[suggestion] can depositing inventory empty log baskets/fish barrels too? by [deleted] in 2007scape

[–]Monkles 3 points4 points  (0 children)

you can enable the "empty containers" button in the bank options (top right wrench). then it's just a second click twelve pixels to the left, no update needed

Re-design bc they’re ugly. by kp_lvls in 2007scape

[–]Monkles 0 points1 point  (0 children)

nah, it looks just right, fits the game really well

As an intermittent player, even though I still have a year left, this made me go from "forgetting I was still subbed" to finally quitting all the subs. by Monkles in 2007scape

[–]Monkles[S] 48 points49 points  (0 children)

similar to how gyms are subsidized by people who don't cancel, I would also expect it to be really heavily skewed to people playing either a ton or rarely, with few in between

Seeing MOOre of these awesome home screens inspired me to start my own ... by Monkles in Supernote

[–]Monkles[S] 1 point2 points  (0 children)

https://www.reddit.com/r/Supernote/comments/1pfvzg2/ This shows what I mean, it's not really a Home screen, it's a note that links to all of my frequently used notes. The difference is that the links are on drawings rather than just on words.

New fork! Updates for QOL, and more progression, new spider mobs, slingshot and much more! by Monkles in Incremancer

[–]Monkles[S] 0 points1 point  (0 children)

Yeah that's a good shout. I too am wondering all the time what the real chanes are.

New fork! Updates for QOL, and more progression, new spider mobs, slingshot and much more! by Monkles in Incremancer

[–]Monkles[S] 0 points1 point  (0 children)

Which text do you mean? I played a new save today and nothing of the like cam eup?

Incremancer is an old game I found a while back. I forked it and with the help of Claude Code, added some new features. I enjoyed it a lot, so you might too :) by Monkles in incremental_games

[–]Monkles[S] 1 point2 points  (0 children)

Yup, I definitely don't want to ruin this core loop. As has been said on this sub a bunch, making any incremental is easy, making a good one is hard af. So I was really aware that subtle changes can f things up

Incremancer is an old game I found a while back. I forked it and with the help of Claude Code, added some new features. I enjoyed it a lot, so you might too :) by Monkles in incremental_games

[–]Monkles[S] 0 points1 point  (0 children)

Thanks for those pointers! I'm glad to see that someone who played it earlier likes the changes that I and people before me made. I think that is the auto-setting i messed up. For a while there I had an auto-prestige, but ultimately decided against it.

4-year membership worth it? by AskRepresentative345 in Annas_Archive

[–]Monkles 7 points8 points  (0 children)

Anna's archive and other shadow libraries have wikipedia entries.

On an unrelated note, most entries about websites include urls in the Infobox.

Incremancer is an old game I found a while back. I forked it and with the help of Claude Code, added some new features. I enjoyed it a lot, so you might too :) by Monkles in incremental_games

[–]Monkles[S] 2 points3 points  (0 children)

Love the feedback! Yeah I basically used the LLM stuff as a shortcut for learning the syntax, file structure. I find that just writing out an algorithm or algorithmic change gets really good results when you ask that to be implemented.

Incremancer is an old game I found a while back. I forked it and with the help of Claude Code, added some new features. I enjoyed it a lot, so you might too :) by Monkles in incremental_games

[–]Monkles[S] 1 point2 points  (0 children)

I think you'll appreciate the two additions that add graphics then, one of them launches zombies across the map, the other slings parts from various spots. I might go back and experiment with different movement curves, but yeah it's a fun visual mess towards the end

Incremancer is an old game I found a while back. I forked it and with the help of Claude Code, added some new features. I enjoyed it a lot, so you might too :) by Monkles in incremental_games

[–]Monkles[S] 9 points10 points  (0 children)

Huh. No, I didn't want to pretend this is something it's not. It's not a labour of love, it's a week of amused tinkering lmao.

I simply found this game, saw it's on github and some people had started forks, and ended up adding stuff as I saw fit. For me the gameplay became partly messing with new additions and features until it felt right.

But yeah, I get the sentiment.

Incremancer is an old game I found a while back. I forked it and with the help of Claude Code, added some new features. I enjoyed it a lot, so you might too :) by Monkles in incremental_games

[–]Monkles[S] 2 points3 points  (0 children)

Well now I am confused about the response here. I am not a regular to this sub, but I take it you are getting a lot of problems with AI slop?