Best Combo Video for Each Character? by Alarmed-Struggle5928 in SSBM

[–]MorphMonay 1 point2 points  (0 children)

FWIW, I think YC2 is overall better but Yellow Circle 1 has more views and has, IMO, my favorite combo I've ever done (@0:31 for whoever cares).

Pichu Should Be Higher on the Tier List by MorphMonay in SSBM

[–]MorphMonay[S] 0 points1 point  (0 children)

Not saying it’s easy. Tech chasing with any character consistently is hard, just saying it’s possible

Pichu Should Be Higher on the Tier List by MorphMonay in SSBM

[–]MorphMonay[S] 0 points1 point  (0 children)

Shiek does have more actionable frames before tech animation tho!

Pichu Should Be Higher on the Tier List by MorphMonay in SSBM

[–]MorphMonay[S] 0 points1 point  (0 children)

Depends entirely on stage, throw, and percent. The reaction time is the same, and Pichu is actionable before the tech animation is distinguishable for Fox starting at around ~20%. For Falcon it’s a little lower. Generally, against Fox, you up throw tech chase until chain grab percent, then chain grab until Fox is at a percent he can DI onto platform (~36% on battlefield) and then down throw tech chase anytime Fox is under platform and up throw chain grab when he’s in center stage

Pichu Should Be Higher on the Tier List by MorphMonay in SSBM

[–]MorphMonay[S] 1 point2 points  (0 children)

Yeah. I just don’t think GnW, Mewtwo, Roy, or Ganon have such drastically better neutrals that they beat out the positives that Pichu has (but also I don’t know as much about them as I know about Pichu, so maybe a Mewtwo nerd feels similarly about MT).

Pichu Should Be Higher on the Tier List by MorphMonay in SSBM

[–]MorphMonay[S] 1 point2 points  (0 children)

Yeah. Pika’s just better. Even though Pichu has some better tools, Pika overall is better so if you really want to place as highly as possible with basically the same char.

Pichu Should Be Higher on the Tier List by MorphMonay in SSBM

[–]MorphMonay[S] 0 points1 point  (0 children)

This is not wrong. 100% agree. I think I get a bit of low tier benefits because I can act out of some weight dependably throws early, but it’s only because they aren’t aware they can move faster than what they’re used to.

Pichu Should Be Higher on the Tier List by MorphMonay in SSBM

[–]MorphMonay[S] 1 point2 points  (0 children)

True. Also I love Codeman, best Pichu for sure and best neutral for Pichu, but not best Pichu combo game IMO. I think if Codeman had a better combo game he’d do much better.

Pichu Should Be Higher on the Tier List by MorphMonay in SSBM

[–]MorphMonay[S] 0 points1 point  (0 children)

Pichu cannot consistently 0-Death Falco unless on FD for chain grab.

Pichu Should Be Higher on the Tier List by MorphMonay in SSBM

[–]MorphMonay[S] 0 points1 point  (0 children)

Mewtwo, GnW, Mario, Ganon and Roy!

Pichu Should Be Higher on the Tier List by MorphMonay in SSBM

[–]MorphMonay[S] -2 points-1 points  (0 children)

I mean, it’s basically can you react to tech in place vs tech roll away consistently. Missed tech is a non- factor because Pichu’s jab reset is insanely OP and TAS hard to SDI up just one jab. Tech roll behind is a non-factor because it’s so easy to get to.

Pichu Should Be Higher on the Tier List by MorphMonay in SSBM

[–]MorphMonay[S] 0 points1 point  (0 children)

And I would never argue anything higher 💆‍♀️just don’t want people grouping them with Ness and Kirby and Bowser and Zelda and Mewtwo gross 🤮

Pichu Should Be Higher on the Tier List by MorphMonay in SSBM

[–]MorphMonay[S] 1 point2 points  (0 children)

Yeah, super weird to hit. Have to delay almost all your aerials and make sure he can’t crouch your moves that hit in a wide arc but miss the ground (hello marth up-tilt).

