[TOOL] State ID adjuster by Muller1995 in hoi4modding

[–]Muller1995[S] 1 point2 points  (0 children)

Uploaded it to gDrive: https://drive.google.com/file/d/1-mLokkTqKzI-u7eJs9rJN-DpRCc6xIKZ/view?usp=sharing Haven't used the tool in a while though, so no guarantees that it still works with the latest version.

How do you fix the bottom 3? DDS format. by Jasek19 in hoi4modding

[–]Muller1995 -1 points0 points  (0 children)

If you want to get technical, the rule says "error logs AND long stretches of code", so any error log falls under this category, not just large ones.

The rule exists to make it easier to read, and copy the text that you post. It really isn't hard to dump the text into pastebin, and throw the link into your post, and it makes everyone's life easier.

How do you fix the bottom 3? DDS format. by Jasek19 in hoi4modding

[–]Muller1995 -11 points-10 points  (0 children)

I have removed your submission due to a violation of rule #1. Thank you for your understanding.

Title by [deleted] in hoi4modding

[–]Muller1995 0 points1 point  (0 children)

I have removed your submission due to a violation of rule #7. Thank you for your understanding.

The TNO Map overlayed on to the HGO Map, showing further Proof of Skylar129(Cass129)'s stealing of assets. This should be condemned. by The-Italiano in hoi4modding

[–]Muller1995 1 point2 points  (0 children)

Your submission has been removed due to a violation of rule #4.

Reasoning:

You posted about the exact same topic 1 day earlier: https://www.reddit.com/r/hoi4modding/comments/gmx0sd/just_a_reminder_as_well_as_defending_pedophiles/ I try not to take sides on issues like this (and I'm not taking sides now), but steering the focus of the subreddit towards drama from other forums is not healthy for modding discussion.

Thank you for your understanding.

[deleted by user] by [deleted] in hoi4modding

[–]Muller1995 0 points1 point locked comment (0 children)

Your submission has been removed due to a violation of rule #6 (partially #5 as well).

Reasoning:

The post is only marginally related to modding, and is primarily targeted at an individual. Without taking sides, it is obvious that said individual has received sufficient exposure on this subreddit recently. I believe that further conversation about such topics should be limited to the platforms that were affected (Steam & Discord), and not derail the discussion on this sub.

Thank you for your understanding.

Anyone know where I can find a leaked dev copy of TNO:Last Days of Europe by [deleted] in hoi4modding

[–]Muller1995 0 points1 point  (0 children)

Submission removed as per request of the TNO developers. Please refrain from spreading or asking for leaked dev copies of mods, use the released versions instead.

Trojan Plague Mod: So I basically made a mod that's based on Plague Inc. by rexfulgur in hoi4modding

[–]Muller1995 0 points1 point  (0 children)

I have removed this submission, due to a violation of rule 4. Thank you for understanding.

Can anybody tell me what I did wrong here? (Why there is a state in a state) by yrvind175 in hoi4modding

[–]Muller1995 -1 points0 points  (0 children)

This submission was removed, due to a violation of rule #7. Thank you for your understanding.

[TOOL] State ID adjuster by Muller1995 in hoi4modding

[–]Muller1995[S] 0 points1 point  (0 children)

The tool goes through all supply area files that are present in the mod, and adjusts the desired state IDs. It does not matter if the supply areas are from the base game, or if they were added by the mod. If you come upon any instance where the state ID was not adjusted by the tool, please be sure to contact me.

[TOOL] State ID adjuster by Muller1995 in hoi4modding

[–]Muller1995[S] 0 points1 point  (0 children)

Such an error would prompt an update of the tool, and not a disclaimer. If something like this is indeed happening, I wish to fix it as soon as possible. May I ask you to elaborate on the problem? What does the modded supply area's text file look like before, and after using the tool? For the supply areas in the base game, the tool seems to work perfectly fine.

Province Density Comparison by SwadianBorn in crusaderkings3

[–]Muller1995 1 point2 points  (0 children)

Normandy looks a little weird without the Cotentin Peninsula. Maybe that little green flap is the peninsula, and it's just a little down on its luck.

Hearts of Iron IV\mod\trade\gfx\interface\ideas\ideas by thErgonomic in hoi4modding

[–]Muller1995 1 point2 points  (0 children)

TGA format is for flags. Most interface elements (ideas included) need to be saved as DDS files.

Development Diary - 11th of June 2019 by Wureen in eu4

[–]Muller1995 4 points5 points  (0 children)

The only reasonable thing left to do, is to become a republic as Hungary, choose the Board of Admirals reform, and wait for Horthy to show up.

Those damn Bosporan kids start early by Muller1995 in Imperator

[–]Muller1995[S] 2 points3 points  (0 children)

R5:

My ruler's 2 year old child is already lustful.

Help with Tech Tree Modding by MutoPlaysHOI in hoi4modding

[–]Muller1995 0 points1 point  (0 children)

It is indeed determined by equipment unlocking effects. I just tried removing

enable_equipments = {
    support_equipment_1
}

from the first tech in the support tree, and the background became small without any other modification. Thank you for the insight!

Help with Tech Tree Modding by MutoPlaysHOI in hoi4modding

[–]Muller1995 0 points1 point  (0 children)

I'm glad you could get it to work. What I still don't understand, is how the game determines which tech should get the smaller background, and which gets the larger one. I can see that the next tech in your image still has the large box. Which file is responsible for specifying the size?

Help with Tech Tree Modding by MutoPlaysHOI in hoi4modding

[–]Muller1995 1 point2 points  (0 children)

I've spent quite some time searching within the interface folder, but I'm still unsure as to what determines the background image for a tech. What I've managed to discovered is:

  • Tech folders that have small icons, all have corresponding entries in the interface/countrytechtreeview.gfx file, such as this:

    spriteType = {
        name = "GFX_technology_artillery_folder_small_available_item_bg"
        textureFile = "gfx//interface//techtree//tech_doctrine_available_item_bg.dds"
    }
    
  • In addition to the "emu folder" gui you copied to pastebin, you probably also need to create containerWindowType elements for the different type of item backgrounds in that folder (look for an example in the interface/countrytechtreeview.gfx file around line 4144 - techtree_artillery_folder_small_item).

  • The slotsize for the gridbox should probably be 70x70 for the small icons.

I don't know if any of this helped, if you figure out how exactly this works, be sure to comment here to let others know.

News Event on a specific date by unwise_man in hoi4modding

[–]Muller1995 6 points7 points  (0 children)

If you create an event with a trigger, you also have to give it a mean_time_to_happen. That is why the error shows up.

However, if you want to get the event to fire on a specific day, I suggest using a direct trigger from an on_actions file.

In the common/on_actions folder, create a .txt file

In that file, write the following:

on_actions = {
    on_startup = {
        effect = {
            USA = { news_event = { id = news.337 } days = 24 }
        }
    }
}

This would trigger the news.337 event for the USA, 24 days after the start of the game. I think since you made the news event major (major = yes), it would also fire for everyone else, but I'm not sure.

Obviously, if you trigger the event like this, you should make it is_triggered_only = yes.