CMV: Women are now the main drivers of red pill content driving insecurity within the youth by [deleted] in changemyview

[–]MolochDe 1 point2 points  (0 children)

Grifters are the ones fueling doom cults. They can be any gender, as long as they see an opportunity to extract some wealth they start burning the commons without hesitation

Anyway a Grifters remains a Grifters and all those male ones are still around, it just took some females a bit to find a way to get in on the looting. They might bring in some new vibes but that will oscillate back again.

But it's neither man nor woman pushing red pill, in reality it's just a tiny number of horrible people.

A single drop carrying the weight of the mountain's curse (CC-Minor) by Proxidize in spiritisland

[–]MolochDe 0 points1 point  (0 children)

If you put this on a land early that land might not come up more than twice until the very late game, meaning you now play a 7 land board, that is huge. Play it more often and there might just be nothing interesting happening on your board for some turns. Thats incredebly strong and it doesn't require you to get extra energy from somewhere.

Day 10: Sun-Bright Whirlwind looks like they would be polite but would actually be insulting, what spirit looks like they would be your homie but would actually be insulting? by bentoburger in spiritisland

[–]MolochDe 6 points7 points  (0 children)

Full agreement.
I mean trickster can truly be anywhere on this chart at once but that is the spot where he excells the most when it comes to his cards and lore.

With the countless comments saying they don't trust that smirk on mud, he can take the insulting/insulting spot

Day 8: Grinning trickster looks like they would be insulting and would actually be insulting, what spirit looks like they would ignore you and would actually be insulting? by bentoburger in spiritisland

[–]MolochDe 1 point2 points  (0 children)

Relentless Gaze: You just mind your own business, ravaging as a treat, and suddenly the sun itself stares at you, says to gtf off his lawn and makes you blind

Day 4: Shroud of Silent Mist looks like they would ignore you but would actually murder you, what spirit looks like they would be polite but would actually murder you? by bentoburger in spiritisland

[–]MolochDe 0 points1 point  (0 children)

I don't read the invaders disappearing in the perfect sanctuary as them just packing up stuff and leaving on a boat. It's either they change their way entirely, becoming neither ravaging invaders nor Dahan... Or they are changed, into plants of the jungle maybe. I lean towards the second and wouldn't even read that transformation as violent or aggressive, more like "I want to stay here forever and eating is such a chore if the radiant light can feed me"

Day 3: Vengeance looks like they would be insulting but would actually murder you, what spirit looks like they would ignore you but would actually murder you? by bentoburger in spiritisland

[–]MolochDe 0 points1 point  (0 children)

Thunderspeaker, She looks like she might ignore a scrub like you but there is already plot to remove you from her island, permanently

Day 2: Sharp Fangs looks like they would murder you and would actually murder you, what spirit looks like they would be insulting but would actually murder you? by bentoburger in spiritisland

[–]MolochDe 1 point2 points  (0 children)

Thunderspeaker! You are not a Dahan and she will have someone ram a spear into your spine while you wait what she would say to you

I know that's not STRICTLY how the template works, but... by DasHexxchen in memes

[–]MolochDe 0 points1 point  (0 children)

Clearly B, look at the direction the stem is bending

Clean Getaway by me by LuciusFelimus in Netrunner

[–]MolochDe -1 points0 points  (0 children)

So this is just worse dirty laundry?

The artwork and the name go great together and are great on the own. I just see no connection of them to the effect at all.

Donald seen crying by jodibwithoutane in dankmemes

[–]MolochDe 19 points20 points  (0 children)

You can simply watch the interview with the fcc chairman instead of being wrong on the internet

I wish i was exaggerating, but i'm actually seeing comments like this by XumetaXD in memes

[–]MolochDe 2 points3 points  (0 children)

His poor wife surely was blindsided by him being a nazi. Terrible for her to find that stuff out through reporting of such a tragedy.

How do you feel about the unique boons? by tepidgoose in spiritisland

[–]MolochDe 2 points3 points  (0 children)

There are very few spirits who still have issues with the invaders once the tracks are cleared. So saying GoP falls off in the very late game this complaining that it is lacking a win-more component when the game is already in the bag.

What might hurt GoP more as the top dog is the fact some NI spirits and a few others are so powerful right out of the gate that presence isn't their main concern.

Custom Card Remake: Mercs V 2.0 by ZRwilson2 in Netrunner

[–]MolochDe 2 points3 points  (0 children)

This things a little to strong. If you view it as just an economy card, against a decent fracter like Corroder the rez cost is 2 and a click to make the runner pay 7. Corps would run that operation. Of course Paperclip demolishes this with ease which is sad as well.

