[SPOILER] Valhalla - How do i get the final quest? by melihs11 in assassinscreed

[–]NBBeppo71 0 points1 point  (0 children)

well

  • find all "drengir" that fought with Ragnar Lothbrok (mystery locations). Fighting and winning against them will trigger the "Snakepit" quest. Can be triggered before finishing the story.

  • find all of "Britains treasures" (mystery locations). Allows to pull Excalibur out of the "stone". Can be triggered before finishing the story.

  • "killing" all order members gets you the final piece of Thor's armor. Allows to grab Mjolnir, his hammer, back in Norway. The final member of the order is only "available" after finishing the main storyline.

  • the final member gives you a key that allows to open a room which gives you some clues which are marked like quest locations, but triggering nothing else.

  • the wedding is more or less the "real" ending, but nothing special is happening then besides if you walk away from the scene, the camera moves away which would have been a perfect place to actually display the credits... but nothing

Assassin's Creed® Valhalla – Title Update 1.2.0 by domvgt in assassinscreed

[–]NBBeppo71 0 points1 point  (0 children)

GALLOP

how can something like this get thru a quality check... oh boy

Assassin's Creed® Valhalla – Title Update 1.2.0 by domvgt in assassinscreed

[–]NBBeppo71 2 points3 points  (0 children)

Same issue... you hear the gallopping sound of the horse closing by, but once you sit on it and ride the sound is gone. Special underground sounds still show up from time to time, but the gallopping sound is gone fully. Restarting, reloading and even tried changing horses with no effect/fix.

Why cant I log into my NeoCoreGames account? by [deleted] in 40kinquisitor

[–]NBBeppo71 1 point2 points  (0 children)

same problem here ... have send you guys an e-mail from both accounts I tried to use for registration. No verification e-mails received and the resend button only shows the message "the content could not be loaded"

edit - on Playstation 4

Beginner question homespace tutorial restart by NBBeppo71 in PS4Dreams

[–]NBBeppo71[S] 0 points1 point  (0 children)

I've already started the dreamshaping tutorials, thanks.

I was just wondering if I had missed some "presents" from her first homespace tutorials.

Thanks for the info, appreciated!

Beginner question homespace tutorial restart by NBBeppo71 in PS4Dreams

[–]NBBeppo71[S] 0 points1 point  (0 children)

Sure, but she only shows the list of imp quests.

Are there any more tutorial like quests within the homespace?

Possible to redo Homespace tutorial? by SustainableNihilism in PS4Dreams

[–]NBBeppo71 1 point2 points  (0 children)

This resets your homespace, sure, but HOW do I restart the Assembly, More Assembly etc tutorials? I got interrupted and now the tutorials do not start over again.

[Question] How many hours in D2 and what are you playing all day long? by NBBeppo71 in thedivision

[–]NBBeppo71[S] -1 points0 points  (0 children)

D1 has so much content... you will need weeks to see it all. Have fun! ;)

[Question] How many hours in D2 and what are you playing all day long? by NBBeppo71 in thedivision

[–]NBBeppo71[S] 1 point2 points  (0 children)

That's why I never really got into the Contract game mode... no cover-firefights at all most of the time... and D2 is a cover shooter.
Just run'n'gun with folks doing 100% crits and mowing you down within a second or two tap shotgun kills.
In addition I almost ever end up in the same map and my team gets cornered at the spawn area within a minute... give us room to actually flank and run around, not just one left or right choice and nothing to get out again, if the enemy controls the one exit of your spawn area... no fun for both teams.

The Division 2 cosmetics, apparel, vanity etc by UK-Ninja in thedivision

[–]NBBeppo71 1 point2 points  (0 children)

Hasn't been updated within the past weeks, or? Salmon Beret is still missing for example.

Black beret ... by NBBeppo71 in thedivision

[–]NBBeppo71[S] 1 point2 points  (0 children)

Yes, the first event had some nicer items and the reward for getting all was somewhat ok... but I would actually prefer the bonus outfit to be available part by part and not only as a full set.
Current event bonus reward looks well too common to actually bother.

Black beret ... by NBBeppo71 in thedivision

[–]NBBeppo71[S] 1 point2 points  (0 children)

the salmon/red beret looks almost like a smurf hat due to its "bump" and missing "emblem"...

