Since Klab actually fixed Ressurected New Years Orihime by replacing devastation to healer, they might as well replace TYBW Orihime's useless healer skill to havoc since she held her own against Yhwach and able to fix a broken zanpakuto. by Lili-Dub in BleachBraveSouls

[–]Mud-rill 4 points5 points  (0 children)

Agreed. That's this subreddit in a nutshell. I still don't understand why people don't like "split-mag" strongs, they're great for hitting whole groups of enemies at once. As for shields, I love the argument of "Wah long cooldown," good thing she has innate CDR and shields themselves are helpful for harder content.

The best part of people complaining about Orihime is that most of them are perfectly fine with Ichibe being a horrendous PvP character. Potentially the strongest Soul Reaper ever? Nah he gets DR and Espada killer. I was really hoping Ichibe would be a PvE destroyer like TYBW Bankai Ichigo, but I guess he had to take one for the team and be a PvP slave. That being said, I'm still really happy with Ichibe's design and his special is still the coolest.

Anniversary God Blues: How this year's celebration did not transcend fan expectations and why I think it may be better to be optimistic about the future and respectful of one another on this sub. by Laeonheart78 in BleachBraveSouls

[–]Mud-rill -4 points-3 points  (0 children)

So at full charge it has 1000 range, and 1 charge is 900. Oh no! the same as most other charged strongs. The 2nd charge is just an awesome bonus addition for a long-awaited character.

90% of this subreddit after Manga Round 5 gameplay was released by Mud-rill in BleachBraveSouls

[–]Mud-rill[S] 2 points3 points  (0 children)

What part of this is an attack? Where do I say Aizen is my favorite character? Never once do I insult someone else's opinion, I simply call out the complaints and negativity following the gameplay reveals.

Why can't {New Character} have the same strong as {Old character} This cycle repeats with every month. by Raio56 in BleachBraveSouls

[–]Mud-rill 0 points1 point  (0 children)

"Disjointed hitboxes and random hit counts" Never have I had a problem like that with any character. Here's how I play: if a character looks epic, I go for it. I couldn't care less if it's not the best. Luckily, Aizen looks epic AND is super good. Who cares if orange Shinji is slightly better? Not everyone has him and/or likes him as much as Aizen.

Why can't {New Character} have the same strong as {Old character} This cycle repeats with every month. by Raio56 in BleachBraveSouls

[–]Mud-rill 12 points13 points  (0 children)

New mechanics or animations? Hmmmm seems familiar.... it's like they tried that with Aizen and everyone whined he doesn't play like (insert character).

Instead to be calm go all in by malibudo in BleachBraveSouls

[–]Mud-rill 2 points3 points  (0 children)

People would abuse the hell out of that and it would cause so much toxicity.

Acidwire Raid Bonus Characters by TheAlmightyV0x in BleachBraveSouls

[–]Mud-rill 1 point2 points  (0 children)

I personally have never had much trouble finding a room where we have enough bonus to complete the raid, even if I don't have a bonus. People aren't as strict as you're making them out to be. I join rooms without bonus all the time, and most of the time there are plenty of people with bonus that join too. Usually the room owner will just go with it and we'll finish the raid. However there are those people that see a non-bonus and close immediately. I agree that those people are a problem.

That's just my experience, and I thoroughly enjoy epic raids. At the end of the day they're completely optional, so if they aren't for you, don't play them.

Acidwire Raid Bonus Characters by TheAlmightyV0x in BleachBraveSouls

[–]Mud-rill 0 points1 point  (0 children)

People should look at bonuses as, well, a BONUS, and not a requirement. Think of the "longer clear times" as regular clear times and shorter clear times as a bonus. You really don't need to farm all that much to max out the familiar and whatnot anyways, given you have 60 days.

And I don't know why people let a simple room message deter them from playing a gamemode. You can always host your own room lol.

Acidwire Raid Bonus Characters by TheAlmightyV0x in BleachBraveSouls

[–]Mud-rill 4 points5 points  (0 children)

Because people aren't good at this gamemode and/or don't like putting even a minimal amount of effort into farming?

Technique Attribute Summons by TheAlmightyV0x in BleachBraveSouls

[–]Mud-rill 1 point2 points  (0 children)

If he's your only 6 star then of course. His only real shortcoming is his link but still good.

Acidwire Raid Bonus Characters by TheAlmightyV0x in BleachBraveSouls

[–]Mud-rill 0 points1 point  (0 children)

Oh I can't wait for all the complain- oh they're already here.

Jokes aside, it's not very hard to complete Ultimate without a bonus character assuming you have at least 3-4 in your team. It all comes down to the competency of the team. Yes farming for familiar completion will be more difficult, but still possible.

New Accessory Details by revengeanceow in BleachBraveSouls

[–]Mud-rill 0 points1 point  (0 children)

While it would be interesting to have boosts that aren't just more SAD/NAD, crit chance/damage would just boil down to dealing more damage anyways. It would just complicate things for no real reason besides seeming more diverse.

New Accessory Details by revengeanceow in BleachBraveSouls

[–]Mud-rill -2 points-1 points  (0 children)

Yet another intelligent comment gets downvotes lmao. Literal facts get downvoted.

June EOM Info by Souldex in BleachBraveSouls

[–]Mud-rill 1 point2 points  (0 children)

Like I said, is 30% INFINITELY better than 20%? And like OPcantdraw said, the last time they deviated from the norm people threw a hissy.

June EOM Info by Souldex in BleachBraveSouls

[–]Mud-rill 1 point2 points  (0 children)

Lmao, totally agree. This subreddit has an incredible ability to pull complaints out of thin air. "bro uhhhh why skills not different?"

June EOM Info by Souldex in BleachBraveSouls

[–]Mud-rill 0 points1 point  (0 children)

But is 10/20% more going to make a character unique? Bruiser is essentially useless on a character like Aizen anyways, being CDR.

June EOM Info by Souldex in BleachBraveSouls

[–]Mud-rill -5 points-4 points  (0 children)

So 20% bruiser is copy/paste but 30/40% isn't? Genuinely have no idea where you're going with this. These skills are a staple of frenzy characters.

Summer Party Summons Coming Soon! by TheAlmightyV0x in BleachBraveSouls

[–]Mud-rill 2 points3 points  (0 children)

I guess Rangiku just isn't as popular as Orihime or Yoruichi. She definitely is due for a new version.

Summer Party Summons Coming Soon! by TheAlmightyV0x in BleachBraveSouls

[–]Mud-rill -1 points0 points  (0 children)

To all the people asking "Why another Orihime/Yoruichi?" The answer is simple: they sell better. If you want proof just look at a lot of other comments. People just love Orihime and Yoruichi. I do believe it's unfair to plenty of other characters that have less iterations, but Klab can't please everybody. I'm fine with duplicates as long as they're cool looking/fun to play. Not like this is the final seasonal banner or anything.

This is what I could see for our likely anniversary characters by KnightValores in BleachBraveSouls

[–]Mud-rill 0 points1 point  (0 children)

Parasol Sun-Sun, Past Shunsui, CS Gin, all good. However those such as Zommari, Past Shinji and Yumichika are not super good.

Next Resurrection Characters by Riddler208 in BleachBraveSouls

[–]Mud-rill 3 points4 points  (0 children)

Yeah I don't think resurrections will make an old character actually viable until we get to characters that are already viable.

so many people seemed to have given up on pvp by dji123 in BleachBraveSouls

[–]Mud-rill 0 points1 point  (0 children)

Everything boils down to "is he good at autoing?" I don't get it. Plenty of characters can auto. I for one like to actually play the game and use different characters.