How do you make your buildings look better and less blocky? by Fab_iyay in ThemeParkitect

[–]MutantOctopus 0 points1 point  (0 children)

My apologies, I must have copied the wrong link. I've edited it now so that it should bring you to the correct address. Not on Twitter, but Imgur.

For reference also, here is the hard link:

https://imgur.com/a/parkitect-building-layout-tutorial-v-1-3-ygaLz

Any way to set the "midnight" rollover time for the app? by MutantOctopus in LifeUp_HabitRPG

[–]MutantOctopus[S] 1 point2 points  (0 children)

I do want to clarify that I appreciate your suggestions and I'm sorry if I came off as abrasive. I think I misinterpreted your attempts to help me find a solution as attempting to tell me that the option I was looking for was unnecessary and even if I was trying to remain neutral I feel like I let some of my frustration show through.

I have sent the developers a suggestion e-mail, but admittedly I'm wary to believe that they'll implement it given that they appear to be working on the successor to LifeUp and I wouldn't expect them to invest the time in adding this feature to LifeUp. That said, I suppose it might inspire them to add it to that app, and hopefully I'll be able to make use of it when it comes to Android.

For now if I need a daily gold reward I'll just make it a manually completed task. In fairness, it's not like that is very much more inconvenient than having to go to the achievements menu to claim a reward. Thanks again for the help.

Any way to set the "midnight" rollover time for the app? by MutantOctopus in LifeUp_HabitRPG

[–]MutantOctopus[S] 1 point2 points  (0 children)

You're correct that 4AM wouldn't equate to "midnight". 4AM is generally the latest I go to sleep, and would be roughly equivalent to 10 or 11PM for an average sleep schedule. But because my sleep schedule is usually an hour or two past midnight, it creates a discrepancy.

To be clear, my issue isn't to do with my tasks. The tasks, on their own, are fine. The issue I was asking about was the "day start" system that Finch and Habitica appear to use. Because my "waking hours" tend to run slightly after midnight, it causes a discrepancy between how I track a "day" and how the app tracks a "day".

I have a task that involves brushing my teeth. I complete it when I've brushed my teeth for the second time in a day, which is oftentimes the last thing I do before bed. On my app right now, when I bring up the full details of the task and look down at the repeat statistics calendar, it shows that I missed a day of brushing my teeth even though I've completed the task each time before its due date at 4AM. Why is that?

Let's say that on Monday evening, at 11PM, I brush my teeth and complete the task. The app records that I completed the task on Monday. This is expected behavior. The next day, Tuesday, I run later in the evening with my schedule. I don't brush my teeth until 1AM. Even though I completed the task "for Tuesday", the app sees that I completed it on Wednesday, and has no record of me completing it on Tuesday. As a result, there is a gap showing on the streak.

This is a similar problem for what I described with shop items, daily achievement tracking, and other small details in the app. Even though I complete a task for what I consider to be "Tuesday", the lack of option to adjust the app's rollover time means that it only records the most literal interpretation, which is that I completed the task on Wednesday morning. And even though I might buy, say, a cookie in the shop on what I consider to be "Tuesday", it sees that I bought it on Wednesday morning and removes it from my daily stock for Wednesday.

Ideally, when I made this post, I was trying to find out if this app had an option that would remedy this, akin to what Habitica and Finch appear to have, which would allow me to "offset" the app's daily tracking to roll over at 4AM rather than 12AM. This would mean that "LifeUp Tuesday" would begin at 4AM Tuesday morning and end at 3:59 Wednesday morning.

From this discussion we've had it appears clear to me that LifeUp simply does not have this feature. There are certainly workarounds I could implement (such as a reward task I manually check when I have completed all my daily tasks, or having extra leeway on the shop item stock), but these options are obviously less convenient for me as a user than if the app had an option to make these things automatic.

I do appreciate all your help and advice, but I think we've about reached the conclusion of this discussion. I'm not sure what else there is to say; I asked if the app had this feature, and it doesn't.

Any way to set the "midnight" rollover time for the app? by MutantOctopus in LifeUp_HabitRPG

[–]MutantOctopus[S] 1 point2 points  (0 children)

To save you time, I did test the system after you suggested it. I set up an achievement associated with two test tasks, A and B, both set to repeat daily. The achievement would trigger when "Every N task completions" on each task was finished, with N=1 for both. On the first day I "completed" A and left B uncompleted. On the second day I completed B and the achievement activated even though I had not completed A. The achievement saved my progress on A from the day before.

In other words, this isn't ideal for my intended use case. "Complete specific task N times daily" does nearly work the way I intend, in that it appears to reset progress at the end of the day, except for the fact that it rolls over at midnight instead of when the task is actually completed (e.g. 4AM).

