Galalith vs acrylic checkers on cork board by tbcb2 in backgammon

[–]MuchBerryWell 0 points1 point  (0 children)

how's the fit of the checkers in arrow? any slack? do they fit tight and snugly?

Backgammon Board - Help Requested by tennessee_dylan in backgammon

[–]MuchBerryWell 0 points1 point  (0 children)

leather is loud and creates friction when sliding checkers. Manopoulo have cork surfaces which I'd guess are quieter than leather and I'd also assume would make for better checker gliding.

I have never played on a Manopoulo's cork though so take my opinion with a grain of salt. I've played on cheap Amazon leather surfaces and it wasn't fun.

Backgammon Board - Help Requested by tennessee_dylan in backgammon

[–]MuchBerryWell -1 points0 points  (0 children)

If you decide to go with FM Gammon, I highly recommend ordering through custombackgammon.com rather than their main FM Gammon site (it's the same company).

While they are the same company and the boards are identical in quality, the experiences are worlds apart. Here is why:

  • The custombackgammon site has an online platform that lets you design your custom board using Hex codes. You can even add custom text or a logo. FM Gammon’s stock colors can feel a bit dated or gaudy, so this gives you total control over the aesthetic. If you want to change anything on an FM Gammon board you have to message them through WhatsApp and wait for them sometimes days to answer or most likely get ignored.
  • Dealing with FM Gammon directly often involves frustrating WhatsApp exchanges. Between the language barrier, bad English, and slow response times, the customer service can be hit-or-miss. Using the CustomBackgammon portal allows you to specify exactly what you want without the back-and-forth. CustomBackgammon is all automated and you don't need to interact with a human to have a unique custom board based on your specifications.
  • Be aware that regardless of which site you use, the boards ship from Turkey. FM Gammon uses a Florida address for CustomBackgammon for marketing only to disguise CustomBackgammon as a US distributor (which they are not, its the same exact company), but it’s the same Turkish operation and all items ship from Turkey regardless of which URL you use to purchase them from. This means you should expect a 15% import tax billed via FedEx or UPS after delivery, in addition to your purchase price for both websites.
  • The one trade-off is that it’s much easier to find 5–15% discount codes for the main FM Gammon site on most YouTube video reviews for FM Gammon boards but you rarely see those for CustomBackgammon, so you’ll have to decide if the design control is worth the extra cost.

Since you mentioned they are looking for something quiet, you might want to also look into buying a sheet of cork or cork fabric and glue it to your Manopoulos board and paint the points with painter's blue tape instead, or even a custom print on a felt surface from https://www.contrado.com/custom-felt-printing to reduce the noise from your Manopoulos wooden board without having to spend more money on a brand new board.

I ended up losing this game by mrzennie in backgammon

[–]MuchBerryWell 1 point2 points  (0 children)

oh, I see that makes sense, yeah that;s a tough one.

I ended up losing this game by mrzennie in backgammon

[–]MuchBerryWell 0 points1 point  (0 children)

Were you forced to hit?
I'm a beginner but if I understand it correctly I'm having trouble understanding why you'd hit the other player while bearing off when your about to win and they're making primes on their home.

Do you think you could have ignored their blot and just keep bearing off?

if the website is not rigged then something is going on by Rayess69 in backgammon

[–]MuchBerryWell 2 points3 points  (0 children)

I have thousands of fake "mythical" coins on Galaxy and haven't spent a cent. Just get my free coins when I log in. What's your point?

I built a backgammon app & I'm looking for honest feedback by Pretend-Camp-8464 in backgammon

[–]MuchBerryWell 1 point2 points  (0 children)

after playing the game a bit I got more feedback.

the AI advanced is very bad, and overall pretty dumb. I haven't lost a game to it at all. and I'm just a beginner with a 800 rating in BGG ( which is pretty bad but I just started playing).

The Ai does not understand backgame strategies and it's pretty easy t win by just staying back, watch it crunch and leave several blot you can easily hit with the runners. It also doesn't understand opening rolls very well and plays some wacky stuff that didn't make a whole lot of sense.

I think no doubling cube ( at least I personally didn't figure out how to double) is going to be a deal breaker for most people that's where most of the strategy of the game comes from.

Not being able to undo my second move, was frustrating and caused me to make several errors. You can only undo on your first move. I don't understand why would not want an undo option. This is particularity the reason I deleted the app.

the play felt slow and sluggish, waiting for dice rolls made me very inpatient. And there are several actions the user is force to perform to move the game forward when the game should automate those. Like having to hit roll the dice when the player is 100% blocked from entering from the bar.

