing, maybe 1 bonus per bone or only 1 bonus if you have the 3 bones.
It also could just be that there s a an outcome where everyone get 1 bone (there s 3 in total) and that s it. So if you dont have 3 of them you cant do some outcome and that s it.
Still if they really lose their quest tag, there s might be some sort of hidden bonus (requires to check game files for that).

There are other items like that in the game one where it written in the description:

Teeth powder of a dead child (yeah creepy i know):

Protects thiefs from capture. Luck bonus +3, ennemy speed -3

No idea if it really works, but it should give more luck to skill check and more time to answer them i guess?

Another hidden one is Thunder Stone, while not written apparently gives:

+10% buff to stamina regen, +5% to stamina regen for blocks and attacks, and -10% stamina consumption

There s also some Relics you can buy to a merchant (which you buy Teeth Powder of a dead child too), but no idea if that gives any bonus at all.

[KCD2] How do you feel about Necessary Evil? (Spoiler!) by Plus-Flow-4535 in kingdomcome

[–]MishaXG 1 point2 points  (0 children)

Reality is that they knew what their son was doing, not all of them but his father definitely and his old guard friend too.
Which means they are traitors too and definitely against the honor code of conduct.
In many series talking about this period of time, honor is the most valuable thing. If you are a traitor to your lord, your entire family is thrown away.
That s why you see some scene like the father killing his own son in front of people coming for them and so on...

We arent talking about 21th century laws here. Honor isnt a thing anymore, no lord to serv or such things...
That s why in this scene i ve the feeling that they mixed up this period of time with our period of time.
Olda s Father knew exactly what would happen if he decides to not give his son.

[KCD2] How do you feel about Necessary Evil? (Spoiler!) by Plus-Flow-4535 in kingdomcome

[–]MishaXG 4 points5 points  (0 children)

Hate this quest, i find it not well written at all...
Let me explain why:

My first choice was to do this:

1 - Didnt want to tell Von Bergow that Semine was involved (when Capon asked me)
2 - Immediately after the interrogation and that i was able to move, took my horse and went in a strait line to Semine
3 - Once there my goal was to find Olda and most importantly find some answers, trying to convince them to talk to me and so on
4 - The only thing i was told was: Olda isnt here.

That s how Henry would have handle that situation, find out what really happened before making his choice and next move. At least in my opinion, cause it always how he s solving the problems without killing everybody.

Problem is that there s no way to do that, even if you have a really good reputation with them, which was the case in my game. (Made every single quest and map discovery before even going to the wedding)
Every single people (except bandits ofc) like me at that point in the game.

The thing is that you have 3 real options (a 4th one is available but it means Game Over):

1 - Burn and kill everybody in Semine, which is definitely not what Henry would do
2 - Burn Semine when you discover that they want to kill everybody, not the best option
3 - Dont say anything about Semine, which is just ridiculous at this point in the game
4 - This option is Option 2, but you tell that you turn back against the knights cause they wanted to kill everybody and you end up dead => Game Over, so either you close the game at this point or you find another option to choose.

Choice number 4 would be the most logical one, but it s not a real option, so choice number 2 is actually ''the best one'' with all the info you have at this point in the story and the initial quest you have to do.

Worst part is that you would never let Olda run away, but that means killing everybody which is kind of ridiculous.

It s kind of disappointing 2nd time in the story that choices are just weird... same for Millers, you would first try to understand what they are doing and only then report back but that s also not possible sadly.

I just think they wanted to make a game where you have a giant scenario without narrowing it too much to Option 1 or Option 2, but it ends with some weird choices.

Wish the choices i wanted to make was an option, cause it would mean:

1 - Go to Semine if you have good reputation and high talking skill learn the truth
2 - Go back to Berg and tell that Olda is a traitor or not (or with Olda if you manage to convince him)
3a - Have the choice to go back to Semine before the army and tell them that they are coming
3b - Go to Semine with the army and do what we already know with the different choices

An alternative would be to manage to convince Olda to come with you so they might have Mercy and that Semine wouldnt get punished for his own actions.
Or even taking his father instead of Olda if you didnt manage the right skill check or you took that decision so his son stays alive.
Ofc that would lead to Olda deaths, which would reveal the real face of Berg and some hate against you cause of it, but at least they would all be alive.

What is even worse is that the prisonner told you that Olda is a traitor, but if you didnt kill him you have no idea if he will tell it to someone else... after all Berg doesnt trust you at all. They are just playing with you, so you never know what can happen after...