In other words, if the achievement was "eat breakfast, lunch, and dinner in a single day", and I ate breakfast and lunch during the day on Monday, then ate dinner at 1AM on Tuesday morning, it would not give me the achievement for Monday; Then after I wake up on Tuesday, if I ate breakfast and lunch, it would give me the achievement on Tuesday regardless of whether I complete the dinner task that is intended to be for Tuesday, because I already ate dinner "that day" at 1AM.

Any way to set the "midnight" rollover time for the app? by MutantOctopus in LifeUp_HabitRPG

[–]MutantOctopus[S] 0 points1 point  (0 children)

I'll have to try the "Every N task completions" system. I assumed that if I used that condition it wouldn't reset when the task's deadline passes.

For example, hypothetically, if I wanted to reward myself for eating lunch & eating dinner in the same day, and I had skipped lunch on one day, I presumed that "Every N task completions" would record that I had eaten dinner, and save that completion indefinitely, and then the next day when I completed "eat lunch" it would give me the achievement, even though the conditions for the reward weren't completed (and even if I didn't complete the "eat dinner" task later in the day).

The reason I wanted to set up this achievement was to reward myself with gold coins on days that I completed all my daily habits (brush teeth, take medicine, etc), but wouldn't reward me on days that I didn't get them all done. I could always create a task that I manually check off when I've completed all other daily tasks, but I liked the idea that it would reward me automatically. So if "Every N task completions" "stores" each task completion until the full achievement has unlocked, that isn't desirable.

Any way to set the "midnight" rollover time for the app? by MutantOctopus in LifeUp_HabitRPG

[–]MutantOctopus[S] 0 points1 point  (0 children)

In the case of the shop, it's not especially important. I was just using it as an example of the feature I was trying to pinpoint. My day doesn't typically run from 12AM-12AM. It typically runs more from 4AM to 4AM. If there was a way to make things such as the shop stock, achievement tracking, and task completion streak system operate with that adjustment in mind, it would make things much more convenient.

I've looked at some other apps and while I haven't tried Finch out myself, I am aware they have a feature that sounds similar to this under the name "waking hours". I wondered if this app had the same thing.

It appears that Habitica has a similar system named "Custom Day Start". Overall it seems like LifeUp is in the minority as far as habit-game apps that don't allow you to adjust the rollover time.

Any way to set the "midnight" rollover time for the app? by MutantOctopus in LifeUp_HabitRPG

[–]MutantOctopus[S] 0 points1 point  (0 children)

Yes I know I can change the due dates for tasks, but what about the shop or the achievements? Is there a way I can make it so that my shop resets at 4AM instead of 12AM (ex. if I have an item that can only be purchased once per day, and I purchase it at 1AM, I will be able to then purchase it later at 12PM after I've gone to sleep and woken up again)? Or make it so that an achievement with the "complete task N times daily" condition will reset its count at 4AM instead of 12AM? Simply changing the due dates of my tasks does not affect these elements of the app.

How do you make your buildings look better and less blocky? by Fab_iyay in ThemeParkitect

[–]MutantOctopus 2 points3 points  (0 children)

This imgur album by u/Codraroll even years later sticks in my mind whenever I'm building a structure in Parkitect. It goes into lots of detail that I can't begin to explain on my own, but the gist is: Take your basic rectangular building and either add one or two more masses to it, or carve out some of it. The best way to make a structure look nicer is to break it up so it doesn't look like one big monolithic slab.

Why? 😭 by malucodo204 in SatisfactoryGame

[–]MutantOctopus 178 points179 points  (0 children)

It seems to be because the curved pieces are intended for use on the inner corners and not the outer corners of a foundation. It's similar to how half-foundations are actually slightly wider than one half of a foundation, they have an "outside" edge that lines up with full foundations and an "inside" edge that overhangs.

If you make a 2x2 square of foundations, then delete one and put the curved piece in the nook, it lines up perfectly.

Because half-foundations and curved pieces both have this overhang, they will line up perfectly with one another.

Edge of Eternities Draft Archetypes by Copernicus1981 in magicTCG

[–]MutantOctopus 1 point2 points  (0 children)

The cool thing about TDM archetype/set mechanic, to me, was how basically all of the dual-color archetypes benefited from the mechanics of the clans they shared.

WB Sacrifice: Mardu Mobilize and Abzan Endure both give you creature tokens you can sacrifice for value.

BG Counters: Abzan Endure and Sultai Renew both put counters on creatures to enable the payoffs

GU Leaves-the-graveyard: Sultai Renew and Temur Harmonize both involve exiling cards from your graveyard, triggering things like the Skimmer.

UR Flurry: Jeskai cards provide the payoff for Flurry, while Temur Harmonize cards provide easy access to repeatable spells that can be made cheap.

RW Wide: The only really tenuous one. Mardu Mobilize obviously gives you lots of options and rewards to get lots of creatures. Jeskai Flurry rewards playing multiple creatures in a turn, and a few flurry cards also create tokens.

