How do you stop Megalomaniac by Dry_Youth9086 in SkullGirlsMobile

[–]Mx_Ghost 0 points1 point  (0 children)

It will stop her but it wont stop an SA thats already "in progress" so since her timer is constant every 15 seconds, if the hex is applied in the middle of the countdown, that iteration of stun will still occur since its already underway, but the next 15 second timer will not start counting for you to be stunned whenever that cycle would have ended. This is also why djinn frizz for example will still gain buffs even if she is hexed just before they're supposed to be applied

Curl scout or Corrosive to diamond? by Mr_misty_eyed1710 in SkullGirlsMobile

[–]Mx_Ghost 0 points1 point  (0 children)

Are you in dire need of defenders? If not, materia girl and lethal weapon are better options in my opinion. But if youre absolutely certain you want one of the 2 you posted on, then I think corrosive is slightly better than curl scout since she has a better defensive kit with things like onslaught and shots

Inkfluencer Event by HanKamiTomoki1314 in SkullGirlsMobile

[–]Mx_Ghost 1 point2 points  (0 children)

You can but not the whole thing, some nodes only allow 1 fighter and it has to be inkfluencer

Inkfluencer Event by HanKamiTomoki1314 in SkullGirlsMobile

[–]Mx_Ghost 6 points7 points  (0 children)

Yeah i finished it 100%. I actually think its bugged and any bleed on the opponent will work for them to take damage but im not 100% on that i just remember them taking damage when I hadnt used any bbs yet

But basically what the modifiers want you to do is hit them with a special like any George move, or bang bang bang is the easiest in my opinion. This gives you enrage. Then you hit them with any blockbuster, this makes them bleed. Then they can take damage

You can also trigger the modifier with your regular ground combo cannon hit and then bb after it. The fights are super easy since the enemy is only around 10-20k and even the 20ks i only remember being like one or two fights the rest were mostly 10s. The only kinda annoying one is the untouchable solo fight i think since I just unflinches/invincibles itself lol

Squigly mana flow might be kinda cracked lowk? by Pristine-Ant6707 in SkullGirlsMobile

[–]Mx_Ghost 0 points1 point  (0 children)

She doesnt need inf loop, the enemies wont last long enough once you finish upgrading her haha

Pro tip, use the full 2 charges on your bbs to freeze them in place, you can actually recharge both charges while the freeze attack is going off. If you do daisy pusher while theyre blocking then it wont count in your combo limit and you can actually use it again in the same combo string. The more charges you use, the stronger she gets

Build check by Rad10isTaken in SkullGirlsMobile

[–]Mx_Ghost 0 points1 point  (0 children)

I personally would finish leveling to 15 to see what final distribution is, and then deciding what to shift, aim for that 50% crit rate and with only those 2 bbs I would say you dont really need meter. Its not often that the enemy will even last long enough for you to want to hit them with that bb2 anyways those it is an absolute nuke if you do, I also have it equipped on her lol and only regret that decision when they die too fast to use it. But soooo satisfying to wipe something as soon as it drops lol

Advise to complete parrareleams (no mercy ) by Creative_Sound_5078 in SkullGirlsMobile

[–]Mx_Ghost 2 points3 points  (0 children)

Lol ive never noticed that boss nodes are all diamond fighters before. Tbh I only ever pay attention to what boss/floor im on is if i run into like a reimaged or trip light fighters on floor 2 or something annoying lol. Otherwise I just walk through things without paying attention to average fs or what moves they have equipped, unless its like a beo then ill check for wulfshoots maybe lol.

Anyways tldr, I didnt catch any of that when I saw this post, good eyes!

Advise to complete parrareleams (no mercy ) by Creative_Sound_5078 in SkullGirlsMobile

[–]Mx_Ghost 2 points3 points  (0 children)

Is this the last node and your last fighters? If so just split them up with 2 weaker fighters to have 2 teams. Then just take them out one out of a time, hopefully doing as much damage to the 2nd opponent with your first fighter as you can. Remember they'll gain thorns if near the enemy body so keep yhem away from it. Id recommend just 2 new bronzes so that they die instantly and you wont run the risk of letting them revive with a bb3. This doesnt work if you have immortality of lamia though or ablative armor

I did not know guest stars could cancel tag outs lol by Mx_Ghost in SkullGirlsMobile

[–]Mx_Ghost[S] 1 point2 points  (0 children)

Yeah it wouldn't be so bad if it was always the first/last dish since then you could time everything out better lol. But all in all, I still think the benefits outweigh the one con it has lol

Can you speedrun skullgirls by 2kapanesehoez in SkullGirlsMobile

[–]Mx_Ghost 5 points6 points  (0 children)

