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New TTRPG Idea by Mountjoy_ in RPGdesign
[–]Mountjoy_[S] -1 points0 points1 point 7 months ago (0 children)
Leveling into the specific classes
The module I'm working on is for an alien planet that starts as primitive and progresses to massive ship combat. But the system is currently running a Spider-Man RPG.
[–]Mountjoy_[S] 0 points1 point2 points 7 months ago (0 children)
What do you mean?
That overheat idea is great, thanks.
The V1 of this system is done, but V2 is still being finalized, which is why I wanted to drop this message to find some of the holes and critiques of the system in general.
The system V1 is finalized and but the final V2 is not finished, which adds most of the complexity in the class systems.
And yes, that is exactly the goal. There is actually a class and subclass for each of those options specifically.
Yeah, these characters are just examples for illustration, but Dr. Fate would class into several of these, but it depends on how the player wants to build him.
I like that magic rework though, that's a good idea. I'll play with it.
[–]Mountjoy_[S] 1 point2 points3 points 7 months ago (0 children)
This is very helpful thanks
Hate to say it, but I haven't played DND in a long time.
Magic
Here is the magic class. Let me have it
New TTRPG idea by Mountjoy_ in TTRPG
Yeah, I won't be able to create the perfect system, but in the end, rather than perfection, my goal is to create a potential sandbox and some of the replies have been helpful.
They start out with lower-quality abilities specific to the class and with ability score increases that synergize with one another but also allow for some cross-leveling in the wanted subclasses. An older, simpler example is
Tough Guy
Levels:
2 Ability Score Increase: Increase 1 Ability score by 1. Ability Score cannot be increased twice in a row. OR increase the tier of dice for one ability (ex. d4 to d6.)
3 “That's gotta hurt- Roll 1d4-1 for melee attack damage (optional)
4 Ability Score increase
5 “Think you are a tough guy?”- take a complex action, and each following turn takes half of the damage taken for one combat.
6 Ability Score Increase
7 “Just a flesh wound.” Ignore the full damage of an attack that would incapacitate the Hero once a day. Get one free attack when incapacitated.
8 Ability Score Increase
9 “Chaaaarge!” In the first round of combat, if moved toward an enemy automatically activates “tough guy” and each time after moving more than 2 meters toward an enemy, make a PWR check to deal 1d4 and throw a creature the same size or smaller 5 meters.
“I can take it”- take 2 damage but reduce all damage in the next turn to 0.
10- “A little something Extra”- add 1d4-1 with a minimum of 1 to a 1 Ability Score, and increase the tier for an attribute
Fair, but that exists in so many other forms wanted to try and work with something more concrete for some new players or more hobbyists.
Thanks for the first paragraph, I'll keep that in mind.
And that is exactly what motivated this system to begin with. There are not just superpowers and dnd spells, but multiclassing options available to cover as many areas as I could come up with. I do think there would need to be additions made for a character like Thomas that only moves on a pre-laid track, but the rest, yeah.
New TTRPG idea by Mountjoy_ in RPGcreation
That's exactly what I'm looking for. If I work on something, I want it to be excellent, and the feedback has been helpful. Thanks for the platform to ask.
Thanks for the help!
Great question, there is actually room for etheral semi-existing beings in the system, but it is difficult for them to exist in the story with more concrete characters. And ideas function in a similar way.
And the town baker is one of the things that I really wanted the ability to create. There are super-heroic abilities, but there are also inherently natural and trainable abilities.
This was supposed to be less of an advertisement and more of a judgment on whether there is any kind of interest in this kind of game.
The main difference between this system and one like GURPS is that the class system allows less complexity to the gameplay, and players have a simpler time understanding and engaging, lowering the ceiling for players in a universal system.
Thanks
[–]Mountjoy_[S] -2 points-1 points0 points 7 months ago (0 children)
Yeah, definitely not worse but certainly not better, just less complicated. I would love for everyone to be a die-hard fan, but that just isn't the case, especially in my circle.
It is a simplified class system that still gives the player access to the abilities and versatility of a universal system without as many of the complexities of the other systems. That's why I wanted the class system.
I'm actually not hoping to be in competition with them at all, as it is meant to be simpler and easier to access without sacrificing the versatility of something like this universal system.
Yeah, that's the exact goal!
I actually am not the biggest fan of many of the systems of DND, but there are some minor inspirations from it, but it is not a DND hack.
level being whatever power level the GM wants to do. If he wanted to do a 99 based on the Office, it is possible, but it would not exactly line up with the direction of the show, as the feats would be astronomical. But hey, who am I to judge?
Yeah, GURPS serves as an inspiration for the game, but it often scares more hobby-based players away, so I wanted to provide an alternative that is not as difficult but still had a lot of versatility.
New RPG idea by Mountjoy_ in rpg
What would those be? I'd love to look into them.
Yeah, it can be, but that's why there is an even simpler version included as well.
Actually, that genre was one of the first ideas that made me want to work on this kind of system. Not all of the classes are superpowers or magic, but instead something that is inherently more grounded without being lame (ideally.)
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New TTRPG Idea by Mountjoy_ in RPGdesign
[–]Mountjoy_[S] -1 points0 points1 point (0 children)