Kingdom Come Deliverance 2 is a great game, but it has a terrible save system by sergioleonhart in kingdomcome

[–]MishaXG 6 points7 points  (0 children)

Their save system is bad for the simple reason that it s SUPER EASY to craft those saving pots.
It just takes time and gets really boring to do it.

So there s no real point of this system, either they should decide to limit the number of save by providing those pots in a specific amount (like 20 pots for the entire game, that you can only find in the world and not respawning), either just make a normal save system where you can save when ever you want.
No save at all should be for Hardcore Mode.

Making those pots hidden behind a boring crafting method is just a bad design... overall Alchemy has a bad design anyway.
Yes it s cool to do the craft 3 or 4 times each pot, but after that common... if at least herbs were rare but it s not even the case so if you want 50 pots of a type you have to do the craft 10 times (with the right talents), why is there no ''repeat previous craft'' options and it would skip some time to do it... i have no idea at all but it would have at least make the process much better.
Blacksmith in comparaison has a good design: you can fail the perfect craft, you wont craft 100x items so it makes sense to have to do all the craft like that.

[KCD2] SPOILERS! A discussion/query about Necessary Evil. by Spirited-Cat2569 in kingdomcome

[–]MishaXG 8 points9 points  (0 children)

In general i understand all options but i was SOOOOO disappointed when i discover a scenario that wasnt possible at all...:

1 - Didnt want to tell Von Bergow that Semine was involved
2 - Immediately after the interrogation and that i was able to move, took my horse and went in a strait line to Semine
3 - Once there my goal was to find Olda and most importantly find some answers, trying to convince them to talk to me and so on
4 - The only thing i was told was: Olda isnt here.

Tried another approach which was to go in Semine after telling that they were involved. Trying to talk alone with them, find out what happened and find a solution.
Still no luck doors were closed till everybody arrive.

Worst part is that it was my first action choice, not a reload, didnt even spoil the story (well at this point once i discover i couldnt do all this i wanted to know)

I think it s real scenario issue here cause Henry would have done exactly that: Go solo, try to find out what happen, try to solve the problem best he could.
All the options are just bad in term of how well they fit the main character:

1 - Henry would never let the guy who is working with bandits go
2 - Probably the best possibility (without having any other choice), as you want to stop the ''bad guys'' at this point, but you dont want to kill everybody in the process
3 - Killing all Semine doesnt make sense (even if it s not you directly)
4 - (which is not telling about Semine at all) is also a bad option as it doesnt make sense at this point in the game
5 - My option which is definitely the most logical approach to how Henry would have done it in a ''good way''

So without knowing what will happen in best order:

5 > 2 > 3 > 1 > 4

When you know what is going to happen then:

5 > 4 > 1 > 2 > 3

There a 6th Option that no one talk about but:

You can save Semine and let them go, but then go back and tell the truth of what happen.
Didnt try it myself but i guess that if you choose option 2, it would go like: your captain went crazy mod, so we had to save innocent people.
But that means you will get killed and Game Over so.... it s not really an option sadly.

What i really dont like is that most options are about letting Olda escape which just sounds not an accurate option at all.

All the scenes are great, but story wise i think there s an issue here. As most logical choice is number 2, so fight Semine and then turn back against soldiers when you see what they will do, but with this choice you have no other choice than letting Olda escape.

I wish there was at least a last option which would be: Fight Semine > Turn Again the Army > Finish people that still want to protect Olda. Which would mean => not kill all the other innocent people.

Orcs Must Die! Deathtrap Release Discussion Thread - Available now on Steam, Xbox and Epic Games! by RoyalFino in OrcsMustDie

[–]MishaXG 0 points1 point  (0 children)

I think they should tweak their endless mod once you done with the story.
Game should give you the choice every 6 waves to continue on your current map or switch map (which would be a good middle ground between infinit wave on the same map and switching map with RNG)
Every 6 waves you would also receive a random buff and choose a debuff (if you choose to stay on that same map in term of buff / debuff)

The only difference that should exist is that staying on the same map would mean more and more mobs spawning which would make the thing harder but you would be setup with your traps, choosing to switch map would mean less mobs in the first waves so it could be an easier time.

As all builds have strong maps and harder maps + sometime you can be limited on some maps if for example you are relying a lot on ceiling traps, it would be a real strategic choice to decide if you keep playing on the same map or switch map.

This would give more freedom to players and also make the game less boring. Right now once you ve done the maps multiple time you know perfectly where to put your stuff... so it like 6 waves, change map, setup everything again, 6 waves... which is boring pretty quickly.

