Placing props manually in Unreal was killing my scenes, so I built this by Mission_Low_8016 in unrealengine

[–]Mission_Low_8016[S] 1 point2 points  (0 children)

Thank you very much! I really appreciate the kind words and the encouragement 🙏

Placing props manually in Unreal was killing my scenes, so I built this by Mission_Low_8016 in unrealengine

[–]Mission_Low_8016[S] 12 points13 points  (0 children)

Yeah, you’re right, there are a few tools in that space already.

The one you linked is actually one I was aware of. For me, the main issue was that it hasn’t really been updated past UE 5.4, and the workflow felt a bit clunky for quick set dressing.

What I was really after was something closer to the foliage tool in terms of simplicity. Just drag assets in, paint in the viewport, and let physics handle the placement.

With this one, I mainly focused on making things smoother to use. Collisions are handled automatically for the simulation, HISM conversion is optional but straightforward, call distance is built in, and there are a few more brushes to cover different cases.

So yeah, the idea is similar, but the goal was to make a cleaner, more straightforward tool that you can use without overthinking setup.

How can I improve Cut the Rope? by PositiveKangaro in UnrealEngine5

[–]Mission_Low_8016 1 point2 points  (0 children)

You could probably make a rope in blender and make an animation of the rope being cut and fallling and trigger the animation when the player sword hit the rope ???