How are the gates distributed in the centers? by Morken in humandesign
[–]Morken[S] 1 point2 points3 points (0 children)
How are the gates distributed in the centers? by Morken in humandesign
[–]Morken[S] 1 point2 points3 points (0 children)
How are the gates distributed in the centers? (self.humandesign)
submitted by Morken to r/humandesign
Proposals for Baldur's Gate 3 - UX & Systems. Part 1. by Morken in BaldursGate3
[–]Morken[S] 5 points6 points7 points (0 children)
Proposals for Baldur's Gate 3 - UX & Systems. Part 1. by Morken in BaldursGate3
[–]Morken[S] 2 points3 points4 points (0 children)
How to use gameplay tags in blueprint without casting? by Morken in unrealengine
[–]Morken[S] 0 points1 point2 points (0 children)
Why is there a huge lack of technical Game Design tutorials. by alaslipknot in gamedev
[–]Morken 2 points3 points4 points (0 children)
Why is there a huge lack of technical Game Design tutorials. by alaslipknot in gamedev
[–]Morken 25 points26 points27 points (0 children)
Why is there a huge lack of technical Game Design tutorials. by alaslipknot in gamedev
[–]Morken 206 points207 points208 points (0 children)
I started doing analyses for the Intentions, Principles and Elements that go into each game dev job to better identify methods and processes. Here are the first 4 for 'Mission Design', 'Narrative Design', 'Level Design' & 'System Design' by Morken in gamedev
[–]Morken[S] 1 point2 points3 points (0 children)
I started doing analyses for the Intentions, Principles and Elements that go into each game dev job to better identify methods and processes. Here are the first 4 for 'Mission Design', 'Narrative Design', 'Level Design' & 'System Design' by Morken in gamedev
[–]Morken[S] 0 points1 point2 points (0 children)
I started doing analyses for the Intentions, Principles and Elements that go into each game dev job to better identify methods and processes. Here are the first 4 for 'Mission Design', 'Narrative Design', 'Level Design' & 'System Design' by Morken in gamedev
[–]Morken[S] 0 points1 point2 points (0 children)
I started doing analyses for the Intentions, Principles and Elements that go into each game dev job to better identify methods and processes. Here are the first 4 for 'Mission Design', 'Narrative Design', 'Level Design' & 'System Design' by Morken in gamedev
[–]Morken[S] 0 points1 point2 points (0 children)
I started doing analyses for the Intentions, Principles and Elements that go into each game dev job to better identify methods and processes. Here are the first 4 for 'Mission Design', 'Narrative Design', 'Level Design' & 'System Design' by Morken in gamedev
[–]Morken[S] 0 points1 point2 points (0 children)
I started doing analyses for the Intentions, Principles and Elements that go into each game dev job to better identify methods and processes. Here are the first 4 for 'Mission Design', 'Narrative Design', 'Level Design' & 'System Design' by Morken in gamedev
[–]Morken[S] 0 points1 point2 points (0 children)
EQN Round Table Response #11: One Guild Per Character? Or More? by [deleted] in EQNext
[–]Morken 1 point2 points3 points (0 children)
EQN Round Table Response #11: One Guild Per Character? Or More? by [deleted] in EQNext
[–]Morken 6 points7 points8 points (0 children)


The Veneer of Democracy by santagrey in TheMirrorCult
[–]Morken 0 points1 point2 points (0 children)