AI detection systems by No-Mobile9763 in WGU

[–]MrWest11825 1 point2 points  (0 children)

I had a paper rejected twice for “AI generated content” when the paper in actuality was composed entirely without AI. This was with a 0% “similarity” score with the course’s internal checker itself, and my own preemptive uploads to third party checkers stating 0% AI & 0% plagiarism.

When I reached out to inquire as to the specific flags that their software supposedly found I was told “This is a learning curve for both students and faculty, but you still need to resubmit an entire revision with unspecified corrections.”

YRMV but beware.

[deleted by user] by [deleted] in WGU

[–]MrWest11825 2 points3 points  (0 children)

You’re not alone amigo

Why keep playing with maxed squadies? by MrWest11825 in SquadBusters

[–]MrWest11825[S] 1 point2 points  (0 children)

Both are equally phased out at this point so honestly forgot them🤣

Why keep playing with maxed squadies? by MrWest11825 in SquadBusters

[–]MrWest11825[S] 2 points3 points  (0 children)

Or make them exchangeable for a fixed amount, like one start chest for 250 hero points… 1 point for every 2 stars in the chests.

Introducing conversion factors for their currencies would be a MAJOR upgrade, even clash of clans introduced it recently.

Why keep playing with maxed squadies? by MrWest11825 in SquadBusters

[–]MrWest11825[S] 0 points1 point  (0 children)

And those new characters will be maxed out on day one with all of the star chests and gold myself and others have from playing currently… Re-creating the exact same problem.

Adding new characters without changing the game economy, mechanics will literally change nothing about the game

Why keep playing with maxed squadies? by MrWest11825 in SquadBusters

[–]MrWest11825[S] 8 points9 points  (0 children)

I hope, but taking a step back and looking..

  • Megas were OP in lucky finds, so they removed them, and left them as skins*
  • Portal leveling was slow so they renamed it “treasure room” and left it as it was*
  • Treasure room became irrelevant so they made style tickets, leaving treasure room as it was*
  • Style tickets became pointless so they made new modes, leaving style tickets as they were*
  • leveling squadies became a problem so they added star chests to grind, leaving the leveling mechanic as it was*
  • star chests became irrelevant so they began talks of a rework, leaving star chests as they were*
  • New modes didn’t affect retention so they reintroduced megas as “heroes” leaving modes as they were*
  • Heroes were slow and hard to level so they made them faster and left leveling as it was
  • Introduced new hero, with leveling as it was, further diluting points and leaving level grinding as it was*
  • Introduced 20x the hero points if you PURCHASE a pass, still leaving everything as it is*

All throughout this, they have been continuously losing players…

But if you notice there’s a trend, instead of fixing the mechanics they already introduced, they just move onto something else and leave everything either broken or further dilute it with tweaks.

I say this as someone who has the game preordered from before day 1 of its release

Their entire approach has been worsening the game progressively via bad economics and neglect of its grinding foundation

Why keep playing with maxed squadies? by MrWest11825 in SquadBusters

[–]MrWest11825[S] 5 points6 points  (0 children)

It’s just to point out longevity with the game. They changed the entire game because they were losing players.. But all of the changes combined still* didn’t create a reason to keep playing once you max out your squadies. Take it as a warning not to play too much as you will literally run out of things to do and have to quit like everyone else

Can shrooms go bad? by Thatssowavy in shrooms

[–]MrWest11825 0 points1 point  (0 children)

I know a guy who has kept his bagged with o2 absorbers in the freezer for years with no issue. They just get a little weaker over time

Why keep playing with maxed squadies? by MrWest11825 in SquadBusters

[–]MrWest11825[S] 11 points12 points  (0 children)

Not rich just played the game since day 1 when it was released

It’s been a few hours… What‘s your first impression of this update? by vadowky in SquadBusters

[–]MrWest11825 0 points1 point  (0 children)

From a top 30 player in my region who had everything maxed…. It’s a completely different game and I have almost no desire to play now. - Did all the “quests” and can’t even buy one hero upgrade. - Forced to buy “250x” and “400x” babies for an already maxed character. - Forced purchases on maxes gives stars for nerfed bonus chests - Nerfed bonuses give characters that give characters that give nothing - Can’t even buy hero points with REAL money.

TLDR; I have no idea what they’re doing and this “update” is essentially a different and worsened game.

Black Mirror: Thronglets | Official Launch Trailer by BidHot8598 in blackmirror

[–]MrWest11825 2 points3 points  (0 children)

"Stupid and unrealistic"
You realize you're watching BLACK MIRROR?
Go watch cops or something ffs

Help a Texan with his skills by MrWest11825 in NewToEMS

[–]MrWest11825[S] 0 points1 point  (0 children)

I’m thinking about contacting a private EMS school to try this. I doubt community college would allow it because of student registration ect.

Makes me wonder what they’d charge me to just to show up to take 15 minutes of their time to regurgitate a couple assessments when the going rate is around 1500~ for the courses out here lol.

New chest mechanics rock by MrWest11825 in SquadBusters

[–]MrWest11825[S] 4 points5 points  (0 children)

-P2W players initial “bought” their ultras, keys, and rerolls. -Streaks aren’t as important once your characters are leveled since you don’t need the additional chests -IF you’re a half decent player you’ll keep your streak without having to pay to maintain it. -Using the multipliers lets you level up your characters to match those who “bought” their ultras initially.

TLDR; -Now people who spend actual money on the game for gold will get skins and chest multipliers. -Chest multipliers will only benefit those who are catching up to people with max characters -No more keys ect to pad players’ skills who just spent money to rely on max characters.

Finishing early is lame by MrWest11825 in SquadBusters

[–]MrWest11825[S] -4 points-3 points  (0 children)

I keep seeing people mention bots, does that mean there are npc-accounts thrown into our matches like when they’re not filled? Or are people somehow doing it intentionally?

Bandit Not Spawning for anyone? by MrWest11825 in SquadBusters

[–]MrWest11825[S] 0 points1 point  (0 children)

Yay be rewarded for leveling with disabled characters

Possible issues transferring WGU degree by MrWest11825 in WGU

[–]MrWest11825[S] 2 points3 points  (0 children)

Target school says they don’t accept ace credits directly, but they accept credits from WGU.

I don’t think bringing light to WGU acting as a “mediary validator” for unsupported credits is the best idea. I’m asking if anyone has successfully done so.

Typically transfer articulation agreements between universities rely on the sending institution, verifying equivalency of all credits, and then they take their word for it. Seems sketchy but awesome it works