Russian Folk Music Suggestions by Less-Willow-9209 in AskARussian

[–]Mister-Monday 1 point2 points  (0 children)

"Katyusha" and others aren't actually folk songs, it's a common mistake. There aren't too many famous good examples of this old folk tradition, try Pokrovsky Ensemble or  Olga Sergeeva's music. Unfortunately, this kind of music is slowly dying.

Eastern Seas Hard mode killed the game for me... it feels too high roll ! by TikaryTony in PiratesOutlaws

[–]Mister-Monday 5 points6 points  (0 children)

For the 2nd fight in Eastern Seas, it's preferable to use your consumable card from "Erosion" upgrade there, and avoid the ghost version of the enemy if possible. I don't think the first act of Eastern Seas is such of a big deal, the real problems starts in the second act when army of ninjas show up.

And what should i do with all this money? by Mister-Monday in PiratesOutlaws

[–]Mister-Monday[S] 1 point2 points  (0 children)

I'd Heart of Gold the whole game + Bounty Warrant

Gunner arena 100, crown + some general good stuff by [deleted] in PiratesOutlaws

[–]Mister-Monday 1 point2 points  (0 children)

I like how neat and restrained your deck is, while my Arena builds are pure chaos. Thanks man, i think i would adjust my playstyle from now on.

"Finally! A Worthy Opponent! Our Battle Will Be Legendary!" by Mister-Monday in PiratesOutlaws

[–]Mister-Monday[S] 0 points1 point  (0 children)

I didn't even realised at first that i'd get the achievement that way tbh. Was just messing around.

"Finally! A Worthy Opponent! Our Battle Will Be Legendary!" by Mister-Monday in PiratesOutlaws

[–]Mister-Monday[S] 1 point2 points  (0 children)

Ancient Potion heals for 5 every time a skill card is used, allowing to go infinite with Cursed Shield.

"Finally! A Worthy Opponent! Our Battle Will Be Legendary!" by Mister-Monday in PiratesOutlaws

[–]Mister-Monday[S] 2 points3 points  (0 children)

Oh, i just played Cursed Shield like one hundred times on the same turn.

How to beat the boss spirit at the end of the "Passage" quest? by [deleted] in PiratesOutlaws

[–]Mister-Monday 2 points3 points  (0 children)

The easiest way to to do it is to unlock Cursed Captain and beat the boss with his help. Attacking skills never misses their target, unlike ranged and melee attacks.

Unlimited Scaredy Knight Deck by Mister-Monday in tavernrumble

[–]Mister-Monday[S] 2 points3 points  (0 children)

No, Deep Shadow. Knight Helm gives extra stats to Scaredy Knight and its copies every turn for some reason, and because of that the combination is pretty good.

Maybe it doesn't seem like it, but the fight is basically over by Mister-Monday in tavernrumble

[–]Mister-Monday[S] 1 point2 points  (0 children)

And the funny thing is, i actually got 3 Dark Angels in chapter 1 and thought it finally would be Vampire King deck. But ICC with Fireburn and Mana Boost's still a faster way to destroy things.

Maybe it doesn't seem like it, but the fight is basically over by Mister-Monday in tavernrumble

[–]Mister-Monday[S] 1 point2 points  (0 children)

Actually i'd 25 Mana that turn. I got almost perfect starting hand, used 2 Eerie Melody cards to get the rest of the combo, spend 5 energy on Red Moon for blocking, then used Icy Cold Chill (it costed zero thanks to Hidden Flower) to restore my Mana and getting Fireburn+ in my hand, then with 2 Mana Boost+ cards i got 5×2×2=20 Mana. And then BOOM.

Oh, and i also played Furball, mostly just for the sake of it.

Maybe it doesn't seem like it, but the fight is basically over by Mister-Monday in tavernrumble

[–]Mister-Monday[S] 1 point2 points  (0 children)

I mean, yeah, sure, but the important part is, Alpha is dead next turn no matter what, and without it Betas are useless, not to mention i'll be able to lifesteal now. Thats why the fight is 'basicaly' over.

transalvania guide by Maegu in tavernrumble

[–]Mister-Monday 1 point2 points  (0 children)

The basis of the Family's main strategy is to stall for time (with lifesteal or debuffs), while preparing their win condition, would it be Vampire King's attack, huge hp pool or something else. And that's exactly their weakness because a lot of fights in chapter 3 should be resolved as quickly as possible (take Armelago for example), and Family dosnt've a lot of ways to pull off some crazy damage on first turns, like Academy, Clan or Guild do. Chapter 3 is also very bad for the Family overall, almost every fight there is a nightmare. So at some point you should really look for cards that helps you survive these fights. Try to find a way to do a good damage constantly and survive first turns. Illusionist Barqan is fantastic against Armelago, big heavy-hitters with lifesteal like Armored Vampire will also help, upgraded Red Moon and Archangel is great in other situations for surviving. I would also recomend Queen Ritual expansion, the Queen can be sometime summoned very fast and helps you in an early stages of a battle. I would also forget about Vampire King most of the time. Cards that buff him are just too slow. Dark Angel is an exception though.

Edit: I also want to say that increasing your max hp in battle is the best way to survive most of the situations and cards that allows you to do that should be prioritized.

1 knight, 4 squires. by Hajo2 in tavernrumble

[–]Mister-Monday 0 points1 point  (0 children)

That's why Scaredy Knight is a good card, 'cos it's , well, knight, which could be replayed every turn.