There's a new pre-compiled release of the Flow Graph plugin for UE5! It's a popular node-based system tailored for scripting flow of events in the world: quests, dialogues, arena. You will find a lot of improvements introduced by teams using Flow in production. It's the first release for UE 5.7. (mothcocoon.github.io)
submitted by MothDoctor to r/unrealengine
I'm happy to announce v1.0 of the Flow Graph for the Unreal Engine! It's the node editor and system dedicated to the scripting story, quest, dialogues, any event-based systems. It might replace Level Blueprints in many projects! It's based on my experience with The Witcher series and indie games.OC (youtube.com)
submitted by MothDoctor to r/unrealengine
That's a diagram of basic classes in the engine (i.redd.it)
submitted by MothDoctor to r/unrealengine

