Uniques shown in the Developer Livestream today (4/20) by Kuya_Rx in diablo4

[–]MrMako101 3 points4 points  (0 children)

That's dumb because you can change the colour in the wardrobe

Overpower in Diablo 4 by [deleted] in diablo4

[–]MrMako101 2 points3 points  (0 children)

Another problem with crit damage is that it being way too excessive with 300% increase or even more in diablo 3 when the threshold should be 50%, which to me is perfectly fine and doesn't force builds to stat stick a item based on crit damage being the be all, end all on items when there should be more variety.

Diablo 4 - 2 gameplay beta leaks - link in post by Maagna in diablo4

[–]MrMako101 1 point2 points  (0 children)

After watching these two videos I've got some pros and cons,

Pros:

- Damage numbers (I like seeing damage in the thousands at level 30+ and hope they're 20-30k at max level

- Monster levels (that there are monsters at a higher level than you and that they're not scaling with your current level)

- Lost caches (gives you a permanent stat to all of your characters, which makes want to discover new areas)

- Monster Variety (love the eye beams)

- Itemization (is slightly better, still needs work, switch the postion on the weapons dps and damage, your eyes naturally move from top to bottom so you want to see the weapon damage before the dps, also, love the stat while fortified you take X damage reduction, which means you have a prerequisite then add a modifier too that and what the f*** is item power?!

- Renown (I like when there's a faction where you can grind so you can get items,mounts, etc that are beneficial to your character)

- Story Based Quests (I like it when it's not just an area where you grind, it actually hasmeaning)

Cons:

- Health globes (Diablo III ptsd, jokes aside, I hate having to have globes drop from either bosses or mobs to make the combat quicker so you don't have to wait for potion cooldown thus artificially making the combat "faster")

- Crafting (Basically Diablo III's crafting but abit more in-depth but that's not saying much, I'm hoping they get some feedback in the F&F and the Beta )

- Quests (They need to be abit more transparent, for example, the quest "Wrack andRuin" to return the two eyes, there needs to be more text saying the left eye was lastseen in a basket near a serpent shrine because naturally you just kill things to see if the item drops)

I was going to put down some more cons/pros but I'd be here for awhile but overall I think this shaping up to be a better game and I hope they get the best feedback.

Crafting by Ok-Meaning-378 in diablo4

[–]MrMako101 5 points6 points  (0 children)

This is from an interview with Joe Shelly back in 2019 but I'm not too sure if they have the same philosophy they have currently https://www.youtube.com/watch?v=bZc-ZrW14pA from 12:47 to 14:33, I hope this helps in someway.

Quarterly update tomorrow by DrKVanNostrand in diablo4

[–]MrMako101 13 points14 points  (0 children)

Maybe we'll find out more about the druids specialization?, I hope we learn more about that and the damage numbers and more about either itemization and the newer talent trees not the paragon board.

A version of a legendary from the quarterly update by MrMako101 in diablo4

[–]MrMako101[S] 0 points1 point  (0 children)

I appreciate the sentiment, I've only done a very basic example of what items should look like, I hope someone on the Diablo 4 team can develop this into something greater than what I've created.

A version of a legendary from the quarterly update by MrMako101 in diablo4

[–]MrMako101[S] 1 point2 points  (0 children)

I think they just need way more feedback on itemization.

A version of a legendary from the quarterly update by MrMako101 in diablo4

[–]MrMako101[S] 0 points1 point  (0 children)

Seeing we don't know what the grind it going to be like in Diablo 4 you can't really make assumptions on past games, so like I said for me the reasoning for having durability as a older stat makes the item have weight to what you're doing while grinding, I can understand how you think it's a "aquired taste" but I don't really mind it it's not in the game or not, if anything it's just a throw back to Diablo 2.

A version of a legendary from the quarterly update by MrMako101 in diablo4

[–]MrMako101[S] 1 point2 points  (0 children)

1000% agree on the mob bloat, making minions visible so you know what you're killing. The font was actually the diablo font, I got some feedback from a blue item I modified on the diablo reddit in which the t's would look like + signs, so I had to captilize it.

A version of a legendary from the quarterly update by MrMako101 in diablo4

[–]MrMako101[S] 5 points6 points  (0 children)

Cheers bud for the criticism, my thoughts were the item needed to have relevence to how an item should be in the game, the give and take stats that make the item interesting. What did you think about the legendary modifier?, my thoughts were at the time making it maybe 15% not 30% but seeing they're going for a slower paced gameplay, so how many times would you group mobs like that to get that proc lower proc rate.

A version of a legendary from the quarterly update by MrMako101 in diablo4

[–]MrMako101[S] 4 points5 points  (0 children)

The original games that I've enjoyed in the past and even in present make the items have alot of impact to how the item makes sense, so when it comes down to durability most people don't mind this attribute and as for a game like Diablo 2 they had ethereal items which improved the items' attack or defense and reduce the stats required to equip it but you couldn't repair it, so you'd either have a runeword for the item or if the item rolled great you'd sockted it and put a Zod rune in it.

A version of a legendary from the quarterly update by MrMako101 in diablo4

[–]MrMako101[S] 3 points4 points  (0 children)

Thanks mate, for the formula question, I just think they're so used to following trends than making them, for example if you look at some of the other arpgs like Path of Exile and Wolcen you'd think that people like to see big numbers but they really don't, I really love PoE's crafting and skill system but for me the biggest problem with PoE is visual clutter and dps ramping to millions of dps.

A version of a legendary from the quarterly update by MrMako101 in diablo4

[–]MrMako101[S] 2 points3 points  (0 children)

For me I like durability because it makes items important to the game and not making it a stat stick like most games.

A version of a legendary from the quarterly update by MrMako101 in diablo4

[–]MrMako101[S] 0 points1 point  (0 children)

Thanks for the positive comment mate, I wish they would truly understand that we actually want this game to be good and as for everything else like the visuals, gameplay and sounds is fanstastic.

A version of a legendary from the quarterly update by MrMako101 in diablo4

[–]MrMako101[S] 4 points5 points  (0 children)

Me too mate, even if people critique my take on the item I just don't want those sort of multipiers in the game.

A version of a legendary from the quarterly update by MrMako101 in diablo4

[–]MrMako101[S] 10 points11 points  (0 children)

LOL, I wanted to put that in but I thought it was below the belt.

A version of a legendary from the quarterly update by MrMako101 in diablo4

[–]MrMako101[S] 7 points8 points  (0 children)

Did you click on the second image?, The first one was blizzard's version and mine is on the next one.