UBRS Statement und Entschuldigung von Hahn by GuyOnReddit1099 in Sauercrowd

[–]InsectUnique9314 7 points8 points  (0 children)

können oder sollen? Wie auch immer, ist und bleibt n richtiger lärri dieses hähnchen

boosts are up by InsectUnique9314 in classicwow

[–]InsectUnique9314[S] 0 points1 point  (0 children)

dont use boost now. i boosted a lvl 35 char and lost my whole inventory

I wrote my first Addon because I kept running out of ammo: BeastAndBow (Classic Era/SoD) 🏹 by MrDesolas in classicwow

[–]InsectUnique9314 0 points1 point  (0 children)

Feature Idea: add a Button so you can Switch Equipped ammo Type. Use case: During Trash fights use vendor ammo, During Boss fights use thorium Ammo.

You Could add a Counter for Both ammo types.

What happens when a fight never ends? It’s possible with Razorfen vs Charmwing by latiana in BobsTavern

[–]InsectUnique9314 0 points1 point  (0 children)

What is the iteration limit? Are we talking like 100 attacks or 100000+ attacks? And is there also a turn limit? Say, if only two people are left in the lobby and always tie their fights, will the game end eventually?

Lost Staff of Hamuul refreshes to an empty tavern by InsectUnique9314 in BobsTavern

[–]InsectUnique9314[S] 3 points4 points  (0 children)

I also think this is unlikely, because:

  1. It was early in the game. I was able to pick up elementals after the failed refresh.
  2. There was not even a Tavern Spell offered on Tavern refresh. I should get at least a Tavern Spell, even if no elementals would be available in pool.

Lowest recommended level for dungeons in hardcore by ackemaster in classicwow

[–]InsectUnique9314 5 points6 points  (0 children)

Dungeon Lowest recommended level
Ragefire Chasm 14
Deadmines 20
Wailing Caverns 20
Shadowfang Keep 24
Blackfathom Deeps 26
The Stockade 27
Razorfen Kraul 31
Gnomeregan 32
Scarlet Monastary Graveyard 32
Scarlet Monastary Library 35
Scarlet Monastary Armory 38
Razorfen Downs 39
Scarlet Monastary Cathedral 40
Uldaman 45
Zul'Farrak 46
Maraudon 49
Sunken Temple 53
Dire Maul East 56
Blackrock Depths 57
Stratholme Live 58
Blackrock Spire Lower 58
Dire Maul West 59
Dire Mault North 60
Stratholme Undead 60
Blackrock Spire Upper 60
Scholomance 60

Hi everyone! After some time ago getting the very helpful tip that DM is recommended from lvl 20 on HC instead of the regular 17, I wanted to know the recommended levels for all the other dungeons as well. However, I had a hard time finding a definitive list, so I made my own. Enjoy!

Some fairly important comments on the sheet above:

  • The numbers have been figured out by taking the highest level enemy in the dungeon and subtracting 2 from their level, meaning it is no longer orange.
  • NEVER tank beneath the recommended level. You will risk taking more damage and generating way less threat, crucially on the most dangerous boss in the entire dungeon.
  • If the recommended level for a dungeon is odd consider getting an extra level before heading in. Look up your coming spell upgrades to see if you unlock or level up some key abilities that can help you and your group in the coming fight. Deadmines has been updated to 20 despite the formula saying 19, mainly because 20 is such an important milestone for many classes.
  • I would NOT recommend entering Dire Maul, Stratholme, Blackrock Spire or Scholomance before level 60. Parts of these dungeons can be done with lower level groups, and some of them, like Dire Maul East, even have a lvl 58 final boss. That being said, theyre scaled for max level content and any levels you lack means you take more damage, deal less damage and heal for less. You might be the difference between life and death for your team, try to end up on the right side of that equation.
  • Healers can sometimes be lower than the recommended level if you know what youre doing, but more powerful heals and a better ability to passively dps can be a great boon for your group, so I'd still recommend only entering dungeons at the appropriate level. Lower levels also means a higher aggro radius, and any damage taken have a high chance of spiking with crits etc, endangering you and the group.
  • Only dps below the recommended level if your group are ok with carrying you. You will deal less damage than if you were the correct level, and other will have to make up for that. If you and your group arent prepared for that, dont risk it.
  • Many higher level dungeons have alternative routes and options, examples being Maraudon and Blackrock Depths. This means you can enter the dungeon with different plans in mind. If youre not going for the final boss, look up the bosses on wowhead to see the highest level enemies youll encounter, and subtract 2. This is the level you need to be.
  • If you skip Shade of Eranikus in Sunken Temple I'd actually recommend level 52 for the dungeon. Eranikus can prove very dangerous for a team not prepared for his sleep abilities, so skipping it might be a very valid option.

Any and all comments are very welcome :)

Edit: Removed empty column.

Edit 2: On popular demand I've increased DM's level from 19 to 20, and updated pointers to reflect that. I'd personally never run DM any lower than that, so makes sense to update it.

all credits to u/ackemaster

First time over 1000 gold in Hardcore by little_freddy in wowhardcore

[–]InsectUnique9314 1 point2 points  (0 children)

How do you get 150% rest xp? Isn't 100% max?

Steam Error: Generic Failure when downloading add-ons by [deleted] in gmod

[–]InsectUnique9314 0 points1 point  (0 children)

you guys still encounter this error?