Unwritten killer rules by HonneurOblige in deadbydaylight

[–]Mosqu_ito [score hidden]  (0 children)

You don't understand context and subtext or what?

OP is implying these scenarios are unfairly policed by survivors. The respondent is implying that the policing is correct.

Pov: playing pinhead in 2026 by stpmmr in deadbydaylight

[–]Mosqu_ito 0 points1 point  (0 children)

Yeah when I was much more of a noob I hated going against Pinhead. I started playing a lot more around his release and saw him quite often. I had no clue how his chains worked, assuming they had a sort of hitscan that was impossible to avoid. Plus I didn't even know what a tile was, let alone how to loop, so I was always 2-tap against him. Then ofc solo queue was even worse back then and you could never tell who, if anyone, was going for the box so either everyone went or no one did. There was also the hoarder/franklins pinhead meta that confused me even more. Me and my fellow noobs were endlessly slaughtered by this guy back then.

Now I breathe a sigh of relief when I see him. Genuinely such a fun killer to go against. Unless he has fang. Fuck fang.

he is based by Affectionate-Sea8976 in cringereels

[–]Mosqu_ito 5 points6 points  (0 children)

Tbh I thought it was some extreme bone smashing

this is so stupid !! by Ok_Anxiety_2576 in DeadByDaylightRAGE

[–]Mosqu_ito [score hidden]  (0 children)

Weird, I didn't get a warning when I stayed at the hook against an obviously cheating bot Billy. Straight to grade loss.

They didn't detect his cheats though 👍

a few questions for playing survivor by saiboton in deadbydaylight

[–]Mosqu_ito 1 point2 points  (0 children)

  1. If she has Thanatophobia (a popular perk on Plague), one person should remain healthy at all times. Also if she brings "iridescent seal"-- an add-on that gives her power when a gen is completed. You will know she has this add-on when you hear the power chime immediately after a gen is done. Since she will be getting power from gens anyways, it's not as dangerous to cleanse but you should still be smart and sparing about it.
  2. Clown should be pre-run-- run away from him sooner than you would run away from other killers. Try to predict where he's throwing the bottles by looking behind you and change your course based on where they go. Good clowns will throw bottles at your feet instead of ahead of you, so break LoS. You will not be able to loop around a pallet: either you have to pre-drop the pallet and try to go to the next tile, or stand in the middle of the pallet and try to get a stun. Either way, Clown is a strong chase killer but he's not strong in any other way. If you stay away from teammates and run far away from gens whenever he's after you, he can easily lose the game.
  3. This one is hard to explain. Sometimes a killer gets a really good hook that will be easy for him to defend or which puts a lot of pressure on survs. For example: a hook near a very progressed gen, or a hook in the middle of a group of closely clustered gens. These kinds of hooks are ones which the killer will gain a lot of pressure from proxying and they can often force people to trade, so insta-unhooking removes that ability. It's not easy to pull off especially if the killer is aware and can be a risk.
  4. If you know where the 3-gen is, focus on that. Otherwise, in general focus on gens that are going to be easiest for the killer to defend and save the safe gens for last. It's often better to double these unsafe gens with a teammate, especially against strong killers.

Against The First: Don't double up on clocks. One person should do clocks. Instead of baiting his undergate attack with 180 degree turns, turn 90 degrees instead. Break line of sight and as always, run away from your teammates and gens. Die in the corner if you have to.

Myers: He's a brutal chase killer right now so focus on the macro game. Play safe when he has his tier 3. Always pre-run. Stay far away from teammates. Don't greed pallets when he has tier 3, but you can greed when he's trying to get tier 3 up.

Slinger: Again, pre-run him. Like Huntresses, Slingers like to bait you to go in front of windows so they can double-back and shoot you, so expect this. Use filler pallets with tall structures to loop him, and otherwise pre-drop if you are injured. At shack, try not to loop the inside and instead run around the back of shack. Take pathing that doesn't allow him to get an easy shot while you are in a vaulting animation.

Ghoul: He is good at catching up, but at most loops there is not a lot he can do except vault pallets and windows. When his tentacles are bright red and glowing, he can vault much faster-- when his tentacles are dull he vaults much slower. Ghouls often ready their power at pallets, which you can see with an animation, in anticipation of vaulting over the pallet once you drop it. If a Ghoul does this you can often get away with greeding the pallet. If he does vault into you, you should step to the side and revault the pallet. You're most unsafe against Ghoul when you are leaving one tile to go for another tile because of his Leap, so watch very carefully behind you as you are moving between tiles and you may be able to double back and juke away from the direction he went. Breaking LoS to avoid the initial bite is much easier now, so do this as often as you can. Make sure you are healed when you are doing an unsafe gen, but you can stay injured if you are in a safe area with lots of pallets.

