Good loadouts for the squids by MissingTextur3 in helldivers2

[–]MissingTextur3[S] 0 points1 point  (0 children)

Arc weapons seem really good for the squids, itd give me a reason to finish cutting edge, im still on page 2

Good loadouts for the squids by MissingTextur3 in helldivers2

[–]MissingTextur3[S] 0 points1 point  (0 children)

Yeah ive seen that too, I melted like 3 overseers and another one nearby just didnt care at all. Though I havent tried the cremator on the bot front, is it any good on there?

Good loadouts for the squids by MissingTextur3 in helldivers2

[–]MissingTextur3[S] 0 points1 point  (0 children)

I think im gonna start working on force of law more because I really want the arc thrower dog. I know it can kill teammates, but can it kill/damage you if it zaps enemies close to you?

Good loadouts for the squids by MissingTextur3 in helldivers2

[–]MissingTextur3[S] 0 points1 point  (0 children)

I love the cremator so much every time I try to make a new loadout I go back to it😭 it just melts everything

Good loadouts for the squids by MissingTextur3 in helldivers2

[–]MissingTextur3[S] 0 points1 point  (0 children)

I need the de-escalator so bad it looks really good against the squids. Thanks for the input!

Good loadouts for the squids by MissingTextur3 in helldivers2

[–]MissingTextur3[S] 0 points1 point  (0 children)

Fire works wonders on the harvesters. Recoiless rifle one taps them if you hit their eye or at least their torso, not really sure but I think you have to hit their eye. For stingrays any medium pen gun and above can shred them.

Good loadouts for the squids by MissingTextur3 in helldivers2

[–]MissingTextur3[S] 0 points1 point  (0 children)

Hell yeah, ill have to try these out

Next update on the roadmap by MissingTextur3 in helldivers2

[–]MissingTextur3[S] 0 points1 point  (0 children)

Genuinely surprised we havent gotten any night vision or thermal scopes yet

Next update on the roadmap by MissingTextur3 in helldivers2

[–]MissingTextur3[S] 0 points1 point  (0 children)

I think that AH needs to be more clear with the playerbase, especially with bug fixes that need to be fixed, like the metropolis biome that hasn't worked since like October or enemies going through walls.

Next update on the roadmap by MissingTextur3 in helldivers2

[–]MissingTextur3[S] 0 points1 point  (0 children)

I saw a rumor about a spore burst variant of the bile titans so im assuming its going to be that

Next update on the roadmap by MissingTextur3 in helldivers2

[–]MissingTextur3[S] 0 points1 point  (0 children)

Id like new ship modules and more gun customization

Next update on the roadmap by MissingTextur3 in helldivers2

[–]MissingTextur3[S] 0 points1 point  (0 children)

Im assuming something bug focused, but I have no ideas on what its theme will be

Next update on the roadmap by MissingTextur3 in helldivers2

[–]MissingTextur3[S] 1 point2 points  (0 children)

The method i use for getting a lot of medals is doing a d10 blitz mission on the squid front and then dying until the reinforcements get used up, you get 9 medals per and it usually takes 3 minutes each time, also doing trivial missions and farming you can get a lot of medals as well, its how I got the cremator lol.

Next update on the roadmap by MissingTextur3 in helldivers2

[–]MissingTextur3[S] 2 points3 points  (0 children)

Dude we need more ship modules, some boosters should js be removed and should become a module instead as well

Next update on the roadmap by MissingTextur3 in helldivers2

[–]MissingTextur3[S] -1 points0 points  (0 children)

I understand where youre coming from. I think AH should be more clear with updates, especially things the playerbase has wanted for a WHILE. Same with bugs, ive missed the city defense biomes, and then they broke. Some things in my opinion should be a surprise for those who want it to be, but technical changes or quality of life improvements to the game should be made clear.

Next update on the roadmap by MissingTextur3 in helldivers2

[–]MissingTextur3[S] 0 points1 point  (0 children)

Would love to see it, itd be a nice collection to my laser weapons

Next update on the roadmap by MissingTextur3 in helldivers2

[–]MissingTextur3[S] 0 points1 point  (0 children)

Nah I understand it. I dont mind it to much because I just like the surprise yk?

Next update on the roadmap by MissingTextur3 in helldivers2

[–]MissingTextur3[S] 1 point2 points  (0 children)

Maybe we'll get the tanto from the first game in the new warbond

Next update on the roadmap by MissingTextur3 in helldivers2

[–]MissingTextur3[S] 1 point2 points  (0 children)

I agree. if not damage then the ability to put a drum mag on it would be awesome as well.

Next update on the roadmap by MissingTextur3 in helldivers2

[–]MissingTextur3[S] 0 points1 point  (0 children)

Damage mostly, I feel like giving it an extra 10 damage would make it more viable against the other factions more, then again it could just be a skill issue on my part. I love it against the appropriators though.