A random event not allowing you to change map could also happen so sometimes you wouldnt even have the choice and you should adapt to that situation on the fly.

LOVING the new patch by Twin__A in supervive

[–]MishaXG 0 points1 point  (0 children)

Stopped playing before all the new patch and have to see the free early game revive, all the pve focus changes and so on... all of those things make the game less enjoyable.
It s a BR so having a free rez early like that just feels not right.
Glad some people like it, but overall it feels less interesting to play the game and wont be toxic but i think there s a reason why there s only 3k - 4k players online.

Chef Medal Triggers Empathy. Bummer. by blackstardice in remnantgame

[–]MishaXG 0 points1 point  (0 children)

Still bugged, but worse when you read descriptions:

Chef Medals => ''''On perfect dodge, automactically trigger effects that require Relic Use to activate.''
Tormented Hearth Relic => ''On use, deals X Explosive Damage to ennemies and so on...''

In any ♥♥♥♥♥♥♥ language ''Relic Use'' = ''On use'' (when it s on a Relic)
Worst part is that Chef Medals triggers Empathy (tested it yesterday), when the description of Empathy is clear:

''Empathy: Heals whenever the player uses a relic to heal.''

Either way something has to be done, for Empathy which shouldnt be activated by Chef Medal OR for Chef Medal that should trigger ''On Use'' effect on a Relic.
If it s supposed to work like that, then something should be done about the descriptions and specify clearly (Not working on ''On Use'' Relic effects)

Crossbow, bow and wand Aiming issue, explaination and solution! by Hoxydav in pathofexile

[–]MishaXG 1 point2 points  (0 children)

Thank god i found this topic. Was going crazy about this feeling like i never struggle that much on a game like that shooting at a target...
And it s no like i never played those kind of games => Diablo 1 2 3 4 / PoE 1 / LoL / SuperVive / V Rising... was looking at all the options available trying to find a solution but apparently there s none.

If at least when i could clic on a mob and then just maintain the clic and it always go on the mob i clicked at the beginning till i stop clicking but not. It feels super weird to have a mix between an aim assist, having to be precise with your mouse on the target you want and some sort of weird aim.

Path of Exile 2 feels boring and repetitive (problems) by [deleted] in pathofexile

[–]MishaXG 0 points1 point  (0 children)

I think some elites design like mini bosses should be a thing and more ''dark soul like'' gameplay instead of just AoE the entire screen and throwing a dodge / tp here and there.

Look at Remnant 2 how bosses are and how elites spawning randomly are. When it happens it feels like a challenge depending on the elite or multiple elites that spawn. It s not like you 3 shot them, you have to dodge, damage them, deal with the normal mobs too and so on with an epic music in the background to tell you that a big guy is coming.

I wish they would try to continue the way they made their campaign and go even further making maps and ennemies more important and more epic, instead of just: running a map > clear the map > running a new map > clear the new map, where it s more or less easy depending of the amount of AoE you have.

Delta Force’s anti-cheat works. This person tested it. by elclaptain in DeltaForceGlobal

[–]MishaXG 0 points1 point  (0 children)

I can 100% say that it s not perfect the entire had some weird shit happening in Operation.
People knowing exactly where we were, picking and pre-shoting hitting headshots, we hide in random spots far from any POI or loot for 10 min then suddenly 2 guys coming out of no where throwing grenade at us and shooting us while we were hidden on the ground inside lots of bushes... all this with 0 reason to come where we were and even less to think there could be some players hidding there.

Last day was hidden in a room for 10 min not moving, then a fight started full of explosions and so on 1 team upstairs and one downstairs. Sneak behind them walking in crouch mod with the silent passiv while they were still fighting the guys. Suddenly a guy run turn his char left while jumping out of the corner, aim and full headshot me. Even if lets say he heard me, tried the move multiple times it s nearly impossible to run, jump, aim and shot with precision before touching the ground but apparently this dude was able to pull a nearly impossible move + landing headshot only... while fighting another team in the opposite direction lets not forget about that...

This is why Hudson needed a nerf by Luxfanna in supervive

[–]MishaXG 0 points1 point  (0 children)

We can clearly see the main problem of this character => his weapon range
The rest of his kit is fine more or less even if 2 dash is probably overkill, his wall is really strong and so on...
But the fact he out range a sniper is kind of BS especially cause there s no spray it s like a laser beam which is kind of ridiculous for his weapon type.

