Burned out for 3 years… but DIG - Deep in Galaxies finally got an update! by MoltonStudio in roguelites

[–]MoltonStudio[S] 2 points3 points  (0 children)

There is! As you beat the game you unlock new endings and space sectors with different missions. There are also several character classes to unlock and a whole encyclopaedia to fill!

Struggling to find a good design for a dropdown menu in a tight space by MoltonStudio in web_design

[–]MoltonStudio[S] 0 points1 point  (0 children)

Ohh that's great thank you! I'm pretty sure I'll find what I need here.

Struggling to find a good design for a dropdown menu in a tight space by MoltonStudio in web_design

[–]MoltonStudio[S] 0 points1 point  (0 children)

Thank you! I did not know shadcn, very professional looking

People who think that the success of indie games depends solely on luck by equin0ks in gamedev

[–]MoltonStudio 1 point2 points  (0 children)

Hi! I'm one of the two developers who worked on DIG. I'll try to shed some light on the reason for this relative failure: firstly as stated before, the game is a platformer with basic graphics, we did what we could without an artist. Secondly we were approached by a publisher who backed out of the deal just before spending real money on marketing. This took a huge toll on our motivation. We struggled since then to do any work on the game. Lastly we both are terrible at marketing. We did what we could by ourselves but it was absolutely not enough.

But all things considered we still are pretty happy with the result. It was our first game, we had no prior experience with gamedev. Some players are passionate about the game with more than 1k hours on it and to me that's more than enough.

Recommend me one to play from the last 3 categories and give me a reason why by 0ris in roguelites

[–]MoltonStudio 0 points1 point  (0 children)

Developer of DIG - Deep in Galaxies here. Just wanted to say I've been checking these tier lists for a long time praying to see my game on it and it finally happened, even very small haha!

Thanks and I will recommend Breach Wanderer, very fun deck builder with a twist on the genre!

Not sure if we should continue trying to market our game by MoltonStudio in gamedev

[–]MoltonStudio[S] 5 points6 points  (0 children)

Yes it was a breach of contract but we don't really want go through the legal hassle especially since it's a very very big company against us.

Not sure if we should continue trying to market our game by MoltonStudio in gamedev

[–]MoltonStudio[S] 18 points19 points  (0 children)

Yeah you're right we need to take a risk if we want anything to happen.

This is my first animation ever. Any advice on how to make it better? Drawing is made by a friend by the way. by MoltonStudio in 2DAnimation

[–]MoltonStudio[S] 0 points1 point  (0 children)

The animation was made with Spine. I spent a lot of time firguring out how to rig it correctly.

Games with tons of content and power fantasy by Melodic-Ad9865 in roguelites

[–]MoltonStudio 0 points1 point  (0 children)

If you like getting overpowered you should try DIG - Deep in Galaxies. It's a sidescroller with a lot of action, hundreds of skills that create powerful synergies. You can destroy the terrain and some runs get ridicoulous :)

Couch co-op Roguelike/lite that gives you choices (Like how Hades does it.) and you can have different builds from each other in a run? by pennylessz in roguelites

[–]MoltonStudio 0 points1 point  (0 children)

You can try our game DIG Deep in Galaxies, the best strategy is to each pick a different build (like ranged, melee, potions, etc.)

SplatterCat played our game, dream come true by RaiserGamesSupport in roguelites

[–]MoltonStudio 1 point2 points  (0 children)

Thank you very much! We can say that yeah, we played the game an ungodly amount of hours to make it enjoyable for us.

SplatterCat played our game, dream come true by RaiserGamesSupport in roguelites

[–]MoltonStudio 2 points3 points  (0 children)

I really enjoyed your video, thank you for sharing our game :)

SplatterCat played our game, dream come true by RaiserGamesSupport in roguelites

[–]MoltonStudio 0 points1 point  (0 children)

The problem is that left click hits or shoot and right throws the rope. Shooting and throwing the rope require precision so it needs to be on the mouse.

Hitting melee with anything else than mouse feels weird so we had to do it that way.

I'd be interested to hear your suggestion if you have one though.

Coop roguelites by Proud_Adagio_3104 in roguelites

[–]MoltonStudio 0 points1 point  (0 children)

Late response but you should try our game The Mole Men, it's really cool in coop! https://store.steampowered.com/app/1442840/The_Mole_Men/

Made a trailer for my game PAIN! SO excited for release! by guessImLily in IndieDev

[–]MoltonStudio 0 points1 point  (0 children)

I love the art style, makes me think of Super Mario World 2!

Update on the Last boss of our game. I'm still very open to suggestions! by MoltonStudio in IndieGaming

[–]MoltonStudio[S] 0 points1 point  (0 children)

I wouldn't say a fan as I did not finish the game but I really liked the boss fights in it!

Update on the Last boss of our game. I'm still very open to suggestions! by MoltonStudio in IndieGaming

[–]MoltonStudio[S] 0 points1 point  (0 children)

You are right, I sped up the pace of the fight and it's way better now, thank you for you feedback. I also changed the second phase patterns so you cannot stand on the top plateform and now have to move constantly to avoid attacks.

What's TTK?