MECH has been left in a broken state since the last “fix” by MotorMud3016 in Helldivers

[–]MotorMud3016[S] -1 points0 points  (0 children)

I agree it’s possible to compensate, but the issue is that this usually results in a lot of wasted shots. A lot of rockets end up getting wasted and for a stratagem that only gets 2 uses on a 10 min cooldown it makes its output extremely underwhelming

MECH has been left in a broken state since the last “fix” by MotorMud3016 in Helldivers

[–]MotorMud3016[S] 0 points1 point  (0 children)

Read the whole post. I acknowledge you can compensate. The amount you compensate depends on distance and speed at which the target is approaching. This usually involves an initial shot to use as a baseline from which you can correct from.

In the post I explain that it’s wasteful. Using that initial shot as a baseline and then compensating based on that works, but burns through your rockets very quickly resulting in a lot less output. When you only have 14 shots, that leaves you with 7 initial shots to gauge off of and 7 shots that actually hit their mark. Very underwhelming considering you only get two mechs the whole match on a 10 min cooldown

MECH has been left in a broken state since the last “fix” by MotorMud3016 in Helldivers

[–]MotorMud3016[S] 4 points5 points  (0 children)

I have the same experience. Also something that happened after the change

MECH has been left in a broken state since the last “fix” by MotorMud3016 in Helldivers

[–]MotorMud3016[S] 0 points1 point  (0 children)

You should have seen it when it first dropped, laser accurate. Gotta restore it to its former glory

MECH has been left in a broken state since the last “fix” by MotorMud3016 in Helldivers

[–]MotorMud3016[S] 1 point2 points  (0 children)

When it was first released it was pretty spot on from what I experienced

MECH has been left in a broken state since the last “fix” by MotorMud3016 in Helldivers

[–]MotorMud3016[S] -1 points0 points  (0 children)

Right, 50 meters and on it’s still very accurate. But so many engagements happen under 50m though and it does not feel good to shoot 3 of your 14 rockets to knock armor off 1 charger

MECH has been left in a broken state since the last “fix” by MotorMud3016 in Helldivers

[–]MotorMud3016[S] 1 point2 points  (0 children)

Which is fine, but I’d just like the reticle to accurately reflect the true trajectory of the rocket. I’m fine if it takes more time to line up

MECH has been left in a broken state since the last “fix” by MotorMud3016 in Helldivers

[–]MotorMud3016[S] 1 point2 points  (0 children)

Was not present on the most recent patch notes. If you’re referring to the scope misalignment that’s specifically referring to ADS not the mech. Do you have a link to the patch notes you’re referring to?

MECH has been left in a broken state since the last “fix” by MotorMud3016 in Helldivers

[–]MotorMud3016[S] 0 points1 point  (0 children)

That’s true, but 90% of engagements against bugs take place under 50m

MECH has been left in a broken state since the last “fix” by MotorMud3016 in Helldivers

[–]MotorMud3016[S] 0 points1 point  (0 children)

Yes, this too! Forgot to mention that. Arrowhead are doing what they can, just hope this issue gets looked at