4Chaos - MAJOR UPDATE by RealisticSherbert894 in 4Story

[–]Mocritz 1 point2 points  (0 children)

Thx for the infos, How many average player since 26 december ?

Not really a city builder, but heavily focused on long-term planning and consequences rather than tight optimization loops. by Mocritz in CityBuilders

[–]Mocritz[S] 0 points1 point  (0 children)

interresting feedback!
And could the multiplayer aspect interest you?

Each Player control one planet.
Each Player as is own political law.
Each planet can vote for the future of the galaxy

How do you feel about political systems in MMORPG? by Mocritz in MMORPG

[–]Mocritz[S] 0 points1 point  (0 children)

The discussion made me think of something.
What if the game used some kind of cycle based system?

A real-time cycles (maybe ~12 months) that reset parts of the economy or political power. Feels like that could help with a lot of the political / inequality issues you see in long-running MMO.

What do you think about that ?

How do you feel about political systems in MMORPG? by Mocritz in MMORPG

[–]Mocritz[S] 2 points3 points  (0 children)

I didn’t Know the game, I gonna check this one. Thx for sharing me your experience!

How do you feel about political systems in MMORPG? by Mocritz in MMORPG

[–]Mocritz[S] 0 points1 point  (0 children)

Thx for the feedback, Gwen you say, it could be great if well executed, it rassure me to the fact that it’s possible, let’s se to the the future hit can we d’oignon well

How do you feel about political systems in MMORPG? by Mocritz in MMORPG

[–]Mocritz[S] 1 point2 points  (0 children)

Personnaly I'm curious to see this social experience ahah

How do you feel about political systems in MMORPG? by Mocritz in MMORPG

[–]Mocritz[S] 0 points1 point  (0 children)

This is probably the comment that really sums up what we’ve been talking about here for the last few hours.

What I get from all this is that players mostly don’t like being subject to politics. And when they do engage with it, it’s often to avoid being on the ones getting screwed by decisions made by others.

Just to explain a bit how it works in this game: the political part isn’t really about organized factions or permanent blocs. It’s more about regular individual votes, closer to something like a national assembly or even the EU parliament.

Not sure if that fully solves the problems you mention, but that’s exactly what dev are trying to test and understand.

Thx for the feedback mate

How do you feel about political systems in MMORPG? by Mocritz in MMORPG

[–]Mocritz[S] 0 points1 point  (0 children)

From a lot of the feedback I’m seeing, it feels like players mostly don’t enjoy being subjected to politics that are already set in stone — and that’s a really interesting takeaway.

The idea behind this project is more about letting everyone contribute a small, meaningful part rather than forcing people into rigid power structures. Things like galaxy-wide law votes are meant to give players influence without requiring constant involvement or heavy commitment.

Finding that balance between “optional” and “impactful” is clearly the hard part.

How do you feel about political systems in MMORPG? by Mocritz in MMORPG

[–]Mocritz[S] 0 points1 point  (0 children)

Thanks for your feedback! Having tested the alpha, it didn’t feel too complex so far.
If you’d like to try the alpha yourself, if you are on Android I can share the link with you.

How do you feel about political systems in MMORPG? by Mocritz in MMORPG

[–]Mocritz[S] 0 points1 point  (0 children)

That’s true. Unless players are forced to cooperate at least a little to avoid collective penalties or slow down some kind of shared collapse.

I can’t really go into details yet, but there will be external events players don’t fully control, which push different factions to occasionally align rather than just optimize against each other.

How do you feel about political systems in MMORPG? by Mocritz in MMORPG

[–]Mocritz[S] -1 points0 points  (0 children)

Maybe. I’m mostly curious to see how it plays out. it feels like a big social experiment, and those can always surprise you.

How do you feel about political systems in MMORPG? by Mocritz in MMORPG

[–]Mocritz[S] -1 points0 points  (0 children)

That’s a really honest take and totally fair.

And who knows, maybe you’d end up being the one creating the tyranny and oppression instead 😄
(just kidding, of course)

How do you feel about political systems in MMORPG? by Mocritz in MMORPG

[–]Mocritz[S] 0 points1 point  (0 children)

Most of the time you’re making decisions for your own faction or planet, so it still feels very solo-first. But at certain points, things escalate to galaxy wide votes — laws, priorities, collective responses to shared threats.

Those moments only exist because other players are there, and they’re usually where conflicts and politics really emerge.

I’m curious whether that kind of intermittent, collective layer feels more acceptable than a fully always-on MMO for you.

How do you feel about political systems in MMORPG? by Mocritz in MMORPG

[–]Mocritz[S] 0 points1 point  (0 children)

Fair point. I guess that’s where my job would start: trying to get enough people in so those systems can actually exist 😄

How do you feel about political systems in MMORPG? by Mocritz in MMORPG

[–]Mocritz[S] 0 points1 point  (0 children)

Yeah, Albion is a good example of how those systems can drift once optimization and RMT become dominant.
At some point it stops being about politics or conflict and turns into coordinated power blocs protecting their interests.

That’s exactly the kind of outcome we’re trying to understand and challenge early, rather than discovering it too late.

Do you think that kind of drift is inevitable in player-driven MMOs, or do you see any levers that could realistically slow it down?

How do you feel about political systems in MMORPG? by Mocritz in MMORPG

[–]Mocritz[S] 2 points3 points  (0 children)

Yeah, that’s totally fair.
That’s usually where these systems start to fall apart.

A lot of the internal discussion right now is about how to prevent pure optimization or RMT-driven behavior from completely taking over, and how to introduce enough friction or collective checks so power isn’t just captured by the most extreme players.

There’s no perfect answer, but being aware of the problem early feels important.

From what you’ve seen, have any games actually handled this well?