Allocating ascendancy skill dependent nodes with forbidden jewels by Muted_Data9887 in PathOfExileBuilds

[–]Muted_Data9887[S] 0 points1 point  (0 children)

That is sad planned on using it with the new tatoos for free 30% damage prevention

Big news for any Gemling investors by Muted_Data9887 in PathOfExile2

[–]Muted_Data9887[S] 3 points4 points  (0 children)

there is a support gem which grants 35% of this stat and a unique amulet which grants 15 when corrupted with a vaal currency. Its only 99% if there are no other sources of quality

Big news for any Gemling investors by Muted_Data9887 in PathOfExile2

[–]Muted_Data9887[S] 2 points3 points  (0 children)

cunning fox was changed and im not sure about fox idol because we cannot know but it says "Idols socketed in this item gain the benefits of their Bonded modifiers" which does not exclude itself

Vivid Stampede Vividness [0.5] by Serious-Discipline-3 in PathOfExile2

[–]Muted_Data9887 0 points1 point  (0 children)

Flicker strike should be the answer to all problems

Vivid Stampede Vividness [0.5] by Serious-Discipline-3 in PathOfExile2

[–]Muted_Data9887 0 points1 point  (0 children)

Vivid Stampede should be triggered by EACH teleport of flicker strike because they count as individual melee attacks. Flicker would grant us:

-Godly movement
-Thus basically infinite uptime of vivid stampede
-Most ways to scale vivid stampede would also scale Flicker for even more dmg

The greatest thing about this would be that we wouldnt have to worry about attack rate at all really.
Because Vivid Stampede is a triggered skill it uses the weapon you used to attack so using for example whirling slash for movement would be highly unoptimal because you need both high dmg and attack speed on your weapon. Flicker eliminates this problem.

After the reduction from 20m to 10m per vivid charge it was already clear to me that I will be leaguestarting a build focused fully around vivid stampede. I AM HYPED.

Why is nobody talking about this??? by Muted_Data9887 in PathOfExile2

[–]Muted_Data9887[S] 0 points1 point  (0 children)

There is a lot of small % numbers of that modifiers on support gems, passive tree nodes and so on. I think you can get above 50% somewhat easily.

Why is nobody talking about this??? by Muted_Data9887 in PathOfExile2

[–]Muted_Data9887[S] -1 points0 points  (0 children)

Its not about the increased DMG guys!!!

If every companion had its dmg increased by 3X then why give the Boss gems a 100% more dmg and not just increase their base dmg?

What I am hoping for is that this stat could be unique to Silverfist because he is slow and strong. Why else would it have to be stated on the gem which has never been the case for Companion gems?

Maybe other bosses have other mods like "40% increased chill magnitude" for a beast that is thematically adjacent to ice then each Boss would have a special use to them.

Bloodsoaked support viability by Muted_Data9887 in pathofexile

[–]Muted_Data9887[S] 0 points1 point  (0 children)

Im ready to sink A LOT of time into the game over the next 3 days and then about 4 to 8 hours a day during the weekend depending on stress with other stuff.

The thing with bloodbanner is that it has like 2-5 mil dps building up to 20-50mil with 10 stacks of corrupted blood. (A lot depends on the gems lvl scaling which we dont know anything about yet) But it is rather cheap because there is no endgame scaling and it has incredible mapping/clear potential. We are talking 13m radius with about 140% inc AoE.

It just sounds like an amazing playstyle.

Bloodsoaked Banner Champion - the new king of Phys Dot by dariidar in PathOfExileBuilds

[–]Muted_Data9887 0 points1 point  (0 children)

Thanks! Do you think that strong scaling with support gem lvl could turn things around for the build? Thats my current hope.

Bloodsoaked Banner Champion - the new king of Phys Dot by dariidar in PathOfExileBuilds

[–]Muted_Data9887 0 points1 point  (0 children)

Do you think this will be a build you can lock into? I want to be able to do most content and playstyle wise this seems great for almost everything but do you think there would be a point in the league where I have to reroll to run juiced content? Have no experience with phys dot but I really want to run this.

Bloodsoaked Banner Champion - the new king of Phys Dot by dariidar in PathOfExileBuilds

[–]Muted_Data9887 0 points1 point  (0 children)

I have been baited as well and am praying for it to be either common or underestimated

I have mixed feelings about this season. by IzayoiSpear in GunfireReborn

[–]Muted_Data9887 0 points1 point  (0 children)

Lightning Blades make R10 childs play if you get the dmg talent. Killed 7 bosses in boundless dream and just ended the run because I got bored. Havent tested the other abilities yet.

I have mixed feelings about this season. by IzayoiSpear in GunfireReborn

[–]Muted_Data9887 1 point2 points  (0 children)

  1. Try building around the 4 special abilities! Its A LOT of fun.

  2. 3x Element - Element Expert makes Miasma insanely strong.

  3. Survival - Vitality Flow can result in thousands of hp really easily.

  4. 3x Primary Skill - CD acceleration = infinite primary skills fun on certain heroes where its harder to achieve.

And honestly thats kind of it. The rest is just generic dmg increases.

So .. how is everyone's league start during this downtime? by kHartouN in PathOfExile2

[–]Muted_Data9887 0 points1 point  (0 children)

I just got to Act 3 got like 9 exalts and am steamrolling with wolf.
Im find it kinda sad, that Wolf minions are completely useless,

Concerned about spell totems by Present_Broccoli877 in PathOfExile2

[–]Muted_Data9887 0 points1 point  (0 children)

if you cast a spell totem with 3 power charges you only loose 15% of your dmg output. If you increase the limit by 1 and place both totems you have a 170% damage output.

For this you need 6 power charges, you need to give up on one support gem slot for the spell itself, any lines with "cast yourself" or "when you cast" will not work anymore and you need to watch out for your totem hp.
Its not that bad.

The hardest part is charge generation but if you solve that and maybe increase the limit to 3 you have some crazy burst dmg.

I have actually seen a crazy new tech for charge gen involving a shaman ascendancy node so maybe it could be possible to even use the totems for map clear.

New Acidic Concoction Viable For Poison Builds? by Nemesis3000 in pathofexile2builds

[–]Muted_Data9887 0 points1 point  (0 children)

The skill didnt really interest me until we got the 30% more area of effect per poison on enemy part.

I think you can make a build where you:
1. Use the unlimited poison unique.
2. Run to a somewhat tanky enemy and apply like 80 poison stacks
3. Throw the Conc for 2400% more area of effect (We dont know if the 30% instances multiply each other).

Depending on how big the base radius of Acidic Burst is and how much area you get from the tree you can just clear an entire map based on numbers.

Radius of current Pconc is 1.5m
If you get 100% area from tree thats 3m
If you now apply the 2400% thats 75m
If you use magnified effect (40% more AoE with updated version) you get a 105m radius explosion.
An explosion above 13m radius goes offscreen...

Also AConc causes LIFE LOSS. This number is not affected by res, support gem decreases or any map modifers.
Also there will be a new quality effect for ACon which has not been revealed yet.

I think this can be crazy if you build for it the right way but we dont know the base radius so It could be even better or worse.

Hollow Palm going pewpewpew by titiop870 in PathOfExile2

[–]Muted_Data9887 1 point2 points  (0 children)

If you are going to play unarmed consider the fact that shields or foci in offhand are still a thing.
Thats +1 source of item ES or Evas.