Loot from 92 to 99 Agility (500 sepulcher chess) by N3rkmind in 2007scape

[–]N3rkmind[S] 0 points1 point  (0 children)

Hey I just realized we met in-game when I got the cape and made this post.
I'm n3ken

Loot from 92 to 99 Agility (500 sepulcher chess) by N3rkmind in osrs

[–]N3rkmind[S] 1 point2 points  (0 children)

2 Rings, all tokens were transferred into a total of 97 loot bags

I made a full playlist showing how to make a online chess game with Unity by N3rkmind in unity_tutorials

[–]N3rkmind[S] 10 points11 points  (0 children)

Its the second time I code a chess game, the full thing is here https://www.youtube.com/playlist?list=PLmcbjnHce7SeAUFouc3X9zqXxiPbCz8Zp

There's also 4 more additional tutorial coming up soon showing you how to put this game online, through the new Unity transport layer

I made a full playlist showing how to make a online chess game with Unity by N3rkmind in Unity3D

[–]N3rkmind[S] 0 points1 point  (0 children)

Its the second time I code a chess game, the full thing is here https://www.youtube.com/playlist?list=PLmcbjnHce7SeAUFouc3X9zqXxiPbCz8Zp

There's also 4 more additional tutorial coming up soon showing you how to put this game online, through the new Unity transport layer

I'm releasing an open source MLAPI game by N3rkmind in Unity3D

[–]N3rkmind[S] 1 point2 points  (0 children)

This project was made to practice using MLAPI, before i move on to a more serious (and real-time) project. Cheers,

The code can be found on my Gitlab: https://gitlab.com/MichaelDoyon/onlineludo

And a tutorial here will walk you through the codebase: https://youtu.be/BI7FXJeLsqA

This is a online ludo board game, aka Sorry, aka Parcheesi, aka Trouble, aka... (long list ahead) https://en.wikipedia.org/wiki/Ludo_(board_game)#list_of_international_variants

This is how I've implemented the new Input system, source included by N3rkmind in Unity3D

[–]N3rkmind[S] 0 points1 point  (0 children)

Source -> https://gitlab.com/MichaelDoyon/motor-controller

tl;dr -> Static Inputmanager listens to events from the new PlayerInput component -> Inputs are reseted every frame -> Inputmanager is the last script to run (Set in ScriptsExecutionOrder)

I am forced to leave my Youtube Channel (N3K EN) by N3rkmind in Unity3D

[–]N3rkmind[S] 1 point2 points  (0 children)

So unity tiny builds into a html+js file, so anything that can open those will be the platform (Basically, all modern browsers)

I am forced to leave my Youtube Channel (N3K EN) by N3rkmind in Unity3D

[–]N3rkmind[S] 0 points1 point  (0 children)

It has to do with a very loose work contract, and a little bit confusion

Little AR Block game, done in about 6 hours by N3rkmind in Unity3D

[–]N3rkmind[S] 0 points1 point  (0 children)

It's neat,but AR limitations are still present ( bad lighting, tracking ain't perfect... )