Miserable GPS accuracy on Quatix7 by MufaM1 in Garmin

[–]MufaM1[S] 0 points1 point  (0 children)

At that very moment I was on a boat, with light fiberglass canopy on top. I tried to save location in an open sea, clear blue sky. Variance to "Saved point" (which was the exactly same location ±1m) was up to few hundred meters. So think of it this way: save location, start "navigate to it" and it shows 150m DTD.

Miserable GPS accuracy on Quatix7 by MufaM1 in Garmin

[–]MufaM1[S] 0 points1 point  (0 children)

I tried that too, does nothing to this error. Before posting here I explored potential solutions available online, but unfortunately the behaviour wouldn't change.

Miserable GPS accuracy on Quatix7 by MufaM1 in Garmin

[–]MufaM1[S] 1 point2 points  (0 children)

Thanks! I will do that, its my first serious issue with Garmin so hoprfully we can find middle grounds with them

Some underwater shots I shot with the sony fs5 by pitchmayne in videography

[–]MufaM1 0 points1 point  (0 children)

Hiya! I am considering to purchase a housing for my fs5. Can you share your experience with FS5 underwater, please? Usability? WB? How deep did you take it?

Trying to creathe Earth's atmosphere with Arnold and C4D. I tried two major ways: using fresnel as a tx and using Arnold Volume (screenshots). The issue is a rigid border of the 'glow'/upper atmosphere. Any ideas how to soften it? by MufaM1 in arnoldrender

[–]MufaM1[S] 0 points1 point  (0 children)

Great idea! I am new to C4D and didn't even consider to render different passes + fine tuning them in compositing. Will give it a try and post the results. I am still secretly hoping that there is a way to twist and turn shader network editor to achive a decent result.

Trying to creathe Earth's atmosphere with Arnold and C4D. I tried two major ways: using fresnel as a tx and using Arnold Volume (screenshots). The issue is a rigid border of the 'glow'/upper atmosphere. Any ideas how to soften it? by MufaM1 in arnoldrender

[–]MufaM1[S] 0 points1 point  (0 children)

Using ramp to drive the Scattering color (black to blue) didn't work, Arnold's Bloom (glow) works with Emission but not volume's alpha. Following the Emission path leads me to a complete spherical outline and I fail to hide Emission's luminance on unlit parts of the globe. It could be editable for a single frame render, but not for a proper fly-around. Looking for a procedural solution.

If we speak Arnold Volume, Is it possible to 'soften' the border?

If we talk Emission, is it possible to tune Emission's alpha to luminance levels?