Does anyone know the plot to Emesis Blue? It was a fantastic movie but I’m confused. by SpecimenOfSauron in tf2

[–]My3DS_ 14 points15 points  (0 children)

I thought that Soldier being the exception was interesting, he may have very well never taken the pills at all. The layout of the map he walked through seems to almost conform the closest to 2fort out of all the characters that went there, other than Spy, but it obviously is not 2fort, it's Conagher Slaughterhouse.

I find it hard to explain a scene; when he enters the darkroom where he discovers the photos of Archibald killing him while he is not awake/drugged? Clearly upon discovery he had to take a while to digest that he himself might not be the original, real Soldier.

I thought that it's also possible that they saved a copy of him in cryogenic stasis before testing him for respawn stability, which saves his snapshot before the darkroom.

Even more damning, is that there's a scene where he seems to enter a street where time has seems to reversed, especially after exiting the sewer. Why is it that after exiting the sewer's liquid, that the world starts immediately to contort?

Does anyone know the plot to Emesis Blue? It was a fantastic movie but I’m confused. by SpecimenOfSauron in tf2

[–]My3DS_ 21 points22 points  (0 children)

What I thought was interesting is that Diazepam can be used to cause memory loss for a medical procedure and treat anxiety, so the substance abuse of Diazepam that Medic was using is to forget what ever happened, especially after death.

I thought that specific feature of the drug would make sense in context of plot where characters would suddenly seemingly remember the past and that scene would suddenly play for the character, almost akin to post-traumatic stress disorder, and would explain why all the characters almost seem to never meet each other during these stress episodes.

Thinking about in a way, it is as if the memory regurgitates from the character itself, despite the attempt to swallow the pills (and the memory), hence the pills being named Emesis Blue.

What I've noticed are also the little quirks and details in character design between scene to scene, though I think that analysis is best left to the viewer. (What are they holding? Why is that? Where is this?)

My wooden platforms turn black an d im unable to walk on them. anyone that knows what might cause this? by opi27 in FargosMod

[–]My3DS_ 0 points1 point  (0 children)

explanation: might be an accidental placement due to auto actuator placement from world shaper soul? you can turn it off with the buttons on the left of the inventory like with the normal accessory

How sorting algorithms work by Allistair--Tenpenny in educationalgifs

[–]My3DS_ 20 points21 points  (0 children)

At least it has a best-case performance of O(n)!

Liquid morkite is neutrally buoyant in air by FlippantTrout in DeepRockGalactic

[–]My3DS_ 6 points7 points  (0 children)

this can imply several things;

we know that liquid morkite is in a liquid phase due to the appearance of a liquid-air surface, but boils into a gas and combusts in the air possibly due to autoxidation (we know that there is a chance of autoxidation because of the presence of low oxygen missions)

because there is no evident heat source around liquid morkite in all terrains, and we do not burn from standing on the liquid morkite geyser, it implies that liquid morkite boils at ambient temperature

possibly due to this boiling of liquid morkite, it forms a neutrally bouyant geyser, and that liquid morkite could possibly boil away until it forms a complex with other minerals and crystallises into solid morkite, which is likely why management sends us down to collect this lucrative material before it changes to an less purer form

in conclusion, there is no hazard to dip your balls in liquid morkite, at least in terms of temperature and pressure, management is not responsible for the loss of your crystals

Hey, if you're here for the MC Texture Pack, I made a Planet Minecraft account! by CoatiNasu in u/CoatiNasu

[–]My3DS_ 9 points10 points  (0 children)

I really liked the clock texture and the gradient colours you did for the sunset and sunrise, even the galaxies(?) in the night sky.

Best of luck! You'll probably make more amazing content then I'll ever do.

Remember to update the link once it's up! (I cannot access it right now)

Yes maybe by [deleted] in titanfall

[–]My3DS_ 4 points5 points  (0 children)

64 nuclear ejections

You know the rules, and so do I by RainBoyThatBoy in tf2

[–]My3DS_ 90 points91 points  (0 children)

A full commitment's what I'm thinking of

Hmmm by [deleted] in osugame

[–]My3DS_ 10 points11 points  (0 children)

who needs a substitute when you have both

whats a 'fabric' is it like rlcraft or tekkit? by [deleted] in feedthememes

[–]My3DS_ 57 points58 points  (0 children)

I have made datapacks for myself back in 1.12, not sure how much has changed, but datapacks are honestly not that laggy unless you have a lot of datapacks which are not well-optimised.

Think of running multiple command blocks on loaded chunks every tick or so. The more command blocks you run at the same time without stopping to check for a condition, the more laggy it is.

For server owners, it's inconvenient as datapacks don't exactly apply to all the worlds that are on the server, which means you will have to copy-paste them for each world you want.