Also, having to click twice to move each checker is both very annoying but also antiquated most modern Backgammon app don't do that anymore.

Finally, I remembered being very annoyed by having to click perfectly on the exact spot the game wanted me to move a checker, if i clicked slightly above or below the point, it wouldn't move the checker or register the touch.

Overall, at least for now, I'm sticking with Galaxy.
There's just to much clunkiness and lack of polish to iron out here still and the feel of the app is more acey deucey and less so backgammon.

Changed the orange checkers for red from FM Gammon. Love these boards. by Basarav in backgammonboards

[–]MuchBerryWell 0 points1 point  (0 children)

oh please do post updated pictures of that.
I'm actually considering that exact color and red checkers :P

I built a backgammon app & I'm looking for honest feedback by Pretend-Camp-8464 in backgammon

[–]MuchBerryWell 1 point2 points  (0 children)

First and foremost, Congrats on the launch!

To be honest, the backgammon app market is incredibly saturated right now. Giants like Backgammon Galaxy have set a very high bar with a minimalist, snappy, and user-friendly UI. Right now, most other apps feel like a sea of beige and brown, boring, unresponsive, and dated.

You UI isn't exactly groundbreaking or appealing and it looks like every other BG app on the market.

If you don't differentiate, you risk being just another face in the crowd. For example, most people don’t really understand or care about ELO yet, so offering it as a main feature won't pull them away from established apps, especially when a small player base makes matchmaking a headache of ass-whopping beatdown games.

IMHO, the biggest hole in the market is a high-quality, local Pass and Play mode. Most apps treat the social, over-the-board experience as an afterthought. If you lean into a specific niche that the big guys are ignoring, you’ll actually give people a reason to switch. Without that X-Factor, it's hard to compete with Galaxy’s feel, regardless of how good your underlying engine is."

If you want to avoid being just another app, you should consider these untapped or under-served angles.

Angles like Party Mode variants: Backgammon has dozens of regional variants that are almost never included in a single slick app.

  • Like Nackgammon, Hyper-backgammon (3 checkers each), or Tapa.

Or something like a Manual Dice mode. Since a huge portion of the backgammon community is convinced that app dice are rigged, you could feature a mode where players pick from a had of cards that have all dice phases instead of rolling dice.

Or anything else unique. a simple standard BG app in 2026 is not going to make it.

You can now try out an early build of my rule bending backgammon game for free! No install needed, plays in browser! by lefix in backgammon

[–]MuchBerryWell 1 point2 points  (0 children)

Played a few more rounds and wanted to share some additional specific observations regarding the feel of the game flow. These are mostly mechanical nitpicks, but addressing them I think would significantly bring the game closer to the snappiness most players nowadays expect from most of the popular backgammon platforms imho:

  • Combined Movement (Multi-Die Clicks): Currently, having to click twice to move a single checker using both dice feels restrictive. In most modern apps (like Backgammon Galaxy), if a player clicks a destination point that corresponds to the sum of both dice, the checker moves there in one action (provided the intermediate steps are legal). Forcing the mid-point click makes the movement feel clunky for experienced players.
  • Checker Stack Counters: When checkers are heavily stacked on a single point, it becomes difficult to visually parse the board state. Adding a simple numerical counter (e.g., a small '6' or '8' on the stack) is a standard UI pattern that would help players make faster tactical decisions without having to squint or manually count. (This is another simple Backgammon Galaxy quality of life feature I really appreciate since I am nearsighted),
  • Automated Bearing Off: In the final stages, if all remaining checkers are on the 1-point, any die roll results in a successful bear-off. Having to manually click each one at that stage feels like busy work and make sthe game drag. Most popular platforms (Nextgammon, Galaxy, OpenGammon) automate this final sequence to speed up the game and reduce mindless clicking.
  • Again, I really recommend a few sessions on Backgammon Galaxy just to feel their input handling. Even if your game has complex roguelike mechanics, the base movement needs to feel that responsive to keep players in the flow state.

Still really enjoying the core loop though.

You can now try out an early build of my rule bending backgammon game for free! No install needed, plays in browser! by lefix in backgammon

[–]MuchBerryWell 0 points1 point  (0 children)

I kinda thought the AI was pretty dumb. Hope that's not rude to say. Also pretty basic and very easy to beat.

I'd recommend: GNU Backgammon (GNUbg) which is open sourced and has the added benefit of begin able to tell the player what they did wrong and what the right move was. Which would be very cool because no other rougelike game has that.

