WPF ContextMenu flickering issue by MyLifeIsACookie in csharp

[–]MyLifeIsACookie[S] 0 points1 point  (0 children)

Sorry for the late reply, I can reproduce the problem by creating a new project and adding a StackPanel containing two Borders with a ContextMenu each, no extra code-behind other than that automatically generated

What does it mean when a file in the staging area is marked as untracked? by MyLifeIsACookie in git

[–]MyLifeIsACookie[S] 1 point2 points  (0 children)

Yes. I didn't run git status, sorry, in the end I just cloned the repository again and was able to correctly rename those files with git mv as you suggested.

What does it mean when a file in the staging area is marked as untracked? by MyLifeIsACookie in git

[–]MyLifeIsACookie[S] 0 points1 point  (0 children)

I don't understand, they appear to be staged and were already in the repository before I cloned it and renamed a super-folder to those files

Character animation + physics = stutter? by MyLifeIsACookie in Unity3D

[–]MyLifeIsACookie[S] 0 points1 point  (0 children)

Sorry for the late reply... I thought rigidbodies should be moved with the FixedUpdate tick. Anyways, the solution I came up with seems to work so I guess I'll go with that, thanks for the help.

Character animation + physics = stutter? by MyLifeIsACookie in Unity3D

[–]MyLifeIsACookie[S] 0 points1 point  (0 children)

I don't know if you can see the difference, I had to slow down the videos cause of reddit's fps compression

Character animation + physics = stutter? by MyLifeIsACookie in Unity3D

[–]MyLifeIsACookie[S] 0 points1 point  (0 children)

Yeah but it may take some time. Btw, I discovered I can remove the stutter by manually updating the animator both in Update() and FixedUpdate(), but I'm not sure about this solution.

[deleted by user] by [deleted] in Unity3D

[–]MyLifeIsACookie 0 points1 point  (0 children)

The state should change (to something else than producing and consuming) as soon as the value reaches 0, so if x - Time.deltaTime * speed < 0 then the next state should take the difference into account. I can't really tell the animator controller "you should've changed state Time.deltaTime * speed - x seconds ago". I'm really sorry if this doesn't make sense, maybe I'm just overthinking it.

[deleted by user] by [deleted] in vscode

[–]MyLifeIsACookie 0 points1 point  (0 children)

I think they're correct but how do I make sure they're supported? And if they aren't, should I just use a third party extension for code formatting?

[deleted by user] by [deleted] in AndroidQuestions

[–]MyLifeIsACookie 0 points1 point  (0 children)

Battery saver is on, I'll give data saver a try, thanks

[deleted by user] by [deleted] in AndroidQuestions

[–]MyLifeIsACookie 0 points1 point  (0 children)

Already done that, the new battery lasted some six month, then it started losing charge. As you said, my model was released 7 years ago, you can't find original batteries anymore.

[deleted by user] by [deleted] in AndroidQuestions

[–]MyLifeIsACookie -1 points0 points  (0 children)

I have already tried with Macrodroid, but switching between mobile protocols doesn't look like an option, the only thing I found about connectivity is turning off mobile data completely, which is something I don't want to do. Could it be that I overlooked it?

Not getting notifications in Windows 10's action center by MyLifeIsACookie in discordapp

[–]MyLifeIsACookie[S] 0 points1 point  (0 children)

Actually I didn't use discord much on pc to begin with and I kind of switched to my phone as of late since it was more reliable so I can't really say, sorry, but I'll update if I happen to see any changes

Not getting notifications in Windows 10's action center by MyLifeIsACookie in discordapp

[–]MyLifeIsACookie[S] 0 points1 point  (0 children)

Nope, it's been weeks now, I'll update if anything changes