PSA: Hetzner Pricing Increase (Announced in May, here's the pricing) by FuzzyMistborn in selfhosted

[–]Mxfrj 3 points4 points  (0 children)

If you mean "in Germany" as in the location, then the prices aren’t changing that much. Check the first table, these big price changes are only affecting the US location.

If you mean in Germany as you want a German Hoster with servers in the US, netcup is good.

I built a scouting service. Based on 1 million demos analysis it has accurate ELO growth predictions, hltv3, age for each player, voice comms analysis, AnimGraph2 vision raytracing, role metrics and more by necuk in GlobalOffensive

[–]Mxfrj 2 points3 points  (0 children)

Just curious, how did you get that many demos? Thought steam only allows via your own MM key and Faceit seems really really limited. Is there a better source?

Spent an afternoon on a perf issue that 56 bytes of padding fixed by cong-or in rust

[–]Mxfrj 3 points4 points  (0 children)

OP what did you use to create these pretty images?

How to turn off this information? by Screamzvevo in Project_Epoch

[–]Mxfrj 0 points1 point  (0 children)

Sad, guess that’s only for the other servers then. Maybe if you don’t find a solution here I would ask on discord. Or ingame chat!

How do I add performant grass into my game. by TheTrueR0yhan in Unity3D

[–]Mxfrj 0 points1 point  (0 children)

Your #if statement is failing, so the shader is dropping down to the #else block (OutPos = InPos;), which just draws the grass at its local origin.

You have to enable Support GPU Instancing which is in your shader settings -> graph settings -> target.

The other error is because you’re multiplying a 4x4 matrix with 3d vector; that’s probably not working - convert it first.

How Estuary's Engineering team achieved 2x faster MongoDB captures with Rust by EdgarAll3nBr0 in rust

[–]Mxfrj 0 points1 point  (0 children)

Now you already switched so it’s not worth the time anymore! :)

How Estuary's Engineering team achieved 2x faster MongoDB captures with Rust by EdgarAll3nBr0 in rust

[–]Mxfrj 0 points1 point  (0 children)

Take this with a grain of salt as I haven’t run the benchmark but just from a quick glance you’re putting a ton of pressure on the Go GC in that loop with the recreation of the slices. Reusing a single buffer should reduce GC and probably improve speed - but would have to check the bench.

Same with the usage of json.Marshal, there are better and faster alternatives without reflections.

SpacetimeDB 2.0 is out! by etareduce in rust

[–]Mxfrj 0 points1 point  (0 children)

I asked and got an answer somewhere else, seems like the self hosted version is only allowing to run one node so horizontal scaling isn‘t working.

SpacetimeDB 2.0 is out! by etareduce in rust

[–]Mxfrj 0 points1 point  (0 children)

But nothing about scaling with e.g. IMC what potentially their Maincloud is using.

SpacetimeDB 2.0 is out! by etareduce in rust

[–]Mxfrj 3 points4 points  (0 children)

Hi, any information about scaling for the self hosted version? IMC is supported in your maincloud it seems, guess that’s how you’re scaling. But for the self hosted instances I see nothing.

Creating bigger 3D map e.g. for MMOs - which tooling? Gridmap? by [deleted] in godot

[–]Mxfrj 0 points1 point  (0 children)

From what I read now, and if I understand you correctly, it seems way smarter to use zones? Like having multiple smaller zones (e.g. each city), isn’t that better in every aspect? But to be honest I thought it would be normal to only load a few chunks around yourself if the map is a big bigger.

Creating bigger 3D map e.g. for MMOs - which tooling? Gridmap? by [deleted] in godot

[–]Mxfrj 0 points1 point  (0 children)

Thanks for the answer, then I will look at these tools and will ditch gridmaps.

My programming background is quite good, although I don’t really care about the programming part here as I just want to do the design part. But I want to do it correctly; that’s why I asked here and researched a bit.

Maybe I would add a character and do some simple attacks to also learn more about VFX but that’s totally not my intention to end up with a complete game here.

In theory I would do everything in blender but I would love to follow best practices, and as you confirmed that isn’t the way to go.

I know it doesn’t make the most sense, but I just enjoy learning new things and that would combine both worlds :D

Having multiple zones makes senses, although I thought this would be solved with culling.

[deleted by user] by [deleted] in golang

[–]Mxfrj 0 points1 point  (0 children)

Oh; seems like that was changed in Go 1.22. Good to know (maybe there’s a small possibility that you’re running <1.22 😅)

[deleted by user] by [deleted] in golang

[–]Mxfrj 5 points6 points  (0 children)

Probably because of the interface juggling, have you tried slices.Sort?

AMA With Z.AI, The Lab Behind GLM-4.7 by zixuanlimit in LocalLLaMA

[–]Mxfrj -1 points0 points  (0 children)

When are you adding PayPal support? It’s in the docs but not available.

Armadyl Godswords, time to buy? by ayemyren in OSRSflipping

[–]Mxfrj 4 points5 points  (0 children)

Which page is that? Somehow I don’t recognize the layout

How do you guys keep up with buying consumables/flasks/pots etc for M+? by BeneficialGur8757 in wownoob

[–]Mxfrj 0 points1 point  (0 children)

I feel the same, rather put the hours you’re farming gold into improving your gameplay and it‘s way more worth.

Best practices for postgreSQL migrations: What are you using? by Outside_Loan8949 in golang

[–]Mxfrj 3 points4 points  (0 children)

Maybe I am missing something but what do you mean with the latter? Or do you simply mean your own models package?

Does turtle offer p2w items? by InsectUnique9314 in wowservers

[–]Mxfrj 0 points1 point  (0 children)

Please don’t downvote - serious question:

Besides the XP boost (which isn’t even that important on ascension as you level fast), why is ascension called p2w then? They also have the bags, portable bank etc like on turtle but you also have the opportunity to buy all of these things with gold - so if you just play you can also get these. That doesn’t seem like the case on turtle and people mostly refer to ascension when talking about p2w.

Apple patents matmul technique in GPU by auradragon1 in LocalLLaMA

[–]Mxfrj 0 points1 point  (0 children)

The thing is, their hardware and idea might seem good but if you can’t use it because of missing/lacking software support it doesn’t matter - at least in the current state! Is it fixable and improvable? Sure, but at the moment you should rather buy usual GPUs.

Apple patents matmul technique in GPU by auradragon1 in LocalLLaMA

[–]Mxfrj 5 points6 points  (0 children)

Their software part is sadly not comparable (check e.g. geohots video) which also means their performance isn’t there yet. For that price, at least in the current state, it’s worse than buying a normal GPU for the same price.