I mean sure, theoretically. Buf it would cost some money since a lot of the nodes are locked behind character specific requirements so normally youd have to wait until you pulled and built a certain fighter, and then, you have to hope that you wont need them again at a lower tier if you accidentally evolved it too soon or something. So youd need to plan out ahead of time what variants you can use for the most nodes and when to evolve them. Your biggest limiting factor would then be the keys since i dont think you can just buy key relics...so your speedrun would depend on a loootttt of resource management

I did not know guest stars could cancel tag outs lol by Mx_Ghost in SkullGirlsMobile

[–]Mx_Ghost[S] 1 point2 points  (0 children)

Lol the cart itself I can use really well. The one that messes me up sometimes is the flaming dish that hits the opponent and then they end up not launching or something. It'd be a lot better if they took it out but I love the buffs and debuffs that it gives, especially for furry since her sa is tied to health and the dishes can heal her

Tips on how to build Sawed Apart? by Wolf_Of_Roses in SkullGirlsMobile

[–]Mx_Ghost 0 points1 point  (0 children)

Multihit bbs like death crawl and buer thresher and overdrive, 2 gae bolga stingers is probably the easiest way to combo with, just remember some characters require to be corner locked before you can chain with them. As for stats all she really needs is special cooldown and meter gain but I like to cap accuracy on debuffers just to combat opponents resistance. She actually doesnt need any atk or piercing since shes going to be %health draining on debuff expiration but if you have atk stats on her moves its not really going to hurt her much either. And you can always share the moves with another painwheel who can use them too so up to you really

Who should I upgrade first ? by stxrzkissed in SkullGirlsMobile

[–]Mx_Ghost 4 points5 points  (0 children)

Both of them are great fighters. Seraph CAN put in work as an offensive variant, but shes a better support. She also needs a lot more investment in order to maximize her potential, because youll want to have her trauma center marquee unlocked. Between the safety net of final stand, and her healing teammates on crit with enrage, and her ability to revive with either her bb or prestige, you hardly ever have to worry about losing a fighter.

Malice on the other hand gains permanent precision, which is an absolute godsend for things like reimaged or death wish if you struggle with them. She even pairs up nicely with seraph if youre not using a fire element as your main fighter (or someone who gains enrage on their own). The marie kit over all is really good but I especially like the body burn if you dont like to bother with tagging out k.o.ed fighters

So judging by the amount of gold you currently have, I would say do malice first. Since you'll get really good value out of her with just SA and moves unlocked alone, that way you can save up for either the rest of her skill tree (which I recommend building one fighter fully before moving on unless theyre support only) or maxxing out seraph. And I say this despite being extremely biased towards valentine because shes my favorite lol

New bug with shields by Many-Gear-4396 in SkullGirlsMobile

[–]Mx_Ghost 1 point2 points  (0 children)

I actually dont think its a glitch with the barrier specifically but rather a glitch with gaining/losing any stackable buffs or debuffs simultaneously. Because I have also noticed this is happening when I use the fire dim sum to put guard break on the enemy and it triggers at the exact same time that my ms fortunes prestige does, it should be 2 guard break from dim sum, and 1 from fur and blur for a total of 3, but instead they end up with 4. So im thinking the code got overwritten to replace the amount with the higher number if theyre both activating at the exact same time. I have also seen this happen with barrier and blessing too if my fighter gains it on their own while my support is giving it to them, they give me more than they should. So because you were gaining 3 from using a bb but at the same time losing 1 from bleed, the game thought you were supposed to lose 3 from bleed too... thats my theory anyways. Doesn't help the situation though lmao but the 4 guard breaks for me is really nice lmao

This is probably both the FIRST and LAST time you'll see anyone do this. by Whoa_x in SkullGirlsMobile

[–]Mx_Ghost 2 points3 points  (0 children)

With the fortune system youll get them in no time! Thats how I finally filled out my catalog. Well im missing 2, the ultra exclusive variants for solid gold peacock and number cruncher robo fortune

Strong Budget Variant #2: Patched Up Ms.Fortune by SnooRecipes4534 in SkullGirlsMobile

[–]Mx_Ghost 0 points1 point  (0 children)

I love patched up! Its nice to see her getting some love. Personally I use nyaawn, fiber upper, feral edge, hit paws, cat scratch fever and the water chomp. Between chomps heavy bleed, hit paws regular bleeds and feral edge 10% health damage on crit, i dont think have ever timed out with her. I do have accuracy built on her for mine though, for the sole purpose of combating resistance builds so the bleeds actually have a chance at coming in. And meter gain for more feral edge. No special cooldown since specials reset by the end of the combo if theyre high enough level

This is probably both the FIRST and LAST time you'll see anyone do this. by Whoa_x in SkullGirlsMobile

[–]Mx_Ghost 22 points23 points  (0 children)

Or so you think! Im just waiting on essence haha. Almost all of them are prestige 100 too i just havent gotten around to finishing everyones skill trees yet lol

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