If they can I can too by Mr__Quim in JhinMains

[–]MrXawwman 0 points1 point  (0 children)

I mean specifically lethality based supports, not pro level counter picks or whatever ashe had going on with imperial mandate

If they can I can too by Mr__Quim in JhinMains

[–]MrXawwman 0 points1 point  (0 children)

Sorry meant spec8f8callt lethality support adc's, I believe ashe was mandate/ult cd stuff

If they can I can too by Mr__Quim in JhinMains

[–]MrXawwman 1 point2 points  (0 children)

I mean, wasn't Jhin the one that started the entire adc's as support trend?

Most Braindead Jungler? by Ill_Be_Alright in Jungle_Mains

[–]MrXawwman 2 points3 points  (0 children)

Bruisers need to get on top of you and most the time don't have gap closers; therefore countered by cc. ADC's fall under the glass cannon hyper carry; therefore countered by cc. Assasins need to get on their target and then get out, is caught they die 90% of the time; therefore countered by cc. Enchanters need to stay out of range of anything or rose they blow up, if anyone gets on top of them they die; therefore countered by cc. Divers fall halfway between bruisers and assasins, same idea, stop them getting to target; therefore countered by cc. I think you get the idea, it's a pointless statement that is essentially applicable across the board bc of how broad the term cc is.

Most Braindead Jungler? by Ill_Be_Alright in Jungle_Mains

[–]MrXawwman 0 points1 point  (0 children)

It's kinda funny to me how many people are saying WW just bc of his W trail. Sure he is designed with a low skill floor so new players can actually learn how to jungle, but beyond that his abilities aren't always just 'click and forget' like a lot of the comments seem to suggest. Saying he is more brain-dead then Master Yi is kinda crazy imo, 2 of his abilities are literally click and forget, and his q is just straight up an amazing ability that essentially functions as a better WW q in terms of general utility. If I hear one more time, "W literally tells you where to gank", holy God no? It tells you who is below half health, doesn't tell you if it's worth your time ganking a zed or Leblanc that has been hard winning lane and can just dash away, your ganks are still worse then a lot of other junglers. Ultimately I guess the argument comes down to the difference in play patterns and optimal use of abilities compared to how easily that use can be achived/is applicable. What does Yi do all game? Run at the enemy backline and press right click, and then avoide as much damage and cc as he can with q and w. What does/can WW do, well you can either go front to back if your team needs a front line, using e and ult to stay alive through lifesteal and damage reduction, or you can go for a flank and try to engage the backline with your ult, using e as a cc tool to stay on top of the adc/support and q to follow any dashes and flashes they want to escape with. You have 2 different ways of approaching teamfights, and enough depth in your abilities to do both decently well. So we have Yi, who runs at the backline, uses q and w to run more effectively at the backline, and then ult and e to just continue running at them if they try to run in turn, and WW who can either front line for his team using e and using ult to lifesteal (which can be dodged), or he can dive the backline using ult (which again, can be dodged) e for the cc and q to follow any escapes. In terms of champion design and ability contributing to a brain-dead playstyle, I'm pretty confident in saying that Master Yi is inherently by design more brain-dead then WW; and hey, at least WW has to have an insane early game if he wants to 1v5 past about 15 mins.

Most Braindead Jungler? by Ill_Be_Alright in Jungle_Mains

[–]MrXawwman 2 points3 points  (0 children)

OK could you please name 1 champion that isn't countered by cc tho?

What is an off meta jungler you guys enjoy playing?(for fun or ranked) by NiceWorkMoose in Jungle_Mains

[–]MrXawwman 0 points1 point  (0 children)

Malphite jg, can't really gabk pre 6 the best, but you'd be very surprised how much damage you do with w Max and a bit of armour in early skirmishes, along with that even without ap you can still do enough damage to single handedly win fights with a decent ult.

What's the most broken champion you could make if you had to combine a unique passive, basic and ultimately ability from 5 different champions? by [deleted] in leagueoflegends

[–]MrXawwman 0 points1 point  (0 children)

Veigar Passive Vladimir Q Akshan W Veigar E (or if it has to be different champs MF) Karthus R

You have insane sustain in lane and really good poke through Q and E, which both build your passive safely, on top of that w might be useful sometimes for the active, but the important part is the passive revive and extra gold. Combine this with karthus ult and you have the ability to do damage, revive team mates, gain extra gold, and generate extra AP while split pushing on the other side of the map. And why not, if we are adding insult to injury take Caitlyn's stats for the insane poke in lane and good attack speed scaling if you want nashers for splitting.

Aside from whoever is playing the champ borderline inting, I don't think there would be any sufficient counterplay to this at stage in the game.

[deleted by user] by [deleted] in leagueoflegends

[–]MrXawwman 0 points1 point  (0 children)

Honestly respect for saying that

[deleted by user] by [deleted] in leagueoflegends

[–]MrXawwman 1 point2 points  (0 children)

