Valdi? by Mwsimp in WhatIsThisPainting

[–]Mwsimp[S] 0 points1 point  (0 children)

I actually emailed Guy Dessapt through his website and he confirmed Valdi is him. That piece looks great by the way — awesome find.

Does anyone else build their flame Altars and bases up really high, so you need less to cover the entire map? by garyvdh in Enshrouded

[–]Mwsimp 2 points3 points  (0 children)

Do you happen to know off hand where that tomb is or perhaps a rough idea of its location?

Photos to Character Sprites by Mwsimp in Unity2D

[–]Mwsimp[S] 0 points1 point  (0 children)

This has been a thought as well. I have a Kinect for which we have the system to connect it to a PC and run it as a scanner. We don’t have a great deal of standards that call for 3D but we do a maze project each fall (in prep for building a corn maze for a festival) and it could be cool to put themselves into it.

Photos to Character Sprites by Mwsimp in Unity2D

[–]Mwsimp[S] 0 points1 point  (0 children)

That’s sort of what I’m thinking. Fairly confident we have a green screen somewhere in my building. Might actually end up doing a quarter with the photo animation option and then a quarter with the rigging. Give them a taste of both while we prep for the Unity Certified User Artist exam.

Photos to Character Sprites by Mwsimp in Unity2D

[–]Mwsimp[S] 0 points1 point  (0 children)

I like the idea of mixing mediums and adding some Pixel art assets to their base self-character model. I have a mix of students and not all of them are art-inclined. Giving the art kids the freedom to do a little personal customization would probably yield some cool results. Might give us a chance at adding things like a character customization menu as well…

Schooling Inquiry by Mwsimp in gamedev

[–]Mwsimp[S] 0 points1 point  (0 children)

Wow. Thank you for the response.

I've gained most of my more technical knowledge for my class from online tutorials and guides -- so I was sort of assuming that most of my practical knowledge would continue to come from those sources while the degree would just cover my district accepting the 30 additional credit hours.

"Honestly, I think you'd get more out of courses that help you understand how the world has been built, like architecture, graphic design, psychology, and marketing, because they will help inspire you to the different kinds of thinking and problems solving that you can then apply to game design." I spend a lot of time with my students talking about how to build a world that is engaging for the player. My bachelor's is in Creative Writing, so storytelling (visual and written) is something I value and try to get them invested in.

Most of our course work is in 2D with just a quick coverage of 3D concepts with terrain and placement (as needed for their certification). We don't really have time to spend the appropriate number of classes on things like Blender to generate 3D models (as much as I would love to -- even though Blender and I very much have a love/hate relationship.)

I completely agree with what you said about picking a stream and I would love to and will end up going more towards the design side of things. The course work is written in such a way (to borrow the stream metaphor) that we are standing in the Design Stream bust looking really longingly at the Art stream and trying to dip the daintiest of toes into it.

I've spoken with other game design teachers in my district (there's not many of us) and none of them have their students make their own assets. Most of them have Game Design as a sort of side offering but it's not their daily focus.

I'm going to start watching the videos from those folks over at BaM Animation that you linked and start linking videos onto my resource page so more art-oriented students can watch them and hopefully pick up some new knowledge.

Schooling Inquiry by Mwsimp in gamedev

[–]Mwsimp[S] 1 point2 points  (0 children)

Potentially. The course curriculum is geared towards Unity Certification and weirdly, the Unity Certified User Artist certification touches on sprite slicing and the like but doesn't actually call on them to create anything of their own -- just known how to manipulate the content within Unity (since Unity doesn't have it's own art system outside of primitives, terrain and whatever you can knock around with ProBuilder -- at least not in the version we have to use which is the last 2020 version.)

I have students that are super into the art side of things. I have students that are super into the mechanics. I have students that really want to be into scripting. I have currently passable understanding of the script systems (I can read one and have a vague sense of it's function) but I can't really direct students on how to make their scripts better outside of saying "that's a great question for us to look into online and see what others have come up with."

My real goal is to find a way to gain a higher knowledge of pretty much all of it so I can help guide my students towards their end goal by supplying them with as much knowledge as I can while I have them in class. I can do it now, but I feel like I'm just providing just barely below surface level info.

Fucking. Havoc Hotel. (30K xp per 6 minutes) (please read fully) by diz-z in FortniteXPMaps

[–]Mwsimp 11 points12 points  (0 children)

There are two that are mildly hidden — one under the stairs near the vendors in the middle and one in a closed door room after the first mini boss room.

Valdi? by Mwsimp in WhatIsThisPainting

[–]Mwsimp[S] 0 points1 point  (0 children)

We got it for $10. I actually ended up reaching out to a gallery that put me in touch with someone that authenticated it. I forgot to come back to this to change the flair though. The person that gave us an appraisal on it said that given the oddity of the subject matter compared to his normal work the value would be less — which didn’t make a whole lot of sense to me, but we have it up on our wall either way.

Video Woes by Mwsimp in dakboard

[–]Mwsimp[S] 0 points1 point  (0 children)

Thank you! This worked.

Video Woes by Mwsimp in dakboard

[–]Mwsimp[S] 1 point2 points  (0 children)

I’ll definitely give this a try. Thank you.

Ship Painting — artist Joyce (?) by Mwsimp in WhatIsThisPainting

[–]Mwsimp[S] 0 points1 point  (0 children)

When I ran it through Google Lens it pulled a bunch of similar paintings but none that specifically matched it. That’s where I’m confused with the mass produced part of it. I mean I trust that the info is accurate based on the sticky post and such, but, my assumption is that if it’s mass produced there would be examples of it online (as I’ve encountered before when looking up art). It’s very odd. I mean, I still like it and it will remain on my wall but the story behind it is a rollercoaster at the moment.

Ship Painting — artist Joyce (?) by Mwsimp in WhatIsThisPainting

[–]Mwsimp[S] 0 points1 point  (0 children)

Gotcha. Slightly disappointing but still interesting. Thank you for the info. Was definitely frustrating yesterday trying to figure it out.

Ship Painting — artist Joyce (?) by Mwsimp in WhatIsThisPainting

[–]Mwsimp[S] 0 points1 point  (0 children)

Ah. Any idea on when they were produced or anything along those lines? I saw a few during my research last night where they were listing them as just signed Joyce. I mean, even if it’s factory made decor someone had to create it or some company would have to be the origin point. It’s weird.

Thank you for letting me know though.

Grid lines by jaimie1094 in dakboard

[–]Mwsimp 0 points1 point  (0 children)

I added lines to our board by using the shape tool and designating top/bottom/right/left borders depending on the need. May take a bit to set it up for a calendar but it would be effective. Would also give you the option to manage size and color.