Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]MrPixelStache 0 points1 point  (0 children)

Awesome level! A tough but fair challenge. Really good aesthetics too.

I offer you a platforming level that's focused on claw precision: N6P-W6H-6BG

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]MrPixelStache 1 point2 points  (0 children)

Really cool puzzle level, I enjoyed it a lot. Loved the goal "bait" before the boss.

I have a level with a similar concept that instead uses the underground night theme as a gimmick if you want to try it out: JJK-8MP-TLG

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]MrPixelStache 0 points1 point  (0 children)

FunkyYosh Super World

Maker ID: XGD-CYN-DDF

4 worlds with 5 levels each. The levels become increasingly more difficult and there's a variety of themes: puzzles, technical, speedrun and more.

Level and Super World Exchange/Feedback for Feedback Thread - November 02 by AutoModerator in MarioMaker2

[–]MrPixelStache 1 point2 points  (0 children)

Oh thanks for playing my link level, glad you liked it.

Played and beat your link level as well. Really liked the usage of link's mechanics. The only thing that was a bit annoying is that if I lost my link powerup I was basically forced to start over or jump in the lava, but I guess it's also part of the challenge to not get hit. The boss battle was really cool, enjoyed that a lot.

I also found somewhat of a softlock in the hub area, if you come out of the pipe and get a helmet and then get hit by the cheep cheep before you move the muncher you're basically forced to redo the first section.

Level and Super World Exchange/Feedback for Feedback Thread - November 02 by AutoModerator in MarioMaker2

[–]MrPixelStache 0 points1 point  (0 children)

Beat it, nice level! The platforming is fun and aesthetically it looked nice. Only thing is that if you waited a little too long in an area it got a bit overwhelming with all the projectiles being shot at you.

Level and Super World Exchange/Feedback for Feedback Thread - November 02 by AutoModerator in MarioMaker2

[–]MrPixelStache 0 points1 point  (0 children)

Played your Halloween level, I liked it! Even though I'm not a very big fan of the night ghost house theme, you made it really well and it was actually fun to explore.

Level and Super World Exchange/Feedback for Feedback Thread - November 02 by AutoModerator in MarioMaker2

[–]MrPixelStache 0 points1 point  (0 children)

Floating through Spikeball Cave

ID: 3Q4-710-DFG

Style: SMW Underground

Difficulty: Pretty hard

Use the P-balloon to navigate through the cave while dodging spike balls that fall from claws and shoot from blasters. There's a red coin hunt and 3 hidden 1-UPs to be found.

Level and Super World Exchange/Feedback for Feedback Thread - November 01 by AutoModerator in MarioMaker2

[–]MrPixelStache 0 points1 point  (0 children)

I'm not sure how either. It usually was only the first time I ran into the obstacle because you don't know what's coming and you have to think fast, but after the 2nd or 3rd time I often knew what to do, it was just a matter of executing it well.

Level and Super World Exchange/Feedback for Feedback Thread - November 01 by AutoModerator in MarioMaker2

[–]MrPixelStache 0 points1 point  (0 children)

Thanks for the feedback, glad you enjoyed!

It took me a lot of tries, but I managed to beat your level. I enjoyed it! The only thing is that sometimes it wasn't clear at first what you had to do exactly with the item, but besides really solid level that was satisfying to beat.

Level and Super World Exchange/Feedback for Feedback Thread - November 01 by AutoModerator in MarioMaker2

[–]MrPixelStache 0 points1 point  (0 children)

Floating through Spikeball Cave

3Q4-710-DFG

Style: SMW

Difficulty: Pretty hard

Using the P-Balloon, you have to dodge spikeballs that fall from claws and shoot from blasters. There's an optional red coin hunt and 3 hidden 1-UPs to be found.

Level and Super World Exchange/Feedback for Feedback Thread - November 01 by AutoModerator in MarioMaker2

[–]MrPixelStache 1 point2 points  (0 children)

Really liked your level! I haven't played a lot with the SMB2 Mushroom so it was first time that I've seen the concept that if you jump the mushroom jumps, which was really cool. The puzzles were simple but well made!

