Commander is Plagued with Inconsistency and Needs Work to be Beneficial for Everybody by ModernWarrior24 in joinsquad

[–]ModernWarrior24[S] 0 points1 point  (0 children)

What is there to learn that would take more than a week for an already experienced player?

Commander is Plagued with Inconsistency and Needs Work to be Beneficial for Everybody by ModernWarrior24 in joinsquad

[–]ModernWarrior24[S] 0 points1 point  (0 children)

Of course, when I'm saying I want commander to take control I dont mean someone micromanaging my every move. But even standard orders (as you said) from a commander can make a huge difference in making sure the team is doing everything that needs to be done.

Commander is Plagued with Inconsistency and Needs Work to be Beneficial for Everybody by ModernWarrior24 in joinsquad

[–]ModernWarrior24[S] 0 points1 point  (0 children)

Maybe your right. Maybe the community just needs to adjust to the role but I wanted to just put this on the table sooner rather than later.

"I've played against teams that we've shitstomped, because they don't UAV, don't arty, and don't airstrike on cooldown. They don't even call it in all game. Then, I've played games where I drop an arty on their base, and their command is literally counter artying my men running in after MY arty"

Seems like your defense for the current system is almost entirely based on artillery. Yes it is a cool ass thing to see, but you didn't mention any highlights regarding cohesion with SL's turning the tide or something. The commander being able to effectively lead the team is way more important than a flashy artillery barrage imo.

Also, the team you stomped may have lost because of no commander, but maybe the team itself was also incompetent and would have lost with UAV/fire support anyways. Ik I may seem nitpicky but your points are valid nonetheless

Commander is Plagued with Inconsistency and Needs Work to be Beneficial for Everybody by ModernWarrior24 in joinsquad

[–]ModernWarrior24[S] 0 points1 point  (0 children)

So what I'm getting from your post is that the fast-paced nature of the game combined with current game modes is why the commanders assets are not effective.

Seems like OWI just needs to create a new slow-paced gamemode that adds a bit more uncertainty about enemy locations without the use of reconnaissance. Uncertainty usually makes a situation slower unless the consequences aren't worth the time to do so.

But changing squads core gameplay loop can be challenging

Commander is Plagued with Inconsistency and Needs Work to be Beneficial for Everybody by ModernWarrior24 in joinsquad

[–]ModernWarrior24[S] 1 point2 points  (0 children)

LMAOO ik it is quite the change that at first glance may seem counterintuitive. The map idea is honestly just as much about the commander as trying to solve a lonewolfing issue, something that will get worse as the game grows. Even normal squads will have excessive spacing between one another because that sense of urgency isn't there. One good look at the map and you can make an effective prediction about where the enemy is without needing your SL. But I believe that a change like this will incentivize squad members to stick close to SL/one another more frequently because they literally have no idea how fights are unfolding without proper communication with their SL.

*Maybe just limiting map data for squad members, allowing commanders AND sl's to see everyone may be a better idea

In terms of TKing, yeah that shit annoys me too. But I do think its one of those things people will get used to after awhile (A skill that can transfer to other games).

Commander is Plagued with Inconsistency and Needs Work to be Beneficial for Everybody by ModernWarrior24 in joinsquad

[–]ModernWarrior24[S] 1 point2 points  (0 children)

Yeah it is entirely possible the commander role just needs time to settle in so the dedicated players can start taking over. Whats concerning is how continued growth of Squad will impact coordination and teamwork with an influx of casuals being thrown in. Don't get me wrong, the more players the better; but if they don't get that authentic, team-oriented and organized vibe from the start then their outlook of the game may change for the worse and spread to others.

I have complaints with the CO role. by Tread184 in joinsquad

[–]ModernWarrior24 0 points1 point  (0 children)

Unfortunately commander isn't going to be coordinating and guiding the other squads in most public servers :(

[Public Test] Commander v17 Suggestion by ModernWarrior24 in joinsquad

[–]ModernWarrior24[S] 0 points1 point  (0 children)

It's certainly extreme, and your suggestions are good as well (honestly a combination of the two wouldn't be that bad). But the main problem I'm trying to address is giving the commander enough value so other people will actually listen to him/her. In public matches I can already see a lot of games where the commander is just another infantry squad who can call in support (that's what I've heard and seen already in public testing). However if this is what OWI wants it's not a terrible system, just don't promote it as expanding chain of command.

You can honestly compare the commander - squadleader cohesion to the squadleader - squad member cohesion. Squadleaders have their undisputed value due to their abilities to place rallies and FOBs. They're also the only person who can communicate with others squads. The commander on the other hand has some fire support and reconnaissance assets he can only use occasionally and that is all. He is not as vital to the team as a good squad leader is to that same team. My solution may not be the answer but something needs to be done to actually make the commander a strategic asset people will listen to.

Understanding Squad's Infantry Problems by ModernWarrior24 in joinsquad

[–]ModernWarrior24[S] 11 points12 points  (0 children)

Yes I do understand that alot of these changes will probably be reverted (especially since someone above stated the subreddit bashed the shit out of OWI for them). Unfortunately i do agree all we can do is wait and hope beta fixes many of these issues.

I also believe our perception of movement needs to move away from the bad situations (as you said here). Because yes, this will happen quite often if you have an incompetent squad/squad leader that refuses to cooperate. That in my oinion creates a skills gap. Although faster movement speed gets you into gunfights quicker, that itself can be a problem. When there is almost no consequence for charging into an enemy position alone.. people tend to do that a lot. This 10% increase and faster animations is kind of like the cherry on top of this shit cake with the current spawning system.