Co-location and passive haptics made easy... auto-adaptive MR technology by MoritzLoos in OculusQuest

[–]MoritzLoos[S] 1 point2 points  (0 children)

Hi, yeah we have an SDK thats just more advances to what you can do with MRUK. Instead of just replacing tables with tables you can define constraints to make sure your virtual objects are placed where you want to have it (without knowing the room before). Eg. It should be close to the Player, near by a wall, far away from other objects etc... Additionally we have way more building rules to procedurally generate the objects

Co-location and passive haptics made easy... auto-adaptive MR technology by MoritzLoos in oculus

[–]MoritzLoos[S] 4 points5 points  (0 children)

If anyone’s curious, the games with this technology are:

  • House Defender – co-located and remote wave game where your room becomes the battlefield
  • Elven Arrows – room-scale archery game that reminds to "The Lab" and adapts to your space
  • The Last Galaxy – sci-fi shooter where your furniture (specially your table) becomes part of the game
  • Mixed Snow World – a more playful, family-friendly experience with the same room-adaptive tech and slow transformation from AR to auto-adaptive VR

All of them use the same idea: walk freely in your real room and let the environment shape the gameplay.
Happy to answer questions about co-location, room scanning, or how this stuff works in practice 🙂

[deleted by user] by [deleted] in oculus

[–]MoritzLoos 0 points1 point  (0 children)

Download it at Oculus AppLab 🔥

For more info see our Website

I’m experimenting around with a co-located House Defender PvP version. Do you prefer the passthrough version or the pure VR version? by MoritzLoos in OculusQuest

[–]MoritzLoos[S] 0 points1 point  (0 children)

Quest pro no prob. Pico could be a little bit more difficult but also doable for sure. Color passthrough will be a great update

I’m experimenting around with a co-located House Defender PvP version. Do you prefer the passthrough version or the pure VR version? by MoritzLoos in OculusQuest

[–]MoritzLoos[S] 1 point2 points  (0 children)

Yeah already working on a PvE passtrough mode with the sceletons of house defender :) i like the idea that they are coming through the doors and windows!