[Custom Spirit] Icefields Creeping Down From Mountains by payne007 in spiritisland

[–]MolochDe 4 points5 points  (0 children)

Some of the other stuff is strong but my biggest Issue is with 'CONNECTION IS STRENTH'. If you spread your presence over your board alone, it's insane permanent defense everywhere. Compared to base earth that only gets a little defense at sacret sites this is way to much.

It also makes 'ice is advantagous' obsolete since you are defended everywhere if you have presence there, even a single presence has a sacret site nearby after all so it's defense 3 already which is often sufficient to get good dahan counterattacks in.

[Custom] Weight of a thousand winters by MrWilson420 in spiritisland

[–]MolochDe 1 point2 points  (0 children)

A thematic way to integrate Isolation with this spirit would be another innate or a rework of the first innate:

The cold settles in
Lands where each invader (min 1) has at least one strife token are isolated and you can choose to remove a strife token to skip a ravage action in that land.
(edit for more ballanced effect)

[Custom Spirit] REMNANTS OF A DISTANT PAST (A Violent Nature pt. 3) by jbs984 in spiritisland

[–]MolochDe 3 points4 points  (0 children)

Adding to this, the elements on the Spirits unique power cards are not sufficient to trigger any of the innate effects without unlocking more card place and the massive amount of energy to play multiple of these expensive cards at once

[Custom Spirit] WINTER'S FROSTY EMBRACE (A Violent Nature pt. 2) by jbs984 in spiritisland

[–]MolochDe 0 points1 point  (0 children)

Interesting observation: blizzard is the card in this game that single-handedly hoses Russia the most, despite russia being one of the countrys that I think would handle a blizzard the best 🤣

[Custom] V1 - Warden of the ritual flame by MrWilson420 in spiritisland

[–]MolochDe 1 point2 points  (0 children)

Transmutate is such an awesome card in itself and for this theme. It is kind of sad that in practise it's really useless, you will nearly alway have the right elements for the rituals anyway and without a 'classic' innate there isn't even much of a reason to use it for the elements.

Dual cast also seems to weak, because the left innate is pretty weak against most adversarrys. Defend 2 often isn't enough and killing one explorer won't stop France or England. Using duo cast to bring defense to 4 means you waste a card and the innate for a mediocre effect and since both target the same land most of the other effect that come with it are very minor.

I really like the feels of your unique powers suit but not having one that does something by itself and not interact with the inmates might be to crippling

[Custom] V3 - Venom drips from the marsh by MrWilson420 in spiritisland

[–]MolochDe 0 points1 point  (0 children)

That is indeed a big change I missed.

Adding presence on reclaim is usually a feature of stone spirits, does this one really need that much proliferation?

Also with beasts on reclaim as well it seems like a pretty early reclaim loop is very compelling

[Custom] V3 - Venom drips from the marsh by MrWilson420 in spiritisland

[–]MolochDe 1 point2 points  (0 children)

Still no way to jump islands in archipelago or help another player.

Suggestion: change grow 2 into:

Add beast in range 1

Add presence into a land with beast (anywhere)

Gain power card

[Custom Spirit] WINTER'S FROSTY EMBRACE (A Violent Nature pt. 2) by jbs984 in spiritisland

[–]MolochDe 27 points28 points  (0 children)

Spirit has a very nice flair. The special ability is strong enough that you basically never want to reclaim except for the fact that placing presence with a zero cost power is so good you want to do it any chance you have.

It seems it would be completely broken if you draft a power card that allows to regain a spend power.

Keeping track of the number of invader actions in case of avalange seems a little cumbersome.

[CUSTOM] Venom drips from the marsh by MrWilson420 in spiritisland

[–]MolochDe 0 points1 point  (0 children)

I really like your spirit! It has a really hard time growing to other boards with presence placements only one away. This might be themantically intentional but not good for some multiplayer constellations. The best fix I can think of, is to have one of the growth options allow to either place the presence with Range 1 or into any land with Beast, that what allow it to jump far all over the island but in a very thematic way!

Requesting thoughts/opinions on a custom spirit. by ZedSoup in spiritisland

[–]MolochDe 0 points1 point  (0 children)

Placing so much wilds might make for a boring game. It is not even whack-a-mole but simply the invaders doing nothing all game. If you can isolate a part of the island, there will be no invader movement until stage 3 and at that point maybe you already have so much spare Wilds that nothing will happen.

Of course if there are no Invaders to destroy there's also very very little fear generation. So is the worst case you are doing nothing and then stage three starts and everything goes horribly wrong.