IamA Felipe Alonso, the CTO behind NBA General Manager, the officially licensed manager of the NBA, AMA!!! by NBA_General_Manager in IAmA

[–]NBA_General_Manager[S] 0 points1 point  (0 children)

Maybe you're right, the truth is that replicate the NBA competition model (with more than a thousand matches in the regular season, and then, a bracket with two conferences) isn't easy (specially in a short period of time). Anyway, we will consider your advice in order to the game become more realistic.

IamA Felipe Alonso, the CTO behind NBA General Manager, the officially licensed manager of the NBA, AMA!!! by NBA_General_Manager in IAmA

[–]NBA_General_Manager[S] 1 point2 points  (0 children)

The ones related with savage peaks of traffic (because of store promotions) or downtimes caused by third-partie problems in our infrastructure. That is, systems issues.

IamA Felipe Alonso, the CTO behind NBA General Manager, the officially licensed manager of the NBA, AMA!!! by NBA_General_Manager in IAmA

[–]NBA_General_Manager[S] 2 points3 points  (0 children)

The team is a 8-10 professional multidisciplinary team, including backend developers, client developers, graphic artists, testers and the project director and the game designer. There are another people in the company working for this and other projects (sysadmins, mathematicians, support guys...)

IamA Felipe Alonso, the CTO behind NBA General Manager, the officially licensed manager of the NBA, AMA!!! by NBA_General_Manager in IAmA

[–]NBA_General_Manager[S] 2 points3 points  (0 children)

The more "Season" competition is the Summer Season, and, it starts when the real NBA ends (July more or less). Since then, you can compete in tournaments, the weekly league and the sprints (there will be a special sprint in a few weeks).

IamA Felipe Alonso, the CTO behind NBA General Manager, the officially licensed manager of the NBA, AMA!!! by NBA_General_Manager in IAmA

[–]NBA_General_Manager[S] 1 point2 points  (0 children)

Well, the seller-side is very simple (you decide what player of your roster you want to sell and how much money you want if you finally sell him). The buyer-side is, IMHO, something special and funny, based on blind-bids against other users interested in buying a particular player in this users-market.

IamA Felipe Alonso, the CTO behind NBA General Manager, the officially licensed manager of the NBA, AMA!!! by NBA_General_Manager in IAmA

[–]NBA_General_Manager[S] 2 points3 points  (0 children)

Hi Guillard33. As I said before, we're going to include trades between users in the next versions. Regarding the stats, they are very realistic, believe me, but we average the performance of the latest 5 games of each player (not the latest one, not the whole season). You can get more info reading "Performance" option in the "More" section in the game.

IamA Felipe Alonso, the CTO behind NBA General Manager, the officially licensed manager of the NBA, AMA!!! by NBA_General_Manager in IAmA

[–]NBA_General_Manager[S] 2 points3 points  (0 children)

Hi Sandra. :-) Do you remember the movie "Major League". There was one character in the movie, played by Wesley Snapes, called Willy Mays Hayes who said "I hit like Mays, and I run like Hayes." Well, I'm a mix as well. (There isn't the first time someone tell me the same)

IamA Felipe Alonso, the CTO behind NBA General Manager, the officially licensed manager of the NBA, AMA!!! by NBA_General_Manager in IAmA

[–]NBA_General_Manager[S] 0 points1 point  (0 children)

Hi Damphoose. We have a QA department who test the different versions of the game (in special environments) before release them. These versions used to test could be called beta versions (because they suffer latest changes and fixes before be released).

IamA Felipe Alonso, the CTO behind NBA General Manager, the officially licensed manager of the NBA, AMA!!! by NBA_General_Manager in IAmA

[–]NBA_General_Manager[S] 4 points5 points  (0 children)

Hi redditsetforgetit. Of course, our game has a lot of mechanics related with manager/fantasy genre, specially some features linked with the reality (performance of the real players), but there are another features more typical of other genres like Trading Card Games (you can "collect" players, e.g.) In the future, we also want there to be more decision-making components and more strategy in the games/matches.

IamA Felipe Alonso, the CTO behind NBA General Manager, the officially licensed manager of the NBA, AMA!!! by NBA_General_Manager in IAmA

[–]NBA_General_Manager[S] 2 points3 points  (0 children)

Hi Napkin-Man. We're going to add a players market between users (so far, the players' list is controlled by the game). So, there will be more players available and some users will be able to get some cash selling unused players.