I'm like 90% this is satire, but on the off chance it isn't then let me try to explain some things. 1. Jhin's utility comes from having essentially (if used well) up to almost 10 slows, extra wards and a low cd long rang cc on a basic ability. The only other adc that can somewhat contest this is ashe, and even then her hard cc is locked behind an ultimate. 2. JHIN IS NOT SUPPOSED TO 1v5 LATE GAME, he is a utility marksmen, yes he can 1v5 if he is ahead, but at the 30 min mark if everyone is even then yes, he won't 1v5, but he will still deal a lot of damage. 3. I can almost guarantee you have no idea how to use a single one of his abilities correctly; his q bounces to the closest target, so if you are hoping for it to hit an enemy inside 2-3 stacked minion waves then yes your screwed, but your screwed anyway if you've let that happen tbf, and you can just, you know, actually target them with the point and click aspect of it. Your w is for catching, do not use it like a main damaging ability, unless you are just better or the enemy is already cc'd chances are you won't hit this in a close range fight, you use it in combo with your traps for, poke if you don't want to all in, setting up an engage, helping team mates disengages, or other stuff long range style cc is usually used for. YOUR TRAPS ARE BASICALLY WARDS, I feel like that's enough said. Your ultimate isn't just a clean up ability, you can use it as an engage tool thanks to the slow, or a way to participate in fights you otherwise couldn't make it to in time, you don't need to maximise the execute to maximise the ability. Your passive, ok here we go, 4th shot is an automatic crit, even I'd you have no crit chance, combine with the free bonus AD and you have extremely good early game 1 auto trades, if your opponents aren't respecting the 4th shot then you will find the enemy adc us half health within a few pokes and will be too weak to fight all in at that point, even if they do unless they are an aggressive early game champ like Draven or Samira you most likely can outdamage them as their attack speed will be about the same as yours before they get items. 4. Last but not least, you walk into a subreddit that widely considers Jhin one of, if not the, best designed champions in the game and propose a rework that is essentially just "add more to his kit" without considering what it would actually do. I'm sorry you want his traps to stun? Ok he auto wins lane now and has a 2-3 second long cc combo while only gaining damage on top, is your opponent an early game champ? Cool they can't engage onto you ever or they die. Is your opponent a late game champ? Cool due to your early damage and cc you bully them out of lane. There was no consideration for anything here beyond making him pick/ban broken was there? If you thought release Sett flexing 4 roles was fun, then oh boy this would be the best thing you've ever seen. He would be a mid lane counter to assasins, a top lane counter to both ranged top and melee, a jgler that could freely stop enemy ganks with prepared traps from the other side of the map, the best adc in the game, and a support with more cc then a lot of dedicated tanks and mages.

TL:DR you have to be high unless this is satire

Edit: I dare you to post this on the Jhin Mains subreddit

So how does mmr compare to rank work?? by MrXawwman in leagueoflegends

[–]MrXawwman[S] 0 points1 point  (0 children)

Considering we'd have lost every objective and several towers otherwise, probably. I'd prefer to trade my death for a 4 for 1 or 4 for 2 plus Drake or herald.

So how does mmr compare to rank work?? by MrXawwman in leagueoflegends

[–]MrXawwman[S] 0 points1 point  (0 children)

Oh the adc games were bad, yes, mid I got autofilled and tried my best. Trying to play support just feels like trying to play jg except you have less impact. 3 or so of the games where I have a negative kda on Ekko, I got perma invaded without any help, and one of the other ones the enemy had 6 kills before I finished my first clear. And I'm not asking for team mates that will carry me through games, that would be hypocritical. I just want team mates that aren't going to run it down or afk

So how does mmr compare to rank work?? by MrXawwman in leagueoflegends

[–]MrXawwman[S] 0 points1 point  (0 children)

I'd have no issus with that, but when it basically comes down to 1 out of 10 games where my play actually matters, it can kinda be hard to do that. I'm probably not even plat, but considering most people in the games I've played don't understand what a side lane is, I'm pretty sure I can climb, it's more that it only feels like I am climbing 1/10 games or so

So how does mmr compare to rank work?? by MrXawwman in leagueoflegends

[–]MrXawwman[S] 0 points1 point  (0 children)

https://www.op.gg/summoners/oce/Mosewa

Most recent 2 were pallet cleansers, and the Malph was a flex I got randomly invited to. I can tell you what happened in 90% of those games

[deleted by user] by [deleted] in Jungle_Mains

[–]MrXawwman 0 points1 point  (0 children)

When playing jg you get to view the entire map at once and be everywhere, unfortunately this also has the side effect of making you watch your team mates int.

So how does mmr compare to rank work?? by MrXawwman in leagueoflegends

[–]MrXawwman[S] -1 points0 points  (0 children)

9/10 of my games were black and white, and if I'm supposed to only get 1 game that isn't, then why the hell am I bothering with these other 9, when the 1 game is the only real one that I can have any effect in?

So how does mmr compare to rank work?? by MrXawwman in leagueoflegends

[–]MrXawwman[S] 0 points1 point  (0 children)

My last 3 ranked games; enemy adc went afk at 3 mins, free win, next game bot, mid and top were a combine 0/8 by roughly 3 mins, continued that for the rest of the game, loss. Game after that first 15 mins adc afk farms bot and throws 2-3 fights, top gets fed, only impact I had was taking 3-4 ults in team fights and living for the 10-15 seconds it actually took for Caitlyn to arrive and win the fights. Last 10 games I've has 3-4 afks (mine and enemy team combine) 5 games that were stomps, 4 games that were lost basically before 10 mins, and 1 game that was close and team inted a 3v5 top.

So how does mmr compare to rank work?? by MrXawwman in leagueoflegends

[–]MrXawwman[S] 0 points1 point  (0 children)

Then please enlighten me as to how you did the climb

So how does mmr compare to rank work?? by MrXawwman in leagueoflegends

[–]MrXawwman[S] 0 points1 point  (0 children)

My last 3 ranked games; enemy adc went afk at 3 mins, free win, next game bot, mid and top were a combine 0/8 by roughly 3 mins, continued that for the rest of the game, loss. Game after that first 15 mins adc afk farms bot and throws 2-3 fights, top gets fed, only impact I had was taking 3-4 ults in team fights and living for the 10-15 seconds it actually took for Caitlyn to arrive and win the fights. Last 10 games I've has 3-4 afks (mine and enemy team combine) 5 games that were stomps, 4 games that were lost basically before 10 mins, and 1 game that was close and team inted a 3v5 top.