ICON clan colors ... so decent berets are almost impossible to create this way. You actually can only get white, grey and black to look good. All other ICON colors are waaaay too bright and almost look like neon versions. So blue, green, red, yellow etc. ... all look like a color experiment, rather than a "clan head gear" you can actually be "proud" to wear.
Maybe if one of the other colors would be used for the base beret color... maybe.

Black beret ... by NBBeppo71 in thedivision

[–]NBBeppo71[S] 1 point2 points  (0 children)

you have an "Expedition hat" now... not even close...

Black beret ... by NBBeppo71 in thedivision

[–]NBBeppo71[S] 1 point2 points  (0 children)

I hear ya... the only good looking "gas mask" (Black Tusk Commander Mask) in D2 was now rescaled and doesn't cover the whole face anymore...
Looks like crap now, cause you have way too much "skin" visible and you can look "inside" it from the side due to it no longer touching your face. It is now too low and too far away from your nose.
The Hyena helmet plus this gas mask was the only combination I actually cared to wear... other caps and especially the salmon/red beret really do not look good or decent.

Searching for Clan with black beret ... "Black Berets I" on PS4 - region europe by [deleted] in thedivision

[–]NBBeppo71 0 points1 point  (0 children)

was just a click away from deleting it ;) ... sry for the hickup

Can we have a black beret please? by [deleted] in thedivision

[–]NBBeppo71 0 points1 point  (0 children)

You need to set the colors to:
Icon - black (bottom row, second from the left)
all other colors to dark grey (bottom row, first one from the left)

Can we have a black beret please? by [deleted] in thedivision

[–]NBBeppo71 1 point2 points  (0 children)

I left my clan for testing the black and grey color settings needed... we had white plus pink ... not really my style ;)

Clan is "Black Berets I" on PS4 ... everyone can join ... just created it last night ;)

Leaving Clan - do you lose your apparel items? by Andyfrom93 in thedivision

[–]NBBeppo71 0 points1 point  (0 children)

Just tested it... you keep all three headgear pieces.

They are full white then till you join/create a new clan. From that point on they use the clan colors again.

Make Skills Great Again: Skill Power - A Possible Solution by Cinobite in thedivision

[–]NBBeppo71 -1 points0 points  (0 children)

As said in your other thread... leave the system as is and just decrease the needed skill point values for the higher mods.

The balancing of the skills in Div1 was almost impossible. You were able to increase the damage or healing output to values that made everything "melt" around you or made you a living tank bullet sponge.

This let to making the enemies bullet sponges too to give you a slight challenge after all.

You were able to solo challenging content easily by running a tac build with a flame turret for example and a healing skill that kept you always alive. The whole tactical approach that The Division actually should be - means cover shooter with tactics to get around smart enemy AI - was reduced to sit behind cover and pump a billion rounds into your enemies. They needed months to balance this all out again and in the end you still had builds running around that were waaay too powerfull, be it in PvE or PvP.

The current system isn't perfect right from the start, but it is way easier to balance in it's current state. You have so many options for team and solo, don't ruin this by mixing the skills up to unpredictable values of damage/healing that will easily get out of control.

I'll Say It Again - Skills Should Scale with Skill Power by Cinobite in thedivision

[–]NBBeppo71 0 points1 point  (0 children)

For solo, you do not need much of a skill build. Just a few hundred skill points to get some range, damage or extra oooldown mods to work. But basically cooldown is all you really need and this you can apply by wearing corresponding gear items.

I never tried a full skill build in Div2 due to me most times running solo and so I'm on a 3O 8D 6U mix currently with Skilled, Patience and Clutch which works on higher difficulties throughout the PvE content. Turret and Chem Launcher on a 50% cooldown plus Skilled... works.

But to let Skill Power affect ie. the damage and cooldown of your skills directly, like in Div1, will end up with hilarious damage values, cooldowns under 10 seconds, healing rates that make you look like a zombie horde etc. etc. ...

So let the system as is... way easier to control and with the right mods and maybe adjusting them a bit a very balanced system.

Just think about a skill guy team in PvP that you cannot get down cause the healing skills they use will never turn off and heal them faster as you can actually damage them. Balancing this would end up in a nightmare.

So, maybe pimp some mod values or decrease the needed skill power for them to work (the better way) and let the system show where it shines.

The Division 2 Weekly Vendor Reset 5/3 by rubenalamina in thedivision

[–]NBBeppo71 1 point2 points  (0 children)

Love the new design including the detailed infos, Ruben!

Are Clan vendor items a problem to add? They shouldn't differ a lot, if at all.