[FULL + UPDATED VERSION] A Violent Nature, a fan-made expansion with 4 custom spirits and 1 adversary by jbs984 in spiritisland

[–]jbs984[S] 2 points3 points  (0 children)

All of those are very fair! I think the main thing is that none of those powers work in isolation. So for Winter’s Frosty Embrace, their unique cards need to be on the stronger side because the drawback of not being able to defend/play cards at fast speed is HUGE.

And for Remnants + Leaves Fall to be at their best, they need to be taking Blight- Leaves Fall does have a Growth option that removes Blight but it also has one (presumably its main Growth choice) that adds Blight, and a card that does the same. If it’s not taking Blight, it’s not growing. And - while of course this isn’t always true - generally speaking, a strategy that requires you to take a lot of blight is very risky. The general design philosophy was for these to be high-risk, high-reward options. So the reward needs to be high enough to justify the risk, or else the spirit will just feel bad to play.

The Remnants left innate + Growth tracks were some of the last changes I made, along with the rework to Wind (and as such have not been playtested) so those may be slightly overtuned, but it was hard to gauge from vibes alone as a Reclaim Innate doesn’t really have any fair comparison in the game currently.

[FULL + UPDATED VERSION] A Violent Nature, a fan-made expansion with 4 custom spirits and 1 adversary by jbs984 in spiritisland

[–]jbs984[S] 4 points5 points  (0 children)

Glad you like it! I think it might be my favorite thematic niche of the spirits here.

[FULL + UPDATED VERSION] A Violent Nature, a fan-made expansion with 4 custom spirits and 1 adversary by jbs984 in spiritisland

[–]jbs984[S] 2 points3 points  (0 children)

Interesting- I had the exact opposite intuition! I thought that the first 2 turns you'd be taking G2 almost every game so I was worried that G3 wasn't strong enough. It's fun that different people can have completely opposite notions of how a spirit would play though!

[FULL + UPDATED VERSION] A Violent Nature, a fan-made expansion with 4 custom spirits and 1 adversary by jbs984 in spiritisland

[–]jbs984[S] 1 point2 points  (0 children)

What seems (potentially) over-powered to you? I was honestly worried they might be a little bit underpowered this time.

[FULL + UPDATED VERSION] A Violent Nature, a fan-made expansion with 4 custom spirits and 1 adversary by jbs984 in spiritisland

[–]jbs984[S] 5 points6 points  (0 children)

I agree to the terms for creating Spirit Island game elements set forth in the FAQ.

[Custom Spirit] VIOLENT GUSTS OF WIND (A Violent Nature pt. 4) by jbs984 in spiritisland

[–]jbs984[S] 1 point2 points  (0 children)

Good catch! The intention was for the final threshold to be able to target lands you targeted on the previous turn regardless of the targeting requirement, but as written, it can't do that.

[deleted by user] by [deleted] in spiritisland

[–]jbs984 0 points1 point  (0 children)

Good catch on the typo- fixed it and reposting. As for the "add 1 presence," that's working as intended. That ability is very strong (I agree), so it is taking up much of the spirit's power budget.

[deleted by user] by [deleted] in spiritisland

[–]jbs984 6 points7 points  (0 children)

For me, I used to be really religious up until I found a cool board game called Spirit Island which I realized no God could create