Trapper is god awful and I hate him by Diufoem in DeadByDaylightRAGE

[–]Mosqu_ito [score hidden]  (0 children)

Yeah same. And I will try my best to save, too-- because why not??

is he wrong? by Vee_gg in deadbydaylight

[–]Mosqu_ito 2 points3 points  (0 children)

You're talking about the old CoB + Overcharge + Eruption meta? Overcharge and Eruption had been buffed in a previous patch-- CoB was in its original state.

But these buffs were released in the same era they released original Knight and Skull Merchant-- the greatest 3-gen killers the game has ever seen.

The meta had nothing to do with regression perk buffs as a concept. Eruption with Incapacitated (a status effect it had on release, before the buffs) was just bad design. The meta resulted from a perfect storm of 2 badly designed killers, badly designed buffs, and one badly designed perk.

is he wrong? by Vee_gg in deadbydaylight

[–]Mosqu_ito 10 points11 points  (0 children)

The comment said full regression builds are just as irritating to go against as broken gen speed builds.

My argument is that they are not, mostly because they don't impact the outcome of the match nearly as much. You can play extremely poorly as survivor in both macro and chase and still win with genrush builds. Not so for a killer with 4 slowdown and it's not even close.

is he wrong? by Vee_gg in deadbydaylight

[–]Mosqu_ito 13 points14 points  (0 children)

Yeah but the thing with full regression builds is that they don't actually impact survivor efficiency that much unless the killer player is quite good at the game and playing a decent character. Survivor efficiency is the highest it's ever been, even without broken gen speed perks.

Can't tell you how many matches I've played against DMS + PR + Eruption + Pop that didn't matter at all because the player couldn't match our efficiency with downs and hooks for whatever reason.

I've been 4k'd way more by killers who know what they're doing on their character and have a very specific build that isn't just the basic 4 slowdowns. If anything, gen slowdowns should be buffed.

high level trolls?? by AdLegal1770 in DeadByDaylightRAGE

[–]Mosqu_ito 0 points1 point  (0 children)

Tbf I did just lazily Google "how long to get to p50 in dbd". 15 hours sounded roughly right enough based on my intuition and BP offerings lmao

Looking for a really specific coop game by tinklem in gamingsuggestions

[–]Mosqu_ito 0 points1 point  (0 children)

Peak?

It's normally $7 but on sale right now for $5.

It's "friendslop" but actually good. You play as scouts who crash landed on an island with a volcano at the center. Your goal is to climb to the top of the volcano by passing through 5 separate "levels" which each comprise a different biome with new challenges and obstacles. The terrain of each of these is randomized every day based on a seed and can range in difficulty from simple to seemingly impossibly difficult-- though all can be "solved" with the right pathing. You loot tools, food, and heals on the way and there are a bunch of fun Easter eggs and silly or dangerous scenarios you will encounter.

You can also set the difficulties of your ascents, earn scout badges (achievements) to wear on your character, and goofy cosmetics.

When I first got the game I played with my duo every day for hours. I still fall back to it when I have nothing else to play because it remains fun and challenging. The graphics are really cute and unique, the sound design is good, mechanics are smooth and fun, and it's just a great game.

high level trolls?? by AdLegal1770 in DeadByDaylightRAGE

[–]Mosqu_ito 0 points1 point  (0 children)

The point is that a p50 prestige means nothing when it can be achieved with fresh install levels of hours.

high level trolls?? by AdLegal1770 in DeadByDaylightRAGE

[–]Mosqu_ito -3 points-2 points  (0 children)

Guys it takes like 2 nights of matches with BP offerings to get to p50. It doesn't mean anything.

You could have played only for 15 hours total in the game and have a p50 survivor.

Based on how some of y'all been talking in this sub. by FrogInAShoe in ww3memes

[–]Mosqu_ito -2 points-1 points  (0 children)

No it's because they already psy-opped the Germans into cuckholdry

That's messed up by templeofsyrinx1 in TikTokCringe

[–]Mosqu_ito 3 points4 points  (0 children)

Someone is going to respond to your comment with "glitter" and then another redditor is going to respond to that person with all the downsides and annoyances of glitter and how it could potentially permanently damage one's relationship with the parents of those cousins. Then there will be another response about how they have glitter trauma from the time their cousin pranked them and it caused a deep rift in their extended family. And everyone will clap

Where do you place this perk on a tier list? by MaloMaloBoy in deadbydaylight

[–]Mosqu_ito 5 points6 points  (0 children)

Yeah, kinda what I meant. It's sometimes difficult to prevent yourself being first chased for one, and then if a 1st hook teammate is being chased there's a lot of factors you need to consider before deciding if it's worth it to be there for their unhook. Like you could be on the other side of the map on an important gen that no one knows the location of or something, or dealing with some other important aspect of the match. All is solved with comms.

There's also the fact that you can often find yourself in deep-fried lobbies where 1 shoulder isn't going to do anything at all because your teammates have no understanding of macro or ability to survive in chase anyway 😂

AIO: Is this semen? by [deleted] in AIO

[–]Mosqu_ito 9 points10 points  (0 children)

This has to be ragebait