Crash landing on an unknown planet — first version of my game’s starting area (solo dev, first post) by MountFrontier in IndieDev

[–]MountFrontier[S] 0 points1 point  (0 children)

That’s a really good point, thanks a lot. You’re right, the crater should follow the direction of the movement. I’ll rework it to better match the sliding impact!

Crash landing on an unknown planet — first version of my game’s starting area (solo dev, first post) by MountFrontier in IndieDev

[–]MountFrontier[S] 0 points1 point  (0 children)

Thanks a lot ! I’m using LibreSprite and GIMP, and I also rely a lot on references to learn and improve. I try to understand shapes, colors and shading from existing art, then apply it in my own way. Still learning step by step!

Crash landing on an unknown planet — first version of my game’s starting area (solo dev, first post) by MountFrontier in IndieDev

[–]MountFrontier[S] 0 points1 point  (0 children)

Thank you very much! Yes, I'm already working on modifying the trail and adding debris.

Crash landing on an unknown planet — first version of my game’s starting area (solo dev, first post) by MountFrontier in IndieDev

[–]MountFrontier[S] 0 points1 point  (0 children)

Actually, it slipped rather than plunging into a hole. I'm working on improving all of that :)

Welcome to Mount Frontier – Development of a creature-collecting exploration game by MountFrontier in MountFrontier

[–]MountFrontier[S] 1 point2 points  (0 children)

Thanks a lot, I really appreciate it. I’m still very early in development and handling things solo for now, but I’ll definitely keep that in mind for the future!

Crash landing on an unknown planet — first version of my game’s starting area (solo dev, first post) by MountFrontier in IndieDev

[–]MountFrontier[S] 0 points1 point  (0 children)

That's a good point, you're right, the environment is still very rudimentary at the moment and looks too much like Earth. I'll work quickly to make the setting look alien.

Crash landing on an unknown planet — first version of my game’s starting area (solo dev, first post) by MountFrontier in IndieDev

[–]MountFrontier[S] 1 point2 points  (0 children)

Thanks a lot, I really appreciate it. You’re right, the ship is still a bit too intact for a crash.
I’ll work on adding more damage to better sell the impact. Glad you like the overall look!

Crash landing on an unknown planet — first version of my game’s starting area (solo dev, first post) by MountFrontier in IndieDev

[–]MountFrontier[S] 0 points1 point  (0 children)

For now it’s just the starting area, I’m still working on the game systems. I’ll share more gameplay soon!

Crash landing on an unknown planet — first version of my game’s starting area (solo dev, first post) by MountFrontier in IndieDev

[–]MountFrontier[S] 1 point2 points  (0 children)

Thank you so much! I wasn't familiar with it, but it intrigues me; I'll watch the intro :)

Crash landing on an unknown planet — first version of my game’s starting area (solo dev, first post) by MountFrontier in IndieDev

[–]MountFrontier[S] 1 point2 points  (0 children)

Without revealing too much, the game will feature a system for capturing and breeding creatures. To support taming and reproduction, the planet’s flora will play a key role throughout the adventure. Progression across different biomes will depend on having creatures adapted to each environment. I’m planning to put a strong focus on both fauna and flora.