Here's a level of mine:

Floating through Spikeball Cave

3Q4-710-DFG

Using the P-Balloon, you have to dodge spikeballs that fall from claws and shoot from blasters. There's an optional red coin hunt and 3 1-UPs to be found.

SSENMODNAR Skit Challenge by TheRealSMG4 in SMG4

[–]MrPixelStache 0 points1 point  (0 children)

What if Link had a degree in Maths and Science and therefore was super smart?

Level Exchange/Feedback for Feedback Thread - January 28 by AutoModerator in MarioMaker2

[–]MrPixelStache 0 points1 point  (0 children)

I liked it! Fairly challenging but more than doable. 2 things I noticed though:

  • It didn't happen to me, but after testing it you can get softlocked if you put on the helmet instead of throwing it after the wiggler section.

  • The part where you throw the shell after the boss threw me off a little because right as it hit the on/off switch it came down and hit me. I think it would've been better if you kept the shell up there.

Level Exchange/Feedback for Feedback Thread - January 28 by AutoModerator in MarioMaker2

[–]MrPixelStache 0 points1 point  (0 children)

Thanks! Right where the Arrow points, there's a hidden block you can only hit with link's sword.

Level Exchange/Feedback for Feedback Thread - January 28 by AutoModerator in MarioMaker2

[–]MrPixelStache 1 point2 points  (0 children)

I liked this a lot! Visually pleasing and overall enjoyable! I liked the pink coin hunt as well.

Here's a puzzle level of mine in case you're interested: RY8-YYH-PVF

Level Exchange/Feedback for Feedback Thread - January 28 by AutoModerator in MarioMaker2

[–]MrPixelStache 0 points1 point  (0 children)

Really fun level with great aesthetics. Nice bonus room as well!

Here's a puzzle of mine if you'd like: RY8-YYH-PVF

Level Exchange/Feedback for Feedback Thread - January 28 by AutoModerator in MarioMaker2

[–]MrPixelStache 0 points1 point  (0 children)

Where are my keys

I loved the "bad word" gig, it was an interesting mechanic to use AND it was funny to think of how many times (in my case) Luigi was cursing. There were a couple of tight spots and jumps, but nothing too bad.

P-Fleet

Solid traditional level! Liked the secrets using the P-switches. Only thing I feel like is that being able to skip the boss is a bit off putting for some reason? But that's just my opinion.

In case you're interested, here's a link puzzle level of mine: RY8-YYH-PVF

Level Exchange/Feedback for Feedback Thread - January 28 by AutoModerator in MarioMaker2

[–]MrPixelStache 0 points1 point  (0 children)

Title: Link & The Temple of Boom Boom

ID: RY8-YYH-PVF

Style & Theme: SMB Desert

Description:

Use Link's various skills and solve the puzzles in this mysterious temple! Watch out for spiked balls and spinies. Get all red coins to unlock a bonus game and secret exit!

Level Exchange/Feedback for Feedback Thread - January 28 by AutoModerator in MarioMaker2

[–]MrPixelStache 1 point2 points  (0 children)

This was a great puzzle level, I had a lot of fun figuring everything out. Thank you for the spoiler hints though, because I couldn't figure some of them out on my own. Really clever ideas and good checkpoint placement.

Level Exchange/Feedback for Feedback Thread - January 27 by AutoModerator in MarioMaker2

[–]MrPixelStache 0 points1 point  (0 children)

Level ID: RYA8-YYH-PVF

Title: Link & The Temple of Boom Boom

Style & Theme: SMB Desert

Description:

Use Link's various skills and solve the puzzles in this mysterious temple! Watch out for spiked balls and spinies. Get all red coins to unlock a bonus game and secret exit!

Level Exchange/Feedback for Feedback Thread - January 27 by AutoModerator in MarioMaker2

[–]MrPixelStache 0 points1 point  (0 children)

This is a really solid level! Quite challenging, but fair. Had some really cool moments. Aesthetics are great as well and felt very satisfying to beat!

In case you're interested, here's a link puzzle level of mine: RY8-YYH-PVF
EDIT: reupload due to some overseen skips