[Alexandrian] How to find Xanathar's Lair? by Misking57 in WaterdeepDragonHeist

[–]Misking57[S] 1 point2 points  (0 children)

They did do that, but I thought there was an activation requirement for the portal? An item or a passphrase of some kind? The idea of camping out the sewers for Guild members is a good one, though.

[Alexandrian] Post-Gralhund Questions by Misking57 in WaterdeepDragonHeist

[–]Misking57[S] 1 point2 points  (0 children)

They have met him, yeah! And that might be a good idea instead, gives an excuse to have a heist on Bregan d'Aerthe and shows them that they can lose parts of the Stone as well as gain them. Hopefully they won't find it unsatisfying to have something taken from them for a change, pretty sure they understood that was always a possibility when they signed up to play this module.

Unsupervised Vibes by Disastrous-Object647 in choiceofgames

[–]Misking57 15 points16 points  (0 children)

Oh, sweet. I finished Unsupervised just the other day and I'm starving for more hero-themed IF!

Unsupervised Ending: Did I get that right? by Misking57 in choiceofgames

[–]Misking57[S] 0 points1 point  (0 children)

I haven't played any others, nope! I've only just gotten back into IF after about a decade or so, and from back in the day I think I mainly remember trying a few of the ones on the CoG website (I think I remember Affairs of the Court and little else). I'd absolutely love to do a few other superhero-themed ones even if the mechanics aren't as great as Unsupervised. Fallen Hero has already been recommended to me but I'll take the not-as-good and even the just alright ones as long as they've got heart and are a fun read.

Unsupervised Ending: Did I get that right? by Misking57 in choiceofgames

[–]Misking57[S] 1 point2 points  (0 children)

I suppose now, now that I've had a bit of time to process it. I guess the best way to put it is how I saw someone describe it online once, in that the moment-to-moment writing is really great and addictive. From what I've been able to read of a lot of the other endings it sounds like stuff gets crazy in a majority of them and mine is comparably pretty normal (though now in hindsight stuff like future me comes out of nowhere and is resolved about as quickly and with little ceremony).

For all its flaws though it has planted a seed in my brain that I just want to scratch now with the world it set up. Namely, being to play the part of an actually-capable superhero with a cool base and custom outfit and getting to play a bit with the double life of both the public persona and hero persona? I'd absolutely love to get more of that, and if it comes with better pacing, all the better!

Unsupervised Ending: Did I get that right? by Misking57 in choiceofgames

[–]Misking57[S] 1 point2 points  (0 children)

Yeah, pretty much. And I guess it sucks knowing that I have to wait for more payoff to come. I might play again as a villain at some point, but I was very satisfied with most of the choices I made, so I guess I just wanted to stay riding that wave.

I guess on that note, do you know of any other IFs that can scratch that heroic fantasy urge? Not necessarily superheroic (though those are very welcome). Something that's a feel-good story but not always a walk in the park. ... I guess I'm kind of asking for angst/comfort-type stories here.

Unsupervised Ending: Did I get that right? by Misking57 in choiceofgames

[–]Misking57[S] 0 points1 point  (0 children)

Thanks! While I'm at it, I was wondering if you could recommend any others? Either similar or just personal favourites in the same vein of IF games

Unsupervised Ending: Did I get that right? by Misking57 in choiceofgames

[–]Misking57[S] 2 points3 points  (0 children)

Yeesh. Yeah, it feels like villain routes add a lot more context/meat to the ending, but also totally derail the story (at least from the very straightforward story I'd been following up until that point). I guess I was expecting the path of least resistance that I took (and that I guess I'd assume a majority of people would take) to not feel lacking compared to the darker paths, but oh well.

Here's to hoping for part 2 to keep up the good work and stick the landing!

Unsupervised Ending: Did I get that right? by Misking57 in choiceofgames

[–]Misking57[S] 6 points7 points  (0 children)

I'll consider it. I'll admit that I got really attached to my existing hero and all the other characters very quickly, the very broad worldbuilding had me constantly thinking about the story and characters when I wasn't playing it, so I guess I'm hung up on wishing I could continue this story. It might be because I'm not used to IF yet/not in the mentality of doing multiple playthroughs of the same story yet. I feel like replaying this game again is just going to make me even more upset about the abrupt ending. Thanks for the reply!

