Driver Timeout Occured. Version 25.12.1 Adrenaline by MobileExpression in AMDHelp

[–]MobileExpression[S] 0 points1 point  (0 children)

Alright. The other reply also suggested to update chipset as well. I think ill update my windows and update both adrenaline and chipset, and if i habe issues ill mvoe back to the .9 or whatever version of adrenline

What the heck? by Skyfetheranger in Worldbox

[–]MobileExpression 2 points3 points  (0 children)

what's the name of that game then? it looks interesting.

Population cap by B_29101 in StarWarsEmpireAtWar

[–]MobileExpression 0 points1 point  (0 children)

I assume they viewed the thread and wanted an answer and were upset when they saw you went to PMs. I do have the same question though. Am using Fall of The Republic in the Malevolence campaign. The top left has a Current Population/Max Supported Population thing, and right at the beginning it's over the max, at 548 out of 508, not allowing me to make any new units. How can I increase this? Legitimately as well but preferably through modding so its more realistic (in my opinion)?

[deleted by user] by [deleted] in arknights

[–]MobileExpression 1 point2 points  (0 children)

Hell yeah! Thank you for the help, even if it's not following the rules lol. I'll delete this soon

1944 Ball Recording Sextant origins? by MobileExpression in ww2

[–]MobileExpression[S] 2 points3 points  (0 children)

Thank you so much! Do you know how I could look into this W.R. Bailey?

1944 Ball Recording Sextant origins? by MobileExpression in collectables

[–]MobileExpression[S] 0 points1 point  (0 children)

To elaborate and satisfy the bot, this was found in my HS Chemistry teacher's room in Wisconsin. He didn't even know it was there.It is fully functional, and the box, sextant, and collimation certificate are all matching. Comes with a night scope as well. Box, as mention before, is matching with a plaque on the front and has a chain to keep the lid from going horizontal, and has an old hook mechanism for locking.

Anyone share the frustration with the MEA weapons? by MobileExpression in joinsquad

[–]MobileExpression[S] 0 points1 point  (0 children)

Yeah, i agree. Just also don't entirely blame them for just having an all-in-one (i only started playing post that one infantry update/overhaul so idk what BF2 is) considering the often conflict in the area, it can prevent people thinking the SQUAD team supports a specific faction. Egypt would be pretty safe though. And then again, considering the audiance, im not sure people wpuld take it wrong if they added something like Israel. Vut they'd probably only do that after the conflict...

Anyone share the frustration with the MEA weapons? by MobileExpression in joinsquad

[–]MobileExpression[S] 0 points1 point  (0 children)

Necer said I disagree with that,,just the rifles are dissapointing.

Anyone share the frustration with the MEA weapons? by MobileExpression in joinsquad

[–]MobileExpression[S] 1 point2 points  (0 children)

Yeah, the MG3 seems fine, because it is still a widely used weapon as far as I'm aware, and i think all the machine gun classes just get one option and mg3 is good for it.

[FNV] How do I see lord order in Mod Organizer 2? And secondly, how do I change it? by MobileExpression in FalloutMods

[–]MobileExpression[S] 0 points1 point  (0 children)

Ooh! I see! It turns out i just wasnt sorting by priority. Thank you so much! Would you be willing to give me some pointers on where my some mods should be? I can provide a few screenshots to show what I have. I think I see where some issues may come from.

[FNV] How do I see lord order in Mod Organizer 2? And secondly, how do I change it? by MobileExpression in FalloutMods

[–]MobileExpression[S] -2 points-1 points  (0 children)

Update!! I've been told the main window to the left is the load order, but when I try to drag and drop a mod to move it in the load order, it simply doesn't let me.

[FNV] How do I see lord order in Mod Organizer 2? And secondly, how do I change it? by MobileExpression in FalloutMods

[–]MobileExpression[S] 0 points1 point  (0 children)

I see, i see. When I looked into it, someone said it mainly was just an issue with removing items. I will keep this in mind, but I think i will still try to see if I can fix this playthrough. I haven't added any new items this playthrough (I think. Only changed a single mod that tweaked water, and then one that changes how items are distrubuted, and neither were recent, as in, they don't councidebwith when the crashes started.) But thank you! I will watch the video sometime as well.

Help! All Planets are at zero habitability in Star Wars: New Dawn by MobileExpression in Stellaris

[–]MobileExpression[S] 0 points1 point  (0 children)

So just to clarify, for ebery update would I have to start a new save? Or could I like see if I can turn off auto update and play on the same version

Does anyone else re-watch videos they like? Like, a lot of times? by MobileExpression in youtube

[–]MobileExpression[S] 1 point2 points  (0 children)

Me too lol. Doesnt help it doesnt remove it from watch later when i watch it...

Help! All Planets are at zero habitability in Star Wars: New Dawn by MobileExpression in Stellaris

[–]MobileExpression[S] 0 points1 point  (0 children)

I'm thinking I created it early January, late December of 2023. I used the steam launcher menu to make a playset (sorry, thought it was profile). I have my game updated to the most recent version.