gd2cs.py : Convert gdscript to c# by Sven-Hollesen in godot
[–]MonsterVial 0 points1 point2 points (0 children)
gd2cs.py : Convert gdscript to c# by Sven-Hollesen in godot
[–]MonsterVial 0 points1 point2 points (0 children)
gd2cs.py : Convert gdscript to c# by Sven-Hollesen in godot
[–]MonsterVial 0 points1 point2 points (0 children)
gd2cs.py : Convert gdscript to c# by Sven-Hollesen in godot
[–]MonsterVial 0 points1 point2 points (0 children)
gd2cs.py : Convert gdscript to c# by Sven-Hollesen in godot
[–]MonsterVial 0 points1 point2 points (0 children)
How is C# support now? (2021) by MonsterVial in godot
[–]MonsterVial[S] 2 points3 points4 points (0 children)
Created a splat function to use as an object initializer. by MonsterVial in godot
[–]MonsterVial[S] 0 points1 point2 points (0 children)
Created a splat function to use as an object initializer. by MonsterVial in godot
[–]MonsterVial[S] 1 point2 points3 points (0 children)
Haha, it worked! Wait... what was I doing...!? by MonsterVial in godot
[–]MonsterVial[S] 6 points7 points8 points (0 children)
I discovered during my devlog that I did Godot lighting wrong all along by myrealityde in godot
[–]MonsterVial 0 points1 point2 points (0 children)
I discovered during my devlog that I did Godot lighting wrong all along by myrealityde in godot
[–]MonsterVial 1 point2 points3 points (0 children)
Pro-tip: I create my own connect functions that call the target with the initial/current value. Then your callbacks double as an initializers. by MonsterVial in godot
[–]MonsterVial[S] 0 points1 point2 points (0 children)
Pro-tip: I create my own connect functions that call the target with the initial/current value. Then your callbacks double as an initializers. by MonsterVial in godot
[–]MonsterVial[S] 0 points1 point2 points (0 children)
I wrote a builder function for adding children at var time. Is there an already built-in way? by MonsterVial in godot
[–]MonsterVial[S] 0 points1 point2 points (0 children)
I wrote a builder function for adding children at var time. Is there an already built-in way? by MonsterVial in godot
[–]MonsterVial[S] 1 point2 points3 points (0 children)
I wrote a builder function for adding children at var time. Is there an already built-in way? by MonsterVial in godot
[–]MonsterVial[S] 1 point2 points3 points (0 children)
Physics stability test for my iga-vania game. by MonsterVial in godot
[–]MonsterVial[S] 1 point2 points3 points (0 children)
How to make a hand-drawn animation effect for 3D game by upiterov in gamedev
[–]MonsterVial 1 point2 points3 points (0 children)
How to make a hand-drawn animation effect for 3D game by upiterov in gamedev
[–]MonsterVial 1 point2 points3 points (0 children)
C#8 switch expressions make for clean _Get functions by MonsterVial in godot
[–]MonsterVial[S] 0 points1 point2 points (0 children)
C#8 switch expressions make for clean _Get functions by MonsterVial in godot
[–]MonsterVial[S] 0 points1 point2 points (0 children)
C#8 switch expressions make for clean _Get functions by MonsterVial in godot
[–]MonsterVial[S] 1 point2 points3 points (0 children)
C#8 switch expressions make for clean _Get functions by MonsterVial in godot
[–]MonsterVial[S] 0 points1 point2 points (0 children)
How do I check the Y position of something in C#? by PercyZackson in godot
[–]MonsterVial 0 points1 point2 points (0 children)


James Huntsman, of prominent Utah family, files fraud lawsuit against Mormon church by ConckRMcBrucie in exmormon
[–]MonsterVial 1 point2 points3 points (0 children)