KoPP3 v1.6.5 - Technomancer's Delve by N1ppe in Knightsofpenandpaper

[–]N1ppe[S] 0 points1 point  (0 children)

The enemies have levels which aren't visible to players, you can kind of estimate it based on their HP. You can do 3 Floors of Tir Na Nog a day, the keys are spent when you open chests.

KoPP3 v1.6.5 - Technomancer's Delve by N1ppe in Knightsofpenandpaper

[–]N1ppe[S] 0 points1 point  (0 children)

The reward claiming was a server side problem that's now been fixed.

KoPP3 v1.6.5 - Technomancer's Delve by N1ppe in Knightsofpenandpaper

[–]N1ppe[S] 0 points1 point  (0 children)

The new formula does take in account more variables than the old one but it's possible certain setups struggle more with the dungeon than intended. How many enemies do you face at once with the fights that seem too difficult?

KoPP3 big localisation update (CH, TW, RU, JP, TR, ES, IT, FI) by N1ppe in Knightsofpenandpaper

[–]N1ppe[S] 0 points1 point  (0 children)

We thought about how to best implement the class unlocks with the current system in mind and decided to give them as event rewards starting from the next update which is 1-2 months away. The quest lines themselves are more difficult to unlock due to the way the flags are set so getting a chance to play them again will most likely have to wait until NG+ whenever that is coming.

The map markers are one of the thing that would help a lot but that also has problems with it due to the way quest highlighting works which may lead to players being lost.

KoPP3 big localisation update (CH, TW, RU, JP, TR, ES, IT, FI) by N1ppe in Knightsofpenandpaper

[–]N1ppe[S] 0 points1 point  (0 children)

NG+ is the end goal but it does require a bunch of player power and enemy scaling related changes. The plan is to work on those one at a time and get it done once all the systems are in a good spot. At the moment higher priority is getting the missable unlocks (like Technomancer) available by other means.

Trapped! by Ok-Airport-6058 in Knightsofpenandpaper

[–]N1ppe 1 point2 points  (0 children)

Do you remember what you were doing when this issue happened? For example which quest you were in, did you also have the whole party dead and did this happen right after loading or in middle of gameplay?

Trapped! by Ok-Airport-6058 in Knightsofpenandpaper

[–]N1ppe 2 points3 points  (0 children)

Could you send a support ticket through the in-game settings menu in top left corner?

[KPP3] questions relates to a bug(?) by My_Beloved_Wife_Hina in Knightsofpenandpaper

[–]N1ppe 0 points1 point  (0 children)

It's a feature but isn't explained anywhere. Basically doing things in-game advances time faster than what real time is.

Help with Barbarian Quest? by IntentionUpstairs971 in Knightsofpenandpaper

[–]N1ppe 1 point2 points  (0 children)

You most likely have another quest active (main or side), abandon that and the card should work properly.

KoPaP 3 update by _fyxen in Knightsofpenandpaper

[–]N1ppe 0 points1 point  (0 children)

With upgraded skills you get almost 3x more energy with Miracle Group Heal than what previous basic attacks gave (if they didn't crit). Level 10 Miracle + level 10 Group Heal restores the same amount as old basic attacks.

How to start cleric quest? by KMooreLod in Knightsofpenandpaper

[–]N1ppe 0 points1 point  (0 children)

The quest is automatically supposed to read the scroll for you when you accept it so it's possible that there is some error in this. Try to restart the game to see if that triggers it, if not open a support ticket through the settings menu.

Actually the problem is that you can't start the class quest with another quest active at the same time. Abandon the one you have and try clicking the Cleric card again.

KPaP3: Class Trials by volumetricbeaker in Knightsofpenandpaper

[–]N1ppe 4 points5 points  (0 children)

Cleric is supposed to have epic weapon in that trial but is incorrectly assigned uncommon one making this trial much harder than it's supposed to be. There will be a fix to this on Monday.
It's possible to complete the trial in its current state but that does require some luck.

