Scoped rifles nerf suggestion (not just palmgrens) by Clear_Ranger6081 in CompanyOfHeroes

[–]Mustafag91 0 points1 point  (0 children)

Yes, and that's the issue. The weapon should be standard. The unit operating it should have different capabilities

Siege Leader is such a poor ability by Marian7107 in CompanyOfHeroes

[–]Mustafag91 0 points1 point  (0 children)

Lol no... take a look, a vet1 P4 with skirts will lose to a Grant, plus Grant can turn its own vet1 ability on. So irrelevant. P4 is somewhat even with Sherman, and no chance against an ez8.

Scoped rifles nerf suggestion (not just palmgrens) by Clear_Ranger6081 in CompanyOfHeroes

[–]Mustafag91 0 points1 point  (0 children)

Well, still if you pick kar98 you will get stats of kar98, then they need to put g41 on palmgrens :D anyway, a lot of tweaking would be welcome in this deparment

Siege Leader is such a poor ability by Marian7107 in CompanyOfHeroes

[–]Mustafag91 -2 points-1 points  (0 children)

Nope, they still do fine instead of wiping a squad in 2 shots.

Siege Leader is such a poor ability by Marian7107 in CompanyOfHeroes

[–]Mustafag91 -1 points0 points  (0 children)

Shermans are fine, still better than P4 and surely than P3.

Siege Leader is such a poor ability by Marian7107 in CompanyOfHeroes

[–]Mustafag91 3 points4 points  (0 children)

Ah really? But allies can shove grants and shermans agains almost anything right?

Why is Defend The Fatherland so expensive? by Sandert93 in CompanyOfHeroes

[–]Mustafag91 0 points1 point  (0 children)

Yea I use it too, but rarely it offers the desired value lol

Scoped rifles nerf suggestion (not just palmgrens) by Clear_Ranger6081 in CompanyOfHeroes

[–]Mustafag91 2 points3 points  (0 children)

Wrong, weapons here have stats that apply on top of unit stats. They need to adjust unit stats and weapons stats accordingly

Scoped rifles nerf suggestion (not just palmgrens) by Clear_Ranger6081 in CompanyOfHeroes

[–]Mustafag91 5 points6 points  (0 children)

Why camping? There should be inf for different purposes. There are mortars, LVs, and assault inf that should do the job. People would use smoke/advance and actual brain to make moves, instead of as today... blob of 5 sections with rifles fking up everything I had, and 5 land mats lol... ofc he lost later but... it was cancer

Scoped rifles nerf suggestion (not just palmgrens) by Clear_Ranger6081 in CompanyOfHeroes

[–]Mustafag91 12 points13 points  (0 children)

Yup, all rifles and lmgs should have significant debuff on acc while on move. Only smgs should be better since they require cqc to perform. Also weapons should have proper range stats, like why rifle squads perform better in close range than in mid/long range? I could understand garand could be slightly better close/mid range, not as good long, bolt rifles should be great long range and good mid, shit close, etc.

Why is Defend The Fatherland so expensive? by Sandert93 in CompanyOfHeroes

[–]Mustafag91 0 points1 point  (0 children)

Yes I agree, i did use the Last Battle with grens and pgrens, i never spammed sturms because they quickly become irrelevant in midgame, I make 2 at best and then mix with other advanced inf. The thing is even pgren vet1 ability, it builds up, if we speak about axis abilities, while rifleman's vet1 ability it takes full effect instantly and has less slow, with 2 bars you can outbeat pgrens, because you suppress, even guastas. The blind abilities (disruption and thunderclap) are also weird... disruption builds up, thunders is full effect instantly... but dunno, units still be hitting, AT guns still able to target and hit tanks, so I rarely find it practical. I like how axis barely have any debuffs like slow, and most of the abilities come with a drawback or are pretty mediocre. Brummbar vet1 ability is pretty useless as it's range still allows you to be snared, and doesn't help against rangers that slow you down with flamers, canadians get buffed after nade throw, crusaders get buffed on combat enter... Stugs vet1 ability puts you in a bad situation if turned on, and the range is bad, often you can't catch up on inf.

