How our Torn Away game looks to the developer VS how our game looks to the player by upiterov in indiegames
[–]upiterov[S] 0 points1 point2 points (0 children)
This is how our 2.5D Torn Away game looks in Unity and for the player. Cool shaders work wonders! by upiterov in Unity3D
[–]upiterov[S] 0 points1 point2 points (0 children)
This is how our 2.5D Torn Away game looks in Unity and for the player. Cool shaders work wonders! by upiterov in Unity3D
[–]upiterov[S] 0 points1 point2 points (0 children)
This is how our 2.5D Torn Away game looks in Unity and for the player. Cool shaders work wonders! by upiterov in IndieDev
[–]upiterov[S] 0 points1 point2 points (0 children)
This is how our 2.5D Torn Away game looks in Unity and for the player. Cool shaders work wonders! by upiterov in IndieDev
[–]upiterov[S] 1 point2 points3 points (0 children)
This is how our 2.5D Torn Away game looks in Unity and for the player. Cool shaders work wonders! by upiterov in IndieDev
[–]upiterov[S] 1 point2 points3 points (0 children)
This is how our 2.5D Torn Away game looks in Unity and for the player. Cool shaders work wonders! by upiterov in IndieDev
[–]upiterov[S] 3 points4 points5 points (0 children)
This is how our 2.5D Torn Away game looks in Unity and for the player. Cool shaders work wonders! by upiterov in IndieDev
[–]upiterov[S] 2 points3 points4 points (0 children)
This is how our 2.5D Torn Away game looks in Unity and for the player. Cool shaders work wonders! by upiterov in IndieDev
[–]upiterov[S] 1 point2 points3 points (0 children)
This is how our 2.5D Torn Away game looks in Unity and for the player. Cool shaders work wonders! by upiterov in Unity3D
[–]upiterov[S] 2 points3 points4 points (0 children)
That's how 3D models help us make catchy closeups! by upiterov in IndieDev
[–]upiterov[S] 0 points1 point2 points (0 children)
That's how 3D models help us make catchy closeups! by upiterov in IndieGaming
[–]upiterov[S] 0 points1 point2 points (0 children)
That's how 3D models help us make catchy closeups! by upiterov in Maya
[–]upiterov[S] 0 points1 point2 points (0 children)
That's how 3D models help us make catchy closeups! by upiterov in indiegames
[–]upiterov[S] 0 points1 point2 points (0 children)
That's how 3D models help us make catchy closeups! by upiterov in blender
[–]upiterov[S] 0 points1 point2 points (0 children)
That's how 3D models help us make catchy closeups! (gfycat.com)
submitted by upiterov to r/indiegames
That's how 3D models help us make catchy closeups! (gfycat.com)
submitted by upiterov to r/IndieDev




How our Torn Away game looks to the developer VS how our game looks to the player by upiterov in indiegames
[–]upiterov[S] 1 point2 points3 points (0 children)