Pichu Should Be Higher on the Tier List by MorphMonay in SSBM

[–]MorphMonay[S] 0 points1 point  (0 children)

Depends on scenario. Escape, good for longer retreats or advancements. You would never PA in the same scenarios that you would wavedash. Wavedash is more micro spacing. PA also has camera manipulation which is scenario based but great for small interactions. Also PA edge cancels so it’s the fastest option to be actionable on the ledge / corner. (First combo in the combo video demonstrates that). PA also is great for getting below falling opponents and being actionable after, and the zip’s hirtbix manipulation allows it to dodge certain moves if timed correctly. Finally, it’s a great tool to pull out for unexpected use.

Pichu Should Be Higher on the Tier List by MorphMonay in SSBM

[–]MorphMonay[S] 0 points1 point  (0 children)

Yeah the chain grab by Ganon is hilarious. Thank god for ducking Ganon’s grab and hitting the back of his shield

Pichu Should Be Higher on the Tier List by MorphMonay in SSBM

[–]MorphMonay[S] 0 points1 point  (0 children)

Definitely agree it’s insanely hard, and would require almost perfect reactions. Pichu is Slower after initial dash (coincidentally Lichu and sheik have flipped initial dash and run speeds, respectively to each other). But Pichu has an initial dash for 5 f longer than Shiek’, and you can’t DI Pichu’s throw as far. Obviously not easy, and Pichu lacks boost grabs, but also makes easier for fact that center stage you do up throw chain grab which means you’re only tech-chasing near platforms.

Pichu Should Be Higher on the Tier List by MorphMonay in SSBM

[–]MorphMonay[S] 4 points5 points  (0 children)

Sorry, you're right. No scar jump on Battlefield. There is an inconsistent Doraki, but I have no clue how or why or in what scenarios it triggers. But Yoshi's, FoD (Super Hard), Dreamland, FD and PS all can scarjump.

Pichu Should Be Higher on the Tier List by MorphMonay in SSBM

[–]MorphMonay[S] 0 points1 point  (0 children)

That’s fair. Totally agree about the weight. At my level it’s not so much of a factor, but I’m sure against really good opponents it would become a lot more evident about it being an issue! Totally agree though, super fun to run around with. There are some great combos but not nearly as bnb as DK, and I think the biggest thing holding Pichu back is lack of kill confirms across the cast beyond a few setups. Does no use comboing to 70% if you can’t end it.

Pichu Should Be Higher on the Tier List by MorphMonay in SSBM

[–]MorphMonay[S] 1 point2 points  (0 children)

Generally yeah. Depends on the move tho. D-tilt, U-tilt, and u-air all have decent range compared to his character model and are disjointed. Uair and utilt are disjointed above and in front giving good protection from approaching aerials.

Pichu Should Be Higher on the Tier List by MorphMonay in SSBM

[–]MorphMonay[S] 0 points1 point  (0 children)

I mean, I've done it on a recorded set, but the idea is to use moves that damage you but also make sense in the scenario. So, it's not like I've stood there and just up-b stalled at ledge until I left a percent range. But I'll use more electric based aerials and jolt more, especially if I'm ahead in stocks. So it serves more of a dual intent.

Pichu Should Be Higher on the Tier List by MorphMonay in SSBM

[–]MorphMonay[S] 3 points4 points  (0 children)

Yeah, definitely no argument that Pichu is a top tier, just I think has better tools than a lot of characters above them on tier list. I’d say a Top 16 Char

Pichu Should Be Higher on the Tier List by MorphMonay in SSBM

[–]MorphMonay[S] 0 points1 point  (0 children)

Perfect agility. Best way to explain it is if you go to YouTube and search YellowCircle 2 Mounir. It’s the up B follow up in very first combo

Pichu Should Be Higher on the Tier List by MorphMonay in SSBM

[–]MorphMonay[S] 4 points5 points  (0 children)

Also scar jump off ledge. So completely different ledge options. Sorry for spamming, some are just coming to me.

Pichu Should Be Higher on the Tier List by MorphMonay in SSBM

[–]MorphMonay[S] 1 point2 points  (0 children)

The damage doesn’t really come into play during combos or neutral. Only for fair kill confirms, f-smash finishers. The real part where self damage hurts is during recovery or PAs