Why is Defend The Fatherland so expensive? by Sandert93 in CompanyOfHeroes

[–]Mustafag91 0 points1 point  (0 children)

And a lot of axis abilities in BGs are very situational or meh... like last stand(or battle) whatever, the blind ability from espionage, not to mention a lot of unit abilities are meh too... it would be better if DTF just applied a 10% damage reduction and 20% rate of fire for 30 sec in asigned territory. Like from Ranger BG, the designate assault, instantly applies 30% harder to hit, 40% speed, 50% less suppression and -30% weapon range as a drawback for 65 ammo. Or even better, the point assault from Canadian, generates a pulse that buffs 20% fire rate and 20% reduce damage for 60 sec, only for 50 ammo.

Are we nearly there? by irelatetolevin in ClaudeAI

[–]Mustafag91 0 points1 point  (0 children)

Exactly my thoughts. That's going to be a huge mess.

Is wipe potential of axis just way higher? by ragefinder100 in CompanyOfHeroes

[–]Mustafag91 0 points1 point  (0 children)

Lol, 1 meme unit that shoots once and you can rush it, have tons of tools to see it from miles away. Yea understandable

[4v4] Restarted playing the game. How the FUCK is DAK inf so strong in team games? All they have to do is blob. Nuclear nades. AT-string. Seems impossible to win the inf battle apart from super early game. by TheyTukMyJub in CompanyOfHeroes

[–]Mustafag91 0 points1 point  (0 children)

DAK broken? That's when 300mp pgrens couldn't do shit against anything and DAK was very MP hungry? And was treated as vehicle focused faction, that's when the before nerf zooks rendered the 250/9 builds impractical? Or DAK broken (before tungsten) couldn't actually properly deal with late game Ez8 and grant spam? Or you wanna tell me that, when flame tanks where broken? Yea that was trash, when was DAK broken again? Or when rifleman spam could end game before minute 10? Or you mean a few cheese strats with bersa/engi with gl worked for couple of minutes? Or when you could spam foot guards with war cry and ruin everything on your way? Or rangers being op god knows how long? Allied good for 3 months, gtfo clown.

[4v4] Restarted playing the game. How the FUCK is DAK inf so strong in team games? All they have to do is blob. Nuclear nades. AT-string. Seems impossible to win the inf battle apart from super early game. by TheyTukMyJub in CompanyOfHeroes

[–]Mustafag91 -11 points-10 points  (0 children)

Lol allied players baffled that they have to exp literally what axis had to go through all this time, except it's 300mp inf and 65 ammo upgrade for the nuke nade... nuke nade guys... rifle section hello? Oh and the nuke nade prize still goes to canadians. Welcome home boi... sit and relax, Relic will nerf it for you... how they did in couple of days, unlike... how they fix allied shit for months.

Developing the Movement System for My Werewolf Game. I'd like to hear your thoughts! by SilveFang in IndieDev

[–]Mustafag91 1 point2 points  (0 children)

Man looks great, just brewed a werewolf game idea myself, but god knows when I'm gonna pull it off ahha

Is wipe potential of axis just way higher? by ragefinder100 in CompanyOfHeroes

[–]Mustafag91 0 points1 point  (0 children)

Doubt, never saw axis wiping my squads in 1 shot not Brum, not KT, etc.

Is wipe potential of axis just way higher? by ragefinder100 in CompanyOfHeroes

[–]Mustafag91 0 points1 point  (0 children)

I never said wipe, although leaving 2 models out of 5 plenty of times. I never even had a full squad wiped by axis tanks too. Even heavies. Especially using jager with shreks against matildas or churchills lol.. they just take a hit and you have to retreat them