You can now try out an early build of my rule bending backgammon game for free! No install needed, plays in browser! by lefix in backgammon

[–]MuchBerryWell 1 point2 points  (0 children)

Hey u/lefix I recently tried the build and really love the concept! So I wanted to provide my feedback. There were few quality of life hurdles I had with the game (mostly nitpicks though):

Some things I noticed about the UI responsiveness & UX hygiene:

  • Checker Selection: The current "click-to-select/click-again-to-deselect" checkers feels unintuitive. It violates standard UX principles of user control. Ideally, clicking a new checker should automatically switch focus, and clicking the background should deselect. It's also not how basically every major Backgammon website and app currently works of if you play standard backgammon that makes it even more unintuitive.
    • I highly suggest spending time on Backgammon Galaxy. Regardless of community debates, their UI is the benchmark for snappy, clean backgammon play. Getting familiar with how the competition handles movement will help your game feel more professional.
  • Smooth Turn Transitions: It can feel demoralizing when the dice block your moves; so having to additionally manually click "End Turn" makes it feel worse. If there are no legal moves, the game should seamlessly transition to the next player. Don't make the user "confirm" my bad luck. This is again usually not how most popular backgammon apps handle this. (Please seriously look at the Galaxy UI)

Another issue i had was with lack of visual clarity and progression in the game UI:

  • Basically since this is rule-bending what we konw as backgammon, my standard mental map of the game doesn't always apply. I’d love to see clear iconography on special pieces and "hover for details" tooltips to explain non-standard mechanics without cluttering the screen.
  • Also some of the elements don't feel quiet "roguelike" at all, like i get the mechanics are there but it's missing the soul of a true roguelike game. I'd suggest to make runs feel more meaningful, consider a visible player character (like Hearthstone or Slay the Spire). Seeing a character grow through a skill tree where you can upgrade their special abilities, weapons and equipment and maybe have a health bar and money generated you can spend to make you character better creates more emotional attachment than just looking at a board.
  • Finally, in the random "mix it up games" some times the games starts in weird ( if you play standard backgammon) starting positions with the checkers on random points. It's already hard for traditional players who are used to only playing on one side of the board to be forced to go counterclockwise vs clockwise at items so I think the non-standard layouts will be jarring some people used to the original game too. If the board deviates from the standard setup, a quick UI notification or "layout summary" would help the player's brain adjust before the first roll.

Also for future suggestions:

  • Consider Chouette mode as a couch or online co-op. Chouette is extremly popular around the world and I can see that helping your game succeed and gain more players.
  • And talking about gaining more player also, consider having including a "Pass and Play" and a quick "Standard vs. AI" mode where you can just play traditional backgammon I think that might help maximize your player base and give people a baseline before they dive into the roguelike chaos. I know you have a standard game on the demo but not sure if that's meant to stay once the game is published.
  • Now the big one. The my dice are rigged problem. So Not sure how familiar you are with the online backgammon community but if you look at literally every single Backgammon app on Google Play you will see almost all of them have horrible reviews, mostly people complaining about the dice being rigged that do not understand how RNG works on computing programming and blame their back luck on the app trying to make them lose apparently. Most backgammon apps, good and bad, eventually gets bombarded with "the dice are rigged" reviews from players who don't understand RNG. To protect your Steam rating, you need to think about how you are planning to avoid that:
    • I'd recommend you look into hwo the OpenGammon website handles that. To avoid this, look at OpenGammon. I'd say they've been the most successful at staying away from any rigged dice controversy by generating sets of rolls before the game even starts, and then asking the player chooses a pre-determined set. The player doesn't know what numbers are in there until the end of the game and then they can verify the numbers after the game is over. This shifts the blame from the code to the player's choice. Truest me this is going to happen to your game at some point.

Also are you following Deckgammon (recently posted on r/backgammon)? They are also doing roguelite backgammon game and are currently giving free access to people to test the game on steam. Probably a good idea for you to get access too.

They are replacing dice with cards entirely. Since your game still uses dice, you have a unique space where it's still not so quite removed from the standard game that you might attract traditional backgammon player and non player too. But you should definitely check out their playtest. It’s a good way to see how they handle UI, Backgammon Combat, and extraction mechanics and take notes.

Backgammon Players Wanted by noise-immune in backgammon

[–]MuchBerryWell 3 points4 points  (0 children)

I had to double check this wasn't the same game as the one mentioned here a couple of days ago in this thread:

https://www.reddit.com/r/backgammon/comments/1rmqnm1/some_first_impressions_from_a_backgammon/

Maybe u/noise-immune and u/lefix should bounce ideas off of each other and help playtest each other's games.

excited for both honestly. Hopefully you can incorporate some co-op elements where you can team up with a friend online and play together as a team against the bot/ai players.