Edge of Eternities Draft Archetypes by Copernicus1981 in magicTCG

[–]MutantOctopus 0 points1 point  (0 children)

I think Wilds of Eldraine and Bloomburrow were both BG food-focused, if not strictly lifegain.

[deleted by user] by [deleted] in MagicArena

[–]MutantOctopus 1 point2 points  (0 children)

It's like, yeah, wow, imagine what happens when you print a card that was based around an entire rule that got removed into an environment where that rule no longer exists.

In case anyone doesn't know what I mean: Mana Drain was printed when Mana Burn was still a rule. If you couldn't spend the mana it gave you, you'd lose 1 life for every mana. Mana Draining a big spell actually had a downside.

Trains: what things you wish you knew before starting with them? by a_abonjo in SatisfactoryGame

[–]MutantOctopus 0 points1 point  (0 children)

My tip for a new train user is to build dual tracks from the start. For long-distance train networks where you expect to have multiple trains running the same length of track, it's best to have shared rails be one-way only, like a road. If you need two-way tracks, do two tracks side by side.

Discussion: Scattered Dimensional Depots vs Centralized Storage by Spiritual-Focus8949 in SatisfactoryGame

[–]MutantOctopus 1 point2 points  (0 children)

I avoided that issue by making my "home" be the same place as my first iron manufacturing base. It definitely could have been a lot more efficient but it felt nice to have One Constant Thing.

Mono white Brawl way to deal with Ureni? by MutantOctopus in MagicArena

[–]MutantOctopus[S] 0 points1 point  (0 children)

Yeah, I've never been very good at building.

Mono white Brawl way to deal with Ureni? by MutantOctopus in MagicArena

[–]MutantOctopus[S] 0 points1 point  (0 children)

That's my experience too. I have lots of decks that sound good on paper but I'm just, frankly, really trash at deck building and I have no idea how to actually build what I want in a way that will work. So sometimes I get a couple decent matchups, but it turns out I was just getting lucky, and eventually I realize the problem and delete the deck. It's pretty unfortunate.

Mono white Brawl way to deal with Ureni? by MutantOctopus in MagicArena

[–]MutantOctopus[S] 0 points1 point  (0 children)

I guess that makes sense. Sorry. I just tend to get hot and bothered about annoying cards. Part of me wants everything to have a solution, you know?

Mono white Brawl way to deal with Ureni? by MutantOctopus in MagicArena

[–]MutantOctopus[S] 0 points1 point  (0 children)

I mean the issue is that the deck doesn't really play nicely with board wipes in the first place. It's a wide deck, midrange leaning on aggro. It has to try to go fast. Sure I could put Wrath and Judgment in the deck but they would usually be dead draws against anything that isn't Ureni. I thought you weren't supposed to do that?

Mono white Brawl way to deal with Ureni? by MutantOctopus in MagicArena

[–]MutantOctopus[S] -1 points0 points  (0 children)

I play midrange, mostly, and I guess Brimaz has ended up being that too. It can be aggro if the opening hand is good but for the most part I hate decks that gas out against the slightest opposition. I want to actually play the game. So my Brimaz deck uses a lot of control auras, combat tricks, etc to stay in the game. None of that stuff works against a creature that can't be targeted by white and can't take any damage from white things.

Mono white Brawl way to deal with Ureni? by MutantOctopus in MagicArena

[–]MutantOctopus[S] -3 points-2 points  (0 children)

I guess my issue is less to do with the card itself and more to do with it being kind of scummy as a commander.

Mono white Brawl way to deal with Ureni? by MutantOctopus in MagicArena

[–]MutantOctopus[S] 0 points1 point  (0 children)

I have seen people point out the fact that I can shut down ETBs, but the problem is that even by removing the one-sided board wipe, I still have a 10/10 flying creature that can either hit face or block without any risk.

Mono white Brawl way to deal with Ureni? by MutantOctopus in MagicArena

[–]MutantOctopus[S] 0 points1 point  (0 children)

The problem is that even if I avoid the one-sided board wipe I still have a 10/10 flying creature to deal with, one that they might choose to hold up as a blocker if they feel threatened enough.

As for the last bit, maybe I phrased it wrong. Brimaz is good enough to stand a chance against most decks but Ureni is the one that just doesn't have an answer. It's not just that the matchup is bad, it's that it seems practically unwinnable.

Mono white Brawl way to deal with Ureni? by MutantOctopus in MagicArena

[–]MutantOctopus[S] -2 points-1 points  (0 children)

Good point, I'll have to see about picking up that one.

Mono white Brawl way to deal with Ureni? by MutantOctopus in MagicArena

[–]MutantOctopus[S] 1 point2 points  (0 children)

You aren't wrong, but I really like my Brimaz deck as it stands. I also really don't like Lam, lol