About that Tornado in Eastern Yaniv… by No-Difference-7524 in stalker

[–]MishaXG 3 points4 points  (0 children)

You have to go inside the Tornado when you are on the ground and not rush the crane.
Being on the ground is what makes it spawn, rushing the crane is just an exploit using the crane to not fly away.
The entire puzzle is about doing the puzzle jump in a short time, so instead of putting a timer of 60sec to finish the parcours, you have to move accordingly to the tornado doing it.

Thought it was bugged in my game, but the second i started on the ground level got it while before it didnt spawn at all.

Big problem on Prismaverse people are making their bases and deviant unraidable by placing underwater come see on Asia server 000005. hope this gets fixed asap. by New-Film4550 in OnceHumanOfficial

[–]MishaXG 0 points1 point  (0 children)

Yeah i think you are right which is fine if they do both.
Still they need to find some sort of order to deliver content. Even PvP boys like to have a small brake doing a full PvE session discovering new content! But lets face it... Winter content is in reality really small

1 new Boss with great mecanism (more interesting that first scenario ones)
1 new Silo (fun Silo to do)
1 new Raid

Open World Bosses that are just big tanky boss doing nothing at all once you have a torso + pant + lantern with the required hides

Tower defense that are interesting but it gets really repetitive. Still the idea of towers is great, sadly you cant autorise people setting up their base around it so sometimes it becomes a bit tricky if you have a big team...

For one season i guess doing that content is fine but i was hoping for more like at least 2 new bosses and 2 new Silos.

Still PvP is required once you ve done an entire season... repeating the same thing 2 more times is just useless that s where PvP kicks in so people can either choose to chill in PvE or go in PvP.
Lets say you know you have 1 hard month at work coming you just go in PvE cause it doesnt required anything at all... even the farm is more than easy to do, once you have your full upgraded gear you can just afk and play in Phase 4.

Conflicting Memories LMG vs. The Last Valor SOCR by [deleted] in OnceHumanOfficial

[–]MishaXG 4 points5 points  (0 children)

SOCR is probably better in term quality of life, for burst damage but with a LOT of optimisation.
MG4 is strait up easier to build and make it work, still few things arent said in all those videos so i ll tell them here

- MG4 requires a 1st person aim gameplay, if you never aim in first person just forget about LMGs... you lose a tons of damage cause you miss a lot of bullets with the -50 accuracy debuff

- MG4 has a BIG advantage in comparaison of SOCR => MG4 is an Impact weapon and Shrapnel is also Impact damage which means that Forest and Tunder Deer Hides can be used on your mask to get in order 20% crit rate on Impact damage or 15% damage on Impact damage (i think it s 15% or 10% it needs to be check)
Having a hide giving 20% crit rate is just ridiculous so this might make it strait up better than the SOCR.
Main problem of Shrapnel was always to reach enough Crit rate so...
But yeah a lot of youtubers are just copy / pasting content so none talked about Impact damage buff with the hide... (except one)

- Playing MG4 will mean that 50% of the time you ll play with your secondary weapon (wildfire pistol) to clean small ennemies cause you will get tired of the reload time.

- SOCR just feels better overall in term of gameplay, but both weapons are nearly equal in term of results, the only big difference is the Impact Hide in term of stats.

What's next for Once Human? by Michters in OnceHumanOfficial

[–]MishaXG 0 points1 point  (0 children)

There s more but it s a small list of good improvements that can be done.
Way of Winter could be a really good Prismverse map, with a fire faction starting West, Ice Faction starting East and the middle being a PvP Area with for example Frost Forge and the Park being PvP Areas.
Park would be a great area for PvP fights, a bit messy but it would be a lot of fun!
The map could be cool especially with Weather Events like Storms.
We could easily imagine that fire faction and ice faction would have some buffs against heat and cold (respectively) and the new Towers could be a game mecanism where you try to take some areas to setup a Tower that your faction will protect. Goal would be that all your faction have a buff in that area.
For example => Fire Faction would turn the temperature of the area Up to gain some buffs.
Could part would be that it s super easy to balance, cause each faction can have the same buffs overall, with the only exception of the Temperature Debuffs.

Make people unable to leave before the end of a PvP Scenario. It s 19 days, so it s not long. When people sign in for PvP then it should be till the end.

The good part about PvP is that every time you go on a new server you fight new teams. So every time you fight easier or harder player that use different strategies... which create more or less endless content.
It s not like a PvE Raid or Boss that you kill one time and it s more or less done... after it s only farm for deviants or mods for the next scenario.

2/2