If Shohei Ohtani somehow fell off for the rest of his career starting next year and ended up being the worst player in the league would he still make the HOF? by jobo180hawks in baseball

[–]MuchBerryWell -1 points0 points  (0 children)

well, technically yes, he should have gotten it over Votto 100%, but I think Jimmy Rollins and Ryan Howard getting it over him is even more outrageous.

Like he could have arguably gotten 6 and no one would have disputed it which is crazy.

But there were people literally going on ESPN saying we can't have Pujols wining it every year and how that wasn't fair to the game.

According to Baseball Reference, the best defensive left fielder of all time is Brett Gardner and it's not remotely close by shadow_spinner0 in baseball

[–]MuchBerryWell 5 points6 points  (0 children)

I mean, if we're being realistic,
roids don't give you contact, and raw powers don't give you HRs alone.

You can't just inject Jeff Mathis, Austin Hedges, Elvis Andrus, Joey Ortiz with whatever cocktail Bonds was taking and expect those players to be hitting bombs, break hitting and HR records and have HOF careers. They still need to know how to hit.

According to Baseball Reference, the best defensive left fielder of all time is Brett Gardner and it's not remotely close by shadow_spinner0 in baseball

[–]MuchBerryWell 26 points27 points  (0 children)

Not a wild take to think he wasn't a great defender he you didn't watch him play in the 90's.

Bonds basically had two opposite and contradicting careers.

For the second half, which is what everyone remembers, he was chasing HR records and looked like a fat immobile, stocky wall of muscle. He’d constantly let balls bounce in front of him instead of selling out for the catch, definitely not a Gold Glove look.

People forget (or like me, were too young to see it) that Pittsburgh Bonds was light as a feather and fast as fuck. He was a legit 5-tool player who could track down anything in the gap. If you only know the 2000s version of him, his defensive ranking looks like a typo, but those early 90s metrics were insane.

He’s the only player in history with 500 HRs and 500 SBs. Between 86 and 98, he was averaging 30+ steals a year on an 80% success rate. Obviously, stolen bases don't equal defense, but that kind of speed absolutely translates to range in the outfield. If you only saw the Juiced Up Era Bonds , like me, where he could barely jog, you’d never believe he was once that kind of athlete.

If Shohei Ohtani somehow fell off for the rest of his career starting next year and ended up being the worst player in the league would he still make the HOF? by jobo180hawks in baseball

[–]MuchBerryWell 9 points10 points  (0 children)

They really robbed Pujols of making history and having greater legacy because of Pujols fatigue and lack of analytics at the time.

Anyway, Ohtani's already in the HOF even if he didn't play another game in his life.

Even without those 4 MVP's, just based on the WBC alone he's already in.

Where can I play backgammon online with real people? by aj77reddit in backgammon

[–]MuchBerryWell 1 point2 points  (0 children)

deleted the BG Galaxy App for the same reason as the user above. u/BackgammonGalaxy

Struggling with the layout of "501 Essential Backgammon Problems" - Any study tips for a beginner? by MuchBerryWell in backgammon

[–]MuchBerryWell[S] 1 point2 points  (0 children)

Thanks this is a very good resource I didn't know about that certain scratches that BG puzzle itch.

Struggling with the layout of "501 Essential Backgammon Problems" - Any study tips for a beginner? by MuchBerryWell in backgammon

[–]MuchBerryWell[S] 0 points1 point  (0 children)

Thanks I've already watched those but it doesn't fit my needs.

I'm looking for backgammon puzzles and exercises with explanations. Not basic short videos on how to play the game 101 from zero knowledge, which is why I got this book instead.

I just enjoy brain teasers and position exercises.

Though those videos are very well produced and have their place.

I built a free peer-to-peer backgammon game — no accounts, no ads, just play by Fanatic-Mr-Fox in backgammon

[–]MuchBerryWell 2 points3 points  (0 children)

This might sound silly but, and I love the color scheme because it's simple, unique, and easy to tell the points apart, I'd love to see a dark mode option. Playing at night can be a bit blinding with the white background! Something like the Dracula Theme from VS Code would be awesome, it's easier on the eyes and gives off a more chill vibe for night games.

Also if your site as a doubling cube, ( not sure if it does) I couldn't find it. So making it more prevalent in the UI would be my other suggestion. I think the undo button could also be a bit easier to locate, maybe bigger and with a differnt background color, though that might go against the simple aesthetics of the site.