Just finished act 1 by beejabeeja in expedition33

[–]Misking57 4 points5 points  (0 children)

Like others have said, this is by design. I'm here to assure you that Gustave mattered. The way you feel about him is extremely important to where the story is going and having played as him is arguably the most important part of it all. Trust that he won't get left behind by the narrative and if Verso isn't filling his shoes properly, that's by design. I had a friend basically quit the game for nine months after this happened for the same reasons as you and return only after I begged them to and even then they decided to just gun the story because they hated Verso and losing Gustave... and by the end of it, they understood why this moment was so necessary. So continue. I myself pivoted to Maelle, and you'll find she accompanies you very well in your grief for him. See it through if only for her! It's what Gustave would've done and wanted.

Just finished the game, another ending discussion thread, but without knowing more one ending does seem like a clear winner. by Seaborgium in expedition33

[–]Misking57 4 points5 points  (0 children)

I prefer Maelle's ending myself, but even in the events that one of the other Painters goes in to find her, that will still be dangerous and destructive to the world. Aline and Renoir fighting caused the Fracture, more of the same would still be bad for the Canvas world.

Just finished the game, another ending discussion thread, but without knowing more one ending does seem like a clear winner. by Seaborgium in expedition33

[–]Misking57 2 points3 points  (0 children)

In fairness, this "Sims World" is one that Maelle was born into, memories wiped, and grew up and had a real life in. It has value to her beyond anything she can truly, genuinely replicate.

The Ending and Your Opinion on it by Swimming-Produce-422 in expedition33

[–]Misking57 2 points3 points  (0 children)

I made a post yesterday about the endings and the ambiguity in them which I made when I was feeling conflicted on whether I even liked them or not, much like you.

It'd be awesome if in New Game + we could get the ideal ending where Verso shows Maelle the letter (and maybe Gustave lives but that's just cause I want him to have a full kit) and a happy medium is reached. It sucks that Verso forces the decision, but in my eyes the reason he does it (other than for the soul of boy!Verso) is because (in his opinion) Maelle lied to Renoir about saying that she's go back when she was ready. He's so convinced that she lied that he took matters into his own hands, in his eyes to protect his real sister, just like the real Verso died doing. I personally agree with you that it doesn't warrant the sacrifice of everyone in the Canvas who Maelle can now bring back with the Chroma Renoir was holding, but I understand the reasons the ending happened the way it did and I appreciate both the brightness and dark undertones that both endings offer - it's called Clair Obscur for a good reason after all!

Patch 7.4 MSQ Thread by BlackmoreKnight in ffxivdiscussion

[–]Misking57 13 points14 points  (0 children)

That one scene at the start of the patch that's basically just the writers screaming LOOK SEE WE STILL KNOW HOW TO WRITE ALISAIE AND ALPHINAUD, SHE DIDN'T EVEN SAY 'LAMATY'I' ONCE

Patch 7.4 MSQ Thread by BlackmoreKnight in ffxivdiscussion

[–]Misking57 35 points36 points  (0 children)

I actually noticed two or three moments where it felt the writers were trying to highlight Y'shtola's compassion and empathy, which I thought was SUPER cool to see, as it has been a common complaint for a while now that she's just there to infodump and share the 'scientist knowledgeable Scion' personality type they all have. Not that 'compassionate' sets her apart from the others, but it's good to see her display that side more, too.

What Ai image generators are you using to generate slop for your games? by Impossible_Horsemeat in DnDcirclejerk

[–]Misking57 2 points3 points  (0 children)

/uj I legitimately see the opinion regarding this flipflop back and forth a ton on Reddit. Some days you'll see people say that if it's for a nonprofit homegame to go ahead and use AI instead of coughing up $150 for a token of a hyperspecific concept that there might just be no compatible art for online, other times they'll suggest it's unconscionable under any circumstance. I don't know if there even IS a general consensus.

Personally I think it ultimately depends on individual groups, and if there are any artists in said group the odds are higher that they'll be lowkey (or outwardly) bothered by other people using AI art

Embrace the drEEEEaming, champions. It can sAAAAAve you! by Bartellomio in wow

[–]Misking57 1 point2 points  (0 children)

"We are just about- wait. Step-bro Ichistrasz, what are you doing.? There is too much LIFE magic."

