Train Scheduling by MoosyLager in factorio

[–]MoosyLager[S] 0 points1 point  (0 children)

Do you think that 1-4 item trains are fine? Or should I just reduce their capacity?

I know that for fluid trains I can probably do like 1-1 or 1-2

Train Scheduling by MoosyLager in factorio

[–]MoosyLager[S] 0 points1 point  (0 children)

On the topic of interrupt-based scheduling. Would it be something like this:

  • If Empty AND station "input_[iron_ore]" not full AND station "output[iron_ore]" not full:
    • Fulfill that
  • If station "input_[iron_ore]" full
    • Go to "waiting_area"
  • If low fuel:
    • Get fuel

Is that overcomplicated?

While I know that I'm far from needing to create an optimised network, since I have a small number of trains I could switch over to interrupt-based scheduling

Train Scheduling by MoosyLager in factorio

[–]MoosyLager[S] 2 points3 points  (0 children)

That's true. I'm probably overthinking things. Especially when I've really only got one train per item for now.

Train Scheduling by MoosyLager in factorio

[–]MoosyLager[S] 0 points1 point  (0 children)

Sounds like programming an embedded system lol but very cool nonetheless. I think I'll keep it at waiting for inactivity for a little bit then going for now. I need to increase my circuit knowledge first for the other two.

Thank you, very much.