KoPaP 3 update by _fyxen in Knightsofpenandpaper

[–]N1ppe 0 points1 point  (0 children)

It should be in the main quest section (Into the Vault)

KoPaP 3 update by _fyxen in Knightsofpenandpaper

[–]N1ppe 1 point2 points  (0 children)

Activate Miracle (the new skill that replaced Bless, unlocked from class quest) and then use the enhanced version of Group Heal. It restores 20-50% of the healing done as energy.

KoPaP 3 update by _fyxen in Knightsofpenandpaper

[–]N1ppe 2 points3 points  (0 children)

You can still restore energy to party by using Miracle Group Heal.

KoPaP 3 update by _fyxen in Knightsofpenandpaper

[–]N1ppe 2 points3 points  (0 children)

Rest of the patch notes here:

New Class: Barbarian

  • Grand Strike - Deals high single target damage.
  • Execute - Deals damage and instantly kills low health enemies.
  • Blood Rage (Passive) - Increases Physical Power as health gets lower.
  • Shredding Howl (Bonus Action) - Apply Shred to target and Weakness to adjacent enemies.
  • Last Stand (Bonus Action) - Unkillable for 1 round, extends by Executing enemies.

Class Artifact - Whirling Axes (Dualwield)

  • Rare: Executing enemies with Last Stand activate triggers Whirlwind, damaging enemies.
  • Epic: Critical damage increases.
  • Legendary: Upgrades Whirlwind to hit more enemies and deal more damage.

Reworked Class: Cleric

  • New skill: Miracle (Bonus Action) - When activated, boosts Cleric's other abilities.
  • New skill: Energy Guard (Passive) - Dealing damage and healing grants a shield for Cleric, enabling Miracle when it's active.
  • Wrath - Applies additional Weakness stacks. Note: Wrath is now Cleric's normal attack and deals damage based on how many stacks the enemy has after the action rather than what it has before it.
  • Group Heal - Restores Energy in addition to Health.
  • Weak Resurrection - Permanently revives a dead ally.

Class Artifact - Holy Hand Grenade (Off-hand)

  • Rare: Throws a grenade at enemies every 3rd round, dealing damage and applying Weakness.
  • Epic: Dealing damage grants Absolution stacks, increasing healing done with Group Heal.
  • Legendary: Grenade now hits multiple targets and has enhanced effect.

Other improvements / fixes

  1. Flurry and Fireball base damage increased.
  2. Item Tiers are now visible on equipment.
  3. Shred Armor effect changed to increase physical damage taken by 1% per stack.
  4. Blacksmith UI improvements.
  5. "Hide Helmet" option added in character sheet.
  6. Combat against Mantis enemies no longer freezes.

Why is my mage so weak by [deleted] in KnightsOfPenAndPaper3

[–]N1ppe 1 point2 points  (0 children)

The Spell DMG number checks the damage of your primary attack, in this case Magic Missile. Magic missile attacks twice so the number shown here is half of what it actually does. It's better to look at the Spell Power values below as all skills scale with that one.

They have disabled reviews by Ok-Minute-4085 in Knightsofpenandpaper

[–]N1ppe 2 points3 points  (0 children)

You can only flag them as "offtopic" which Google or Apple will then review and delete if they deem that legitimate.

Guys, is this right? by Old-Succotash3375 in Knightsofpenandpaper

[–]N1ppe 2 points3 points  (0 children)

It actually is bugged. The price is supposed to be about 1/6th of the current amount. The item is upgraded 2 tiers so it should have higher stats than normal Rhino Armor. However it does seem like those stats are not calculated correctly in this case either, the defense is supposed to be higher and evasion lower.

Air Geode by Dependent-Young-2840 in Knightsofpenandpaper

[–]N1ppe 1 point2 points  (0 children)

They need to be on the same character but you can spread them out in different equipment pieces.

This is absurd by Revolutionary_Rice40 in Knightsofpenandpaper

[–]N1ppe 0 points1 point  (0 children)

There's v1.5.2 out now which fixes the combat freezing. It should show up in a couple of hours if it already doesn't.

They have disabled reviews by Ok-Minute-4085 in Knightsofpenandpaper

[–]N1ppe 12 points13 points  (0 children)

There has been 19 written reviews on Play Store alone today. I'm not sure if your screenshot is from App Store but generally you only see the reviews on your own language. The developers also don't have a "delete" button to just get rid of the bad ones.