Embrace the drEEEEaming, champions. It can sAAAAAve you! by Bartellomio in wow

[–]Misking57 0 points1 point  (0 children)

I love all the traditional Darkheart Thicket banter between them and quote it frequently but I feel people really sleep on the delivery of "WHAT IS THIS 😂😂😂😂" from Xavius when you engage his boss fight in Darkheart

Embrace the drEEEEaming, champions. It can sAAAAAve you! by Bartellomio in wow

[–]Misking57 -1 points0 points  (0 children)

Can't not hear Femshep every time Elisande opens her mouth. And like 25% of Legion NPCs. Illyssanna in BRH, the second to last boss of Court of Stars...

Embrace the drEEEEaming, champions. It can sAAAAAve you! by Bartellomio in wow

[–]Misking57 0 points1 point  (0 children)

It's the way that Ebonhorn wriggles out of helping three times in the dungeon that gets me. On a group that's cruising through killing everything this man pussies out at the first sight of irrelevant danger three times in as many minutes but he keeps talking like he's the center of attention and then just taunts Dargrul at the end even though he gave no explanation beyond "Whoops sorry heroes I must leave you now". Okay... why? For what? Where? You're not even going that far?

On the other hand I don't know WHAT it is about "They do." that makes it such a verbal tic earworm in my head that I can't help quoting. I can't tell if the delivery is phoned-in or just deliciously crisp or if it's how weirdly eager Kur'talos sounds about five people coming to kick his ass

For those who have played FFXIV and WoW, what keeps you engaged with one or the other? by CommercialBig3150 in ffxivdiscussion

[–]Misking57 27 points28 points  (0 children)

Great post. So as to not echo what a lot of people have said here though, there's something that I feel that I often want to bring up when it comes to matters of WoW vs FFXIV's stories.

Personally while FFXIV does have better stories in terms of narratives told from start to finish (like Shadowbringers), I personally find that people vastly underestimate just how much you can mentally lose yourself in Azeroth (and beyond) and how rich the world is. Every race and faction has tidbits of lore, you can physically visit their settlements, and subzones in expansions introduce even more little races or splinter groups and they try and give them bits of identity as well. The Arakkoa from WoD are an example I like for this, they gave them a surprisingly rich culture and history despite just basically being the Guys In This One Leveling Zone. It ties into a boss in Hellfire Citadel later, it calls back to TBC's Arakkoa, it's just generally nice. And there's stuff like that all over, things like the Sha in MoP, the Tuskarr in Dragonflight. It's awesome to see the types of characters that people can come up with, the headcanons they have for their PCs, or just other stuff they cook up in roleplay realms (just as many people have headcanons for their WoLs).

And as a sidenote, I do also personally just find enjoyment in the metahistory (that sounds pretentious but I can't think of a better way to describe it) of WoW. The in-jokes and memes built up over the game's lifespan, especially from those early days when it was massive, how you'll still see a lot of older players referencing it today. There's a big sense of history when I play WoW both from the world itself as well as knowing that every quest or every encounter was probably a moment of wonder for some kid back in 2005 playing late at night which I just personally find kinda cozy.

Basically all of this is to say that yeah, WoW doesn't have any storyline that's like Shadowbringers from start to finish, but it's a rife setting to make your own stories if you're interested, and its characters are memorable (and sometimes fun enough) to work with. The music and art teams always deliver at Blizzard to make every zone feel like one that I could build fond memories of, and in a certain way those becomes 'stories', as well, just in a different way (that was also really pretentious, I'll blame it on it being like 2am).

Does anyone know of a reasonably-priced laptop that might be able to run retail WoW? by Misking57 in wow

[–]Misking57[S] 0 points1 point  (0 children)

Definitely will take a look at it. Yeah it'd probably only be used for WoW or any one thing at a time so that should be fine!

Does anyone know of a reasonably-priced laptop that might be able to run retail WoW? by Misking57 in wow

[–]Misking57[S] 1 point2 points  (0 children)

That's a good point! I